Copyright updates.

This commit is contained in:
James Turk 2002-12-29 07:09:44 +00:00
parent 7a045c5c7a
commit 0c91076417
6 changed files with 7 additions and 1 deletions

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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\par File Header:
File: ZE_ZImage.cpp <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
$Id: ZE_ZImage.cpp,v 1.10 2002/12/29 06:52:07 cozman Exp $<br>
$Id: ZE_ZImage.cpp,v 1.11 2002/12/29 07:09:44 cozman Exp $<br>
\file ZE_ZImage.cpp
\brief Source file for ZImage.

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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#include <ZEngine.h>
#include <string>
using namespace std;

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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#include <ZEngine.h>
#include <string>
using namespace std;

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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#include <ZEngine.h>
#include <string>
using namespace std;

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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#include <ZEngine.h>
#include <string>
using namespace std;

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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
#include <ZEngine.h>
#include <string>
using namespace std;