Doxygen front page updates.
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File: ZEngine.h <br>
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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.12 2002/12/29 06:50:19 cozman Exp $<br>
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$Id: ZEngine.h,v 1.13 2002/12/29 07:15:30 cozman Exp $<br>
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\file ZEngine.h
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\file ZEngine.h
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\brief Header file for ZEngine.
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\brief Header file for ZEngine.
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\section ZEngine About ZEngine
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\section ZEngine About ZEngine
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<br>
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<br>
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ZEngine is designed to wrap common interfaces of the SDL API in an Object Oriented manner. <br> It is licensed under
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ZEngine is designed to provide a powerful yet easy to use 2D game engine an Object Oriented manner. <br>
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a very liberal BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine.<br>
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It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine,
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In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
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as well as change the engine to their own needs or use it however they like.<br>
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rewrite large amounts of code.<br>
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ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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and making the engine much faster in all tested cases.<br>
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to have no leaks.<br>
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The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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\section Licensing Licensing
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\section Licensing Licensing
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