Updated examples to provide better style and use newer features.

This commit is contained in:
James Turk 2003-01-12 19:00:14 +00:00
parent 206f74ec90
commit 3de4a7a26f
8 changed files with 268 additions and 228 deletions

View File

@ -1,11 +1,12 @@
ZEngine Version Log for Version 0.8.1
$Id: changelog.txt,v 1.22 2003/01/12 07:09:04 cozman Exp $
$Id: changelog.txt,v 1.23 2003/01/12 19:01:17 cozman Exp $
0.8.2
-Updated examples to use newer features and check for errors.
-Changed ZEngine::CreateDisplay to return a bool.
-Added \since option to documentation (Everything after 0.8.0 will be labeled with a version.)
-Added "desired framerate" code to ZEngine.
-Added "desired framerate" functionality into the test programs.
-Added "desired framerate" code to ZEngine.
-Fixed OpenGL color bleed in ZRect.
0.8.1

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZFontTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/
/*$Id: ZFontTest.cpp,v 1.11 2003/01/12 19:00:14 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZFontTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -60,15 +60,18 @@ void Test()
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]);
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
betsy.DrawText(FormatStr("FPS: %.2f",engine->GetFramerate()),text[5]);
engine->Clear(); //clear screen
//draw the images//
for(int i=0; i <= 5; i++)
text[i].Draw(10.0f*i,50.0f*i);
engine->Update(); //update the screen
engine->Clear(); //clear screen
//draw the images//
for(int i=0; i <= 5; i++)
text[i].Draw(10.0f*i,50.0f*i);
engine->Update(); //update the screen
}
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
@ -77,9 +80,11 @@ int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZImageTest.cpp,v 1.13 2003/01/04 05:18:51 cozman Exp $*/
/*$Id: ZImageTest.cpp,v 1.14 2003/01/12 19:00:15 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZImageTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -62,47 +62,52 @@ void Test()
//In the active loop, check events first//
engine->CheckEvents();
if(engine->ImagesNeedReload())
if(engine->IsActive())
{
image1.Reload();
image2.Reload();
image3.Reload();
textImage.Reload();
engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
if(engine->ImagesNeedReload())
{
image1.Reload();
image2.Reload();
image3.Reload();
textImage.Reload();
engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
}
if(engine->KeyIsPressed(SDLK_s))
{
//code to toggle screen//
engine->SetupDisplay(engine->Width(),engine->Height(),engine->BPP(),!engine->IsFullscreen());
engine->CreateDisplay("ZImage Test");
engine->SetReloadNeed(true);
}
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
engine->Clear(); //clear screen
//draw the images//
image1.Draw(0,0);
image2.DrawRotated(100,0,angle);
if(++angle > 360)
angle = 0.0f;
image3.Draw(200,0);
textImage.Draw(0,100);
engine->Update(); //update the screen
}
if(engine->KeyIsPressed(SDLK_s))
{
//code to toggle screen//
engine->SetupDisplay(engine->Width(),engine->Height(),engine->BPP(),!engine->IsFullscreen());
engine->CreateDisplay("ZImage Test");
engine->SetReloadNeed(true);
}
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
engine->Clear(); //clear screen
//draw the images//
image1.Draw(0,0);
image2.DrawRotated(100,0,angle);
if(++angle > 360)
angle = 0.0f;
image3.Draw(200,0);
textImage.Draw(0,100);
engine->Update(); //update the screen
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
int main(int argc, char **argv)
int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZMouseTest.cpp,v 1.11 2003/01/04 05:18:51 cozman Exp $*/
/*$Id: ZMouseTest.cpp,v 1.12 2003/01/12 19:00:17 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZMouseTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -59,25 +59,29 @@ void Test()
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
//show where mouse is (clicked or not)//
if(engine->RButtonPressed())
font.DrawText(FormatStr("Right button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
else if(engine->LButtonPressed())
font.DrawText(FormatStr("Left button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
else
font.DrawText(FormatStr("Mouse at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
engine->Clear(); //clear screen
//draw the images//
text[engine->MouseInRect(&textRect)].Draw(100,100);
text[2].Draw(0,0);
cursor.Draw(engine->MouseX()-8.0f,engine->MouseY()-8.0f);
//show where mouse is (clicked or not)//
if(engine->RButtonPressed())
font.DrawText(FormatStr("Right button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
else if(engine->LButtonPressed())
font.DrawText(FormatStr("Left button clicked at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
else
font.DrawText(FormatStr("Mouse at %d,%d",engine->MouseX(),engine->MouseY()),text[2]);
engine->Update(); //update the screen
engine->Clear(); //clear screen
//draw the images//
text[engine->MouseInRect(&textRect)].Draw(100,100);
text[2].Draw(0,0);
cursor.Draw(engine->MouseX()-8.0f,engine->MouseY()-8.0f);
engine->Update(); //update the screen
}
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
@ -86,9 +90,11 @@ int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZMusicTest.cpp,v 1.12 2003/01/04 05:18:51 cozman Exp $*/
/*$Id: ZMusicTest.cpp,v 1.13 2003/01/12 19:00:19 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZMusicTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -53,7 +53,6 @@ void Test()
engine->Update();
do
{
engine->CheckEvents();
engine->Update();
} while(!engine->QuitRequested());
@ -69,32 +68,36 @@ void Test()
