zengine/include/ZEngine.h

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/*!
\par File Header:
File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.10 2002/12/12 04:33:18 cozman Exp $<br>
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\file ZEngine.h
\brief Header file for ZEngine.
Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to
utilize ZEngine should include.
**/
/*!
\mainpage ZEngine Documentation
\author James Turk
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\version 0.8.0-rc2
\date December 12, 2002
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\section ZEngine About ZEngine
<br>
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ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under
a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
rewrite large amounts of code.<br>
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in all tested cases.<br>
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The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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\section Licensing Licensing
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<br>
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<pre> This file is Part of the ZEngine Library for SDL Game Development.
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Copyright (C) 2002 ConceptOfZero.net
Licensed under the BSD License, see licensing.txt.
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and the library is developed for http://www.conceptofzero.net/
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</pre>
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\section Authors Contributing Authors
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<br>
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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**/
#include "ZE_ZEngine.h"
#include "ZE_Macros.h"
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#include "ZE_ZImage.h"
#include "ZE_ZTimer.h"
#include "ZE_ZConfigFile.h"
#include "ZE_ZRect.h"
#ifdef USE_SDL_TTF
#include "ZE_ZFont.h"
#endif
#ifdef USE_SDL_MIXER
#include "ZE_ZSound.h"
#include "ZE_ZMusic.h"
#endif
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