2002-11-21 05:40:49 +00:00
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/*!
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\par File Header:
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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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2003-01-15 05:46:20 +00:00
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$Id: ZEngine.h,v 1.18 2003/01/15 05:46:20 cozman Exp $<br>
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2002-11-21 05:40:49 +00:00
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\file ZEngine.h
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\brief Header file for ZEngine.
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Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to
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utilize ZEngine should include.
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**/
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/*!
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\mainpage ZEngine Documentation
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\author James Turk
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2003-01-03 03:48:01 +00:00
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\version 0.8.1
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\date January 2, 2003
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2002-11-21 05:40:49 +00:00
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\section ZEngine About ZEngine
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<br>
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2002-12-29 07:22:01 +00:00
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-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed
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Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,
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SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
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-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes
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to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
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-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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2002-12-29 07:15:30 +00:00
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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to have no leaks.<br>
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2003-01-15 05:46:20 +00:00
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-The ZEngine website : http://zengine.sourceforge.net/.<br>
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-The ZEngine tutorials : http://conceptofzero.net/tutorials/zengine/.<br>
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-The ZEngine forums : http://www.conceptofzero.net/forums/index.php?act=SF&f=15
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2002-11-21 05:40:49 +00:00
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\section Licensing Licensing
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2002-12-05 00:44:12 +00:00
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<br>
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2002-12-29 06:50:19 +00:00
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<pre> This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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2002-12-05 00:44:12 +00:00
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</pre>
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2002-11-21 05:40:49 +00:00
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\section Authors Contributing Authors
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2002-12-04 23:58:54 +00:00
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<br>
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2002-12-12 04:30:31 +00:00
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James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
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Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
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2003-01-03 03:48:01 +00:00
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Sean <a href="mailto:sean@conceptofzero.net">sean@conceptofzero.net</a> - MSVC++6 Project Files<br>
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2002-11-21 05:40:49 +00:00
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**/
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2002-12-29 06:50:19 +00:00
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#ifndef __zengine_h__
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#define __zengine_h__
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2002-11-21 05:40:49 +00:00
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#include "ZE_ZEngine.h"
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2002-12-01 07:56:17 +00:00
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#include "ZE_Macros.h"
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2002-11-21 05:40:49 +00:00
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#include "ZE_ZImage.h"
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#include "ZE_ZTimer.h"
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#include "ZE_ZConfigFile.h"
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#include "ZE_ZRect.h"
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#ifdef USE_SDL_TTF
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#include "ZE_ZFont.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "ZE_ZSound.h"
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#include "ZE_ZMusic.h"
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#endif
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2002-12-04 23:58:54 +00:00
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2003-01-12 04:38:01 +00:00
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#endif //__zengine_h__
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