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James Turk 2002-12-12 04:30:31 +00:00
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File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
$Id: ZEngine.h,v 1.8 2002/12/05 00:44:12 cozman Exp $<br>
$Id: ZEngine.h,v 1.9 2002/12/12 04:30:31 cozman Exp $<br>
\file ZEngine.h
\brief Header file for ZEngine.
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rewrite large amounts of code.<br>
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
and making the engine much faster in most test cases.<br>
The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
\section Licensing Licensing
<br>
<pre> This file is Part of the ZEngine Library for SDL Game Development.
<pre> This file is Part of the ZEngine Library for SDL Game Development.
Copyright (C) 2002 ConceptOfZero.net
Licensed under the BSD License, see licensing.txt.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.conceptofzero.net/
and the library is developed for http://www.conceptofzero.net/
</pre>
\section Authors Contributing Authors
<br>
James Turk <a href="james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
**/
#include "ZE_ZEngine.h"