ZE_main changes

This commit is contained in:
James Turk 2003-09-09 02:49:10 +00:00
parent 77395faf5f
commit fb0df3ea4a

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@ -13,7 +13,7 @@
\brief Definition file for core ZEngine class. \brief Definition file for core ZEngine class.
ZEngine Game Engine core Engine definition. ZEngine Game Engine core Engine definition.
<br>$Id: ZE_ZEngine.h,v 1.47 2003/08/08 03:54:34 cozman Exp $<br> <br>$Id: ZE_ZEngine.h,v 1.48 2003/09/09 02:49:10 cozman Exp $<br>
\author James Turk \author James Turk
**/ **/
@ -137,9 +137,10 @@ class ZEngine
static ZEngine* GetInstance(); static ZEngine* GetInstance();
/*! /*!
\brief Release Instance. \brief Release Instance (obsolete as of 0.8.5).
Release memory held by instance of engine and closes window. Release memory held by instance of engine and closes window.
If you are using ZE_main (new in 0.8.5) this needs not ever be called.
**/ **/
static void ReleaseInstance(); static void ReleaseInstance();