From fb0df3ea4ae651039a359ed86234883a3ce9f47d Mon Sep 17 00:00:00 2001 From: James Turk Date: Tue, 9 Sep 2003 02:49:10 +0000 Subject: [PATCH] ZE_main changes --- include/ZE_ZEngine.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/include/ZE_ZEngine.h b/include/ZE_ZEngine.h index b75aa93..7d91284 100644 --- a/include/ZE_ZEngine.h +++ b/include/ZE_ZEngine.h @@ -13,7 +13,7 @@ \brief Definition file for core ZEngine class. ZEngine Game Engine core Engine definition. -
$Id: ZE_ZEngine.h,v 1.47 2003/08/08 03:54:34 cozman Exp $
+
$Id: ZE_ZEngine.h,v 1.48 2003/09/09 02:49:10 cozman Exp $
\author James Turk **/ @@ -137,9 +137,10 @@ class ZEngine static ZEngine* GetInstance(); /*! - \brief Release Instance. + \brief Release Instance (obsolete as of 0.8.5). - Release memory held by instance of engine and closes window. + Release memory held by instance of engine and closes window. + If you are using ZE_main (new in 0.8.5) this needs not ever be called. **/ static void ReleaseInstance();