diff --git a/include/ZE_ZImage.h b/include/ZE_ZImage.h
index 6e2e24c..47f8354 100644
--- a/include/ZE_ZImage.h
+++ b/include/ZE_ZImage.h
@@ -13,7 +13,7 @@
File: ZE_ZImage.h
Description: Header file for core ZEngine Image and Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.h,v 1.9 2003/01/18 22:22:37 cozman Exp $
+$Id: ZE_ZImage.h,v 1.10 2003/01/24 02:47:06 cozman Exp $
\file ZE_ZImage.h
\brief Definition file for ZImage.
@@ -69,7 +69,7 @@ class ZImage : public ZObject
Creates one ZImage using another.
\param rhs A previously created ZImage to copy.
**/
- ZImage::ZImage(const ZImage &rhs);
+ ZImage(const ZImage &rhs);
/*!
\brief Constructor to Construct from File.
diff --git a/src/ZE_ZImage.cpp b/src/ZE_ZImage.cpp
index 4c0d518..c3b57ce 100644
--- a/src/ZE_ZImage.cpp
+++ b/src/ZE_ZImage.cpp
@@ -13,7 +13,7 @@
File: ZE_ZImage.cpp
Description: Implementation source file for core ZEngine Image or Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.cpp,v 1.16 2003/01/24 02:47:06 cozman Exp $
+$Id: ZE_ZImage.cpp,v 1.17 2003/01/24 02:49:24 cozman Exp $
\file ZE_ZImage.cpp
\brief Source file for ZImage.
@@ -101,7 +101,7 @@ void ZImage::Attach(SDL_Surface *surface)
{
GLfloat coord[4];
- Release(); //avoid most memory leaks
+ Release(); //avoid most user inflicted memory leaks
if(surface)
{