From 447b5006ea263010f0564e8fa4b769495b30150c Mon Sep 17 00:00:00 2001 From: James Turk Date: Sun, 29 Dec 2002 07:15:30 +0000 Subject: [PATCH] Doxygen front page updates. --- include/ZEngine.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/include/ZEngine.h b/include/ZEngine.h index 2e23f6b..0de25c5 100644 --- a/include/ZEngine.h +++ b/include/ZEngine.h @@ -3,7 +3,7 @@ File: ZEngine.h
Description: Public Header File for ZEngine.
Author(s): James Turk
-$Id: ZEngine.h,v 1.12 2002/12/29 06:50:19 cozman Exp $
+$Id: ZEngine.h,v 1.13 2002/12/29 07:15:30 cozman Exp $
\file ZEngine.h \brief Header file for ZEngine. @@ -21,12 +21,12 @@ $Id: ZEngine.h,v 1.12 2002/12/29 06:50:19 cozman Exp $
\section ZEngine About ZEngine
- ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner.
It is licensed under - a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.
- In addition ZEngine aims to provide a core engine which can be used to develop a game without having to - rewrite large amounts of code.
- As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine - and making the engine much faster in all tested cases.
+ ZEngine is designed to provide a powerful yet easy to use 2D game engine an Object Oriented manner.
+ It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine, + as well as change the engine to their own needs or use it however they like.
+ ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine + and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known + to have no leaks.
The ZEngine website can be found at http://zengine.sourceforge.net/.
\section Licensing Licensing