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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.8 2002/12/05 00:44:12 cozman Exp $<br>
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$Id: ZEngine.h,v 1.9 2002/12/12 04:30:31 cozman Exp $<br>
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\file ZEngine.h
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\brief Header file for ZEngine.
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rewrite large amounts of code.<br>
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As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in most test cases.<br>
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The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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\section Licensing Licensing
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<br>
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<pre> This file is Part of the ZEngine Library for SDL Game Development.
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<pre> This file is Part of the ZEngine Library for SDL Game Development.
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Copyright (C) 2002 ConceptOfZero.net
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Licensed under the BSD License, see licensing.txt.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.conceptofzero.net/
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and the library is developed for http://www.conceptofzero.net/
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</pre>
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\section Authors Contributing Authors
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<br>
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James Turk <a href="james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
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Gamer Tazar <a href="tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
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Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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**/
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#include "ZE_ZEngine.h"
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