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
if(engine->KeyIsPressed(SDLK_r))
song.Rewind();
if(engine->KeyIsPressed(SDLK_p))
song.Pause();
if(engine->KeyIsPressed(SDLK_u))
song.Unpause();
if(engine->KeyIsPressed(SDLK_f))
song.Stop(5000);
if(engine->KeyIsPressed(SDLK_h))
song.Stop();
if(engine->KeyIsPressed(SDLK_SPACE))
song.Play();
if(engine->KeyIsPressed(SDLK_UP))
song.SetVolume(song.Volume()+1);
if(engine->KeyIsPressed(SDLK_DOWN))
song.SetVolume(song.Volume()-1);
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
if(engine->KeyIsPressed(SDLK_r))
song.Rewind();
if(engine->KeyIsPressed(SDLK_p))
song.Pause();
if(engine->KeyIsPressed(SDLK_u))
song.Unpause();
if(engine->KeyIsPressed(SDLK_f))
song.Stop(5000);
if(engine->KeyIsPressed(SDLK_h))
song.Stop();
if(engine->KeyIsPressed(SDLK_SPACE))
song.Play();
if(engine->KeyIsPressed(SDLK_UP))
song.SetVolume(song.Volume()+1);
if(engine->KeyIsPressed(SDLK_DOWN))
song.SetVolume(song.Volume()-1);
font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]);
font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]);
engine->Clear(); //clear screen
for(int i=0; i < 4; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
engine->Clear(); //clear screen
for(int i=0; i < 4; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
}
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
}
@ -103,9 +106,11 @@ int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZRectTest.cpp,v 1.14 2003/01/08 06:07:07 cozman Exp $*/
/*$Id: ZRectTest.cpp,v 1.15 2003/01/12 19:00:21 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZRectTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -45,34 +45,38 @@ void Test()
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
//movement//
movDelta = static_cast<float>(engine->GetFrameTime()*30);
if(engine->KeyIsPressed(SDLK_LEFT))
moveRect.MoveRel(-movDelta,0);
if(engine->KeyIsPressed(SDLK_RIGHT))
moveRect.MoveRel(movDelta,0);
if(engine->KeyIsPressed(SDLK_UP))
moveRect.MoveRel(0,-movDelta);
if(engine->KeyIsPressed(SDLK_DOWN))
moveRect.MoveRel(0,movDelta);
if(engine->KeyIsPressed(SDLK_EQUALS))
{
moveRect.MoveRel(-1,-1);
moveRect.ResizeRel(2,2);
}
if(engine->KeyIsPressed(SDLK_MINUS))
{
moveRect.MoveRel(1,1);
moveRect.ResizeRel(-2,-2);
}
engine->Clear();
moveRect.Draw(255,0,0,128);
stillRect.Draw(0,0,255,128);
moveRect.Intersection(stillRect).Draw(0,255,0);
engine->Update();
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
//movement//
movDelta = static_cast<float>(engine->GetFrameTime()*30);
if(engine->KeyIsPressed(SDLK_LEFT))
moveRect.MoveRel(-movDelta,0);
if(engine->KeyIsPressed(SDLK_RIGHT))
moveRect.MoveRel(movDelta,0);
if(engine->KeyIsPressed(SDLK_UP))
moveRect.MoveRel(0,-movDelta);
if(engine->KeyIsPressed(SDLK_DOWN))
moveRect.MoveRel(0,movDelta);
if(engine->KeyIsPressed(SDLK_EQUALS))
{
moveRect.MoveRel(-1,-1);
moveRect.ResizeRel(2,2);
}
if(engine->KeyIsPressed(SDLK_MINUS))
{
moveRect.MoveRel(1,1);
moveRect.ResizeRel(-2,-2);
}
engine->Clear();
moveRect.Draw(255,0,0,128);
stillRect.Draw(0,0,255,128);
moveRect.Intersection(stillRect).Draw(0,255,0);
engine->Update();
}
} while(!engine->QuitRequested());
}
@ -81,9 +85,11 @@ int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZSoundTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/
/*$Id: ZSoundTest.cpp,v 1.11 2003/01/12 19:00:22 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZSoundTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -56,40 +56,44 @@ void Test()
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
if(engine->KeyIsPressed(SDLK_1))
sampleNum = 0;
if(engine->KeyIsPressed(SDLK_2))
sampleNum = 1;
if(engine->KeyIsPressed(SDLK_3))
sampleNum = 2;
if(engine->KeyIsPressed(SDLK_4))
sampleNum = 3;
if(engine->KeyIsPressed(SDLK_5))
sampleNum = 4;
if(engine->KeyIsPressed(SDLK_p))
sample[sampleNum].Pause();
if(engine->KeyIsPressed(SDLK_u))
sample[sampleNum].Unpause();
if(engine->KeyIsPressed(SDLK_f))
sample[sampleNum].Stop(5000);
if(engine->KeyIsPressed(SDLK_h))
sample[sampleNum].Stop();
if(engine->KeyIsPressed(SDLK_SPACE))
sample[sampleNum].Play();
if(engine->KeyIsPressed(SDLK_UP))
sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1);
if(engine->KeyIsPressed(SDLK_DOWN))
sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1);
font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]);
font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
if(engine->KeyIsPressed(SDLK_1))
sampleNum = 0;
if(engine->KeyIsPressed(SDLK_2))
sampleNum = 1;
if(engine->KeyIsPressed(SDLK_3))
sampleNum = 2;
if(engine->KeyIsPressed(SDLK_4))
sampleNum = 3;
if(engine->KeyIsPressed(SDLK_5))
sampleNum = 4;
if(engine->KeyIsPressed(SDLK_p))
sample[sampleNum].Pause();
if(engine->KeyIsPressed(SDLK_u))
sample[sampleNum].Unpause();
if(engine->KeyIsPressed(SDLK_f))
sample[sampleNum].Stop(5000);
if(engine->KeyIsPressed(SDLK_h))
sample[sampleNum].Stop();
if(engine->KeyIsPressed(SDLK_SPACE))
sample[sampleNum].Play();
if(engine->KeyIsPressed(SDLK_UP))
sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1);
if(engine->KeyIsPressed(SDLK_DOWN))
sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1);
engine->Clear(); //clear screen
for(int i=0; i < 6; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]);
font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
engine->Clear(); //clear screen
for(int i=0; i < 6; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
}
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
@ -98,9 +102,11 @@ int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;

