zengine/test/ZMusicTest.cpp

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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZMusicTest.cpp,v 1.13 2003/01/12 19:00:19 cozman Exp $*/
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#include <ZEngine.h>
#include <string>
using namespace std;
using namespace ZE;
bool Initialize()
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{
ZEngine *engine = ZEngine::GetInstance();
ZConfigFile cfg("tests.zcf");
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int w,h,bpp,rate;
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bool fs;
string title;
w = cfg.GetInt("ZMusicTest","width",800);
h = cfg.GetInt("ZMusicTest","height",600);
bpp = cfg.GetInt("ZMusicTest","bpp",32);
fs = cfg.GetBool("ZMusicTest","fullscreen",false);
title = cfg.GetString("ZMusicTest","title","ZMusic Test");
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rate = cfg.GetInt("ZMusicTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->SetDesiredFramerate(rate);
return engine->CreateDisplay(title);
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}
void Test()
{
ZEngine *engine = ZEngine::GetInstance();
ZMusic song("data/music.ogg");
ZFont font("data/almontew.ttf",48);
ZImage text[4];
if(!song.IsLoaded()) //this executes if there is no music.ogg file
{
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engine->Clear();
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engine->SetupDisplay(800,70,32,false);
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engine->CreateDisplay("ZMusic Test");
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font.DrawText("Music.ogg does not exist, please read music.txt.",text[0]);
text[0].Draw(0,0);
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engine->Update();
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do
{
engine->CheckEvents();
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engine->Update();
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} while(!engine->QuitRequested());
}
else //this is the actual example
{
font.DrawText("(P)ause\t(U)npause\t(R)ewind",text[0]);
font.DrawText("(F)ade Out\t(H)alt\t",text[1]);
font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]);
song.Play();
do
{
//In the active loop, check events first//
engine->CheckEvents();
if(engine->IsActive())
{
if(engine->KeyIsPressed(SDLK_ESCAPE))
engine->RequestQuit();
if(engine->KeyIsPressed(SDLK_r))
song.Rewind();
if(engine->KeyIsPressed(SDLK_p))
song.Pause();
if(engine->KeyIsPressed(SDLK_u))
song.Unpause();
if(engine->KeyIsPressed(SDLK_f))
song.Stop(5000);
if(engine->KeyIsPressed(SDLK_h))
song.Stop();
if(engine->KeyIsPressed(SDLK_SPACE))
song.Play();
if(engine->KeyIsPressed(SDLK_UP))
song.SetVolume(song.Volume()+1);
if(engine->KeyIsPressed(SDLK_DOWN))
song.SetVolume(song.Volume()-1);
font.DrawText(FormatStr("Volume: %d",song.Volume()),text[3]);
engine->Clear(); //clear screen
for(int i=0; i < 4; i++)
text[i].Draw(0,i*50.0f);
engine->Update(); //update the screen
}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
}
}
int main(int argc, char *argv[])
{
ZEngine *engine = ZEngine::GetInstance();
if(Initialize())
{
//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
Test();
}
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ZEngine::ReleaseInstance(); //release engine instance
return 0;
}