copy constructor
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@ -13,7 +13,7 @@
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File: ZE_ZImage.h <br>
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File: ZE_ZImage.h <br>
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Description: Header file for core ZEngine Image and Texture Object. <br>
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Description: Header file for core ZEngine Image and Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.h,v 1.9 2003/01/18 22:22:37 cozman Exp $<br>
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$Id: ZE_ZImage.h,v 1.10 2003/01/24 02:47:06 cozman Exp $<br>
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\file ZE_ZImage.h
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\file ZE_ZImage.h
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\brief Definition file for ZImage.
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\brief Definition file for ZImage.
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@ -69,7 +69,7 @@ class ZImage : public ZObject
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Creates one ZImage using another.
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Creates one ZImage using another.
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\param rhs A previously created ZImage to copy.
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\param rhs A previously created ZImage to copy.
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**/
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**/
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ZImage::ZImage(const ZImage &rhs);
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ZImage(const ZImage &rhs);
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/*!
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/*!
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\brief Constructor to Construct from File.
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\brief Constructor to Construct from File.
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@ -13,7 +13,7 @@
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File: ZE_ZImage.cpp <br>
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File: ZE_ZImage.cpp <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.cpp,v 1.16 2003/01/24 02:47:06 cozman Exp $<br>
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$Id: ZE_ZImage.cpp,v 1.17 2003/01/24 02:49:24 cozman Exp $<br>
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\file ZE_ZImage.cpp
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\file ZE_ZImage.cpp
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\brief Source file for ZImage.
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\brief Source file for ZImage.
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@ -101,7 +101,7 @@ void ZImage::Attach(SDL_Surface *surface)
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{
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{
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GLfloat coord[4];
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GLfloat coord[4];
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Release(); //avoid most memory leaks
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Release(); //avoid most user inflicted memory leaks
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if(surface)
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if(surface)
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{
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{
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