View File

@ -8,14 +8,14 @@
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*$Id: ZTimerTest.cpp,v 1.10 2003/01/04 05:18:51 cozman Exp $*/
/*$Id: ZTimerTest.cpp,v 1.11 2003/01/12 19:00:25 cozman Exp $*/
#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
void Initialize()
bool Initialize()
{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
@ -31,8 +31,8 @@ void Initialize()
rate = cfg.GetInt("ZTimerTest","framerate",60);
engine->SetupDisplay(w,h,bpp,fs);
engine->CreateDisplay(title);
engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
}
void Test()
@ -54,60 +54,64 @@ void Test()
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
//pause current timer//
if(engine->KeyIsPressed(SDLK_p))
if(engine->IsActive())
{
switch(curTimer)
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
//pause current timer//
if(engine->KeyIsPressed(SDLK_p))
{
case 0:
engine->PauseTimer();
break;
case 1:
TimerOne.Pause();
break;
case 2:
TimerTwo.Pause();
break;
switch(curTimer)
{
case 0:
engine->PauseTimer();
break;
case 1:
TimerOne.Pause();
break;
case 2:
TimerTwo.Pause();
break;
}
}
}
//unpause current timer//
if(engine->KeyIsPressed(SDLK_u))
{
switch(curTimer)
//unpause current timer//
if(engine->KeyIsPressed(SDLK_u))
{
case 0:
engine->UnpauseTimer();
break;
case 1:
TimerOne.Unpause();
break;
case 2:
TimerTwo.Unpause();
break;
switch(curTimer)
{
case 0:
engine->UnpauseTimer();
break;
case 1:
TimerOne.Unpause();
break;
case 2:
TimerTwo.Unpause();
break;
}
}
//switch//
if(engine->KeyIsPressed(SDLK_t))
{
if(++curTimer > 2)
curTimer = 0;
engine->Delay(200);
}
//Render all the fonts//
font.DrawText(FormatStr("Current Timer: %s",TimerName[curTimer].c_str()),text[0]);
font.DrawText(FormatStr("%s Time: %d",TimerName[0].c_str(),engine->GetTime()),text[1]);
font.DrawText(FormatStr("%s Time: %d",TimerName[1].c_str(),TimerOne.GetTime()),text[2]);
font.DrawText(FormatStr("%s Time: %d",TimerName[2].c_str(),TimerTwo.GetTime()),text[3]);
engine->Clear(); //clear screen
for(int i=0; i <= 4; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
}
//switch//
if(engine->KeyIsPressed(SDLK_t))
{
if(++curTimer > 2)
curTimer = 0;
engine->Delay(200);
}
//Render all the fonts//
font.DrawText(FormatStr("Current Timer: %s",TimerName[curTimer].c_str()),text[0]);
font.DrawText(FormatStr("%s Time: %d",TimerName[0].c_str(),engine->GetTime()),text[1]);
font.DrawText(FormatStr("%s Time: %d",TimerName[1].c_str(),TimerOne.GetTime()),text[2]);
font.DrawText(FormatStr("%s Time: %d",TimerName[2].c_str(),TimerTwo.GetTime()),text[3]);
engine->Clear(); //clear screen
for(int i=0; i <= 4; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
@ -116,9 +120,11 @@ int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
Initialize();
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
ZEngine::ReleaseInstance(); //release engine instance
return 0;