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James Turk 2002-12-29 07:15:30 +00:00
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File: ZEngine.h <br> File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br> Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br> Author(s): James Turk <br>
$Id: ZEngine.h,v 1.12 2002/12/29 06:50:19 cozman Exp $<br> $Id: ZEngine.h,v 1.13 2002/12/29 07:15:30 cozman Exp $<br>
\file ZEngine.h \file ZEngine.h
\brief Header file for ZEngine. \brief Header file for ZEngine.
@ -21,12 +21,12 @@ $Id: ZEngine.h,v 1.12 2002/12/29 06:50:19 cozman Exp $<br>
\section ZEngine About ZEngine \section ZEngine About ZEngine
<br> <br>
ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under ZEngine is designed to provide a powerful yet easy to use 2D game engine an Object Oriented manner. <br>
a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br> It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine,
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to as well as change the engine to their own needs or use it however they like.<br>
rewrite large amounts of code.<br> ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
and making the engine much faster in all tested cases.<br> to have no leaks.<br>
The ZEngine website can be found at http://zengine.sourceforge.net/.<br> The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
\section Licensing Licensing \section Licensing Licensing