VC6 Files by Sean

This commit is contained in:
James Turk 2003-01-03 03:48:01 +00:00
parent 1300593bef
commit 1637e4a1db
4 changed files with 15 additions and 6 deletions

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@ -1,2 +1,3 @@
James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
Sean sean@conceptofzero.net - MSVC++6 Project Files

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@ -1,8 +1,12 @@
ZEngine Version Log for Version 0.8.0
$Id: changelog.txt,v 1.19 2003/01/02 03:33:39 cozman Exp $
ZEngine Version Log for Version 0.8.1
$Id: changelog.txt,v 1.20 2003/01/03 03:48:01 cozman Exp $
0.8.1
-Added legal information for developers.
-Fixed VC7 to build without PhysFS by default.
-Added small notice into /lib directory.
-Added VC6 files based on updated VC7 files, courtesy of Sean.
-Added links to the tutorials.
0.8.0
-Added Surface Loss Protection.

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File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
$Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
$Id: ZEngine.h,v 1.16 2003/01/03 03:48:01 cozman Exp $<br>
\file ZEngine.h
\brief Header file for ZEngine.
@ -16,8 +16,8 @@ $Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
\mainpage ZEngine Documentation
\author James Turk
\version 0.8.0
\date December 29, 2002
\version 0.8.1
\date January 2, 2003
\section ZEngine About ZEngine
<br>
@ -30,6 +30,7 @@ $Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
to have no leaks.<br>
&nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
&nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine tutorials can be found at http://conceptofzero.net/tutorials/zengine/.<br>
\section Licensing Licensing
<br>
@ -45,6 +46,7 @@ $Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
<br>
James Turk <a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a> - OpenGL assistance<br>
Sean <a href="mailto:sean@conceptofzero.net">sean@conceptofzero.net</a> - MSVC++6 Project Files<br>
**/
#ifndef __zengine_h__

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@ -13,7 +13,9 @@ ZEngine is a game library which is designed to compile that SDL and OpenGL
are available on. ZEngine is a set of classes and a main ZEngine class which
are designed to make game development easier and more organized. As of 0.7.7
ZEngine uses OpenGL to do the 2D display, so it is much faster and can take
advantage of hardware accelerated features.
advantage of hardware accelerated features. This file provides a simple
overview of using it, more on the subject can be found in the docs and at
http://conceptofzero.net/tutorials/zengine/.
------------------------------------------------------------
II. Getting ZEngine: