artworld.js/artworld/world.js
2024-07-06 16:28:51 -05:00

69 lines
1.3 KiB
JavaScript

export class World {
constructor() {
this.drawables = [];
this.ctx = null;
}
bindCanvas(id) {
this.ctx = document.getElementById(id).getContext("2d");
}
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
register(drawable) {
this.drawables.push(drawable);
}
draw() {
for (let d of this.drawables) {
d.draw();
}
}
// Canvas 2D /////////////////
setStrokeWeight(scalar) {
this.ctx.lineWidth = scalar;
}
setStrokeColor(color) {
if (color && color.toStr) this.ctx.strokeStyle = color.toStr();
else this.ctx.strokeStyle = color;
}
setFillColor(color) {
if (color && color.toStr) this.ctx.fillStyle = color.toStr();
else this.ctx.fillStyle = color;
}
drawLine(from, to) {
this.ctx.beginPath();
this.ctx.moveTo(from.x, from.y);
this.ctx.lineTo(to.x, to.y);
this.ctx.stroke();
}
drawArc(center, radius, fromAngle, toAngle) {
this.ctx.beginPath();
this.ctx.arc(center.x, center.y, radius, fromAngle, toAngle);
this.ctx.stroke();
this.ctx.fill();
}
drawRect(center, width, height) {
this.ctx.beginPath();
this.ctx.rect(center.x - width / 2, center.y - height / 2, width, height);
this.ctx.fill();
this.ctx.stroke();
}
}
// singleton (for now)
export const artworld = new World();