zengine/test/ZImageTest.cpp

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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZImageTest.cpp,v 1.16 2003/01/25 20:36:13 cozman Exp $*/
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#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
bool Initialize()
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{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
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int w,h,bpp,rate;
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bool fs;
string title;
w = cfg.GetInt("ZImageTest","width",800);
h = cfg.GetInt("ZImageTest","height",600);
bpp = cfg.GetInt("ZImageTest","bpp",32);
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fs = cfg.GetBool("ZImageTest","fullscreen",true);
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title = cfg.GetString("ZImageTest","title","ZImage Test");
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rate = cfg.GetInt("ZImageTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
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}
void Test()
{
ZEngine *engine = ZEngine::GetInstance();
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float angle=0.0f;
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Uint8 alpha=128,alphaDelta=1;
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//Open and Setup all the Images//
SDL_Surface *temp;
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ZImage image1, image2, image3, textImage;
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ZFont font("data/almontew.ttf",30);
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font.SetColor(0,255,0);
font.SetBGColor(0,0,255);
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temp = SDL_LoadBMP("data/test02.bmp"); //this is a separate surface
image1.Attach(temp); //this attaches the surface into itself
image2.Open("data/test01.bmp");
image3.OpenFromImage(image2.Surface(),5,5,20,20);
temp = NULL; //and temp will now be controlled and freed by image1
image1.SetColorKey(255,0,255);
image2.SetColorKey(255,0,255);
font.DrawShadedText("ZImage Test.",textImage);
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do
{
//In the active loop, check events first//
engine->CheckEvents();
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if(engine->IsActive())
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{
if(engine->ImagesNeedReload())
{
image1.Reload();
image2.Reload();
image3.Reload();
textImage.Reload();
engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
}
if(engine->KeyIsPressed(SDLK_s))
{
//code to toggle screen//
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engine->ToggleFullscreen();
}
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
engine->Clear(); //clear screen
//draw the images//
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alpha += alphaDelta;
if(alpha ==255 || alpha == 0)
alphaDelta *= -1;
image1.SetAlpha(alpha);
image1.Draw(0,0);
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image2.DrawRotated(100,0,angle);
if(++angle > 360)
angle = 0.0f;
image3.Draw(200,0);
textImage.Draw(0,100);
engine->Update(); //update the screen
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}
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else
engine->Delay(10);
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
int main(int argc, char *argv[])
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{
ZEngine *engine = ZEngine::GetInstance();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
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ZEngine::ReleaseInstance(); //release engine instance
return 0;
}