rects and randomness

This commit is contained in:
James Turk 2024-07-06 16:28:51 -05:00
parent 440d531f0e
commit 28b9ef054c
8 changed files with 188 additions and 33 deletions

View File

@ -1,5 +1,7 @@
import { Vector2 } from "./math.js";
import { artworld } from "./world.js";
import { Vector2 } from "./math.js";
import { Color } from "./color.js";
import { Random } from "./random.js";
export class Drawable {
constructor(parent) {
@ -73,8 +75,24 @@ export class Drawable {
this._posVec = this._posVec.add(byVec);
}
// TODO random()
// TODO draw() abstract
random() {
this._posVec = new Vector2(
Random.under(artworld.width),
Random.under(artworld.height),
);
console.log(this._posVec);
this._stroke = new Color(
Random.under(360),
Random.between(30, 60),
Random.between(30, 60),
);
this._fill = new Color(
Random.under(360),
Random.between(30, 60),
Random.between(30, 60),
);
return this;
}
// getters /////////////////////////////

View File

@ -1,7 +1,6 @@
export { artworld } from "./world.js";
export { Color } from "./color.js";
export { Color, Pico8 } from "./color.js";
export { Vector2, degToRad, radToDeg } from "./math.js";
export { Line } from "./shapes.js";
export { Line, Rect } from "./shapes.js";
export { Group } from "./drawable.js";
export { Random } from "./random.js";
console.log("here");

View File

@ -1,4 +1,5 @@
const PI_180 = Math.PI / 180;
import { Random } from "./random.js";
export function degToRad(degrees) {
return degrees * PI_180;
@ -27,7 +28,7 @@ export class Vector2 {
}
static random(x, y) {
let theta = random() * 2 * Math.PI;
let theta = Random.radians();
// if neither specified, use (1, 1)
if (x === undefined) {
x = 1;
@ -36,7 +37,7 @@ export class Vector2 {
if (y === undefined) {
y = x;
}
return new Vector2(x * cos(theta), y * sin(theta));
return new Vector2(x * Math.cos(theta), y * Math.sin(theta));
}
static polar(mag, angle) {

View File

@ -2,4 +2,19 @@ export class Random {
static chance(odds) {
return Math.random() < odds;
}
static under(num) {
let n = Math.random() * num;
console.log("under", num, n);
return n;
}
static between(lo, hi) {
let n = Math.random() * (hi - lo) + lo;
return n;
}
static radians() {
return Math.random() * Math.PI * 2;
}
}

View File

@ -1,17 +0,0 @@
class Rectangle {
constructor(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
contains(x, y) {
return (
x > this.x &&
x < this.x + this.width &&
y > this.y &&
y < this.y + this.height
);
}
}

View File

@ -1,5 +1,6 @@
import { Vector2 } from "./math.js";
import { Drawable } from "./drawable.js";
import { Random } from "./random.js";
export class Line extends Drawable {
constructor(parent) {
@ -23,3 +24,99 @@ export class Line extends Drawable {
return this.to(Vector2.polar(mag, angle));
}
}
export class Arc extends Drawable {
constructor(parent) {
super(parent);
this._r = 25;
this._startAngle = 0;
this._endAngle = 180;
}
draw() {
artworld.setStrokeColor(this._stroke);
artworld.setStrokeWeight(this._strokeWeight);
artworld.setFillColor(this._fill);
artworld.drawArc(this.worldPos, this._r, this._startAngle, this._endAngle);
}
radius(scalar) {
this._r = scalar;
return this;
}
startAngle(rad) {
this._startAngle = rad;
return this;
}
endAngle(rad) {
this._endAngle = rad;
return this;
}
}
export class Circle extends Drawable {
constructor(parent) {
super(parent);
this._r = 25;
}
draw() {
artworld.setStrokeColor(this._stroke);
artworld.setStrokeWeight(this._strokeWeight);
artworld.setFillColor(this._fill);
artworld.drawArc(this.worldPos, this._r, 0, 360);
}
radius(scalar) {
this._r = scalar;
return this;
}
}
export class Rect extends Drawable {
constructor(parent) {
super(parent);
this._width = 50;
this._height = 50;
}
random(range) {
super.random();
this._width = Random.between(20, range);
this._height = Random.between(20, range);
return this;
}
draw() {
artworld.setStrokeColor(this._stroke);
artworld.setStrokeWeight(this._strokeWeight);
artworld.setFillColor(this._fill);
artworld.drawRect(this.worldPos, this._width, this._height);
}
size(w, h) {
this._width = w;
this._height = h;
return this;
}
width(scalar) {
this._width = scalar;
return this;
}
height(scalar) {
this._height = scalar;
return this;
}
// TODO
// contains(x, y) {
// return (
// x > this.x &&
// x < this.x + this._width &&
// y > this.y &&
// y < this.pos.y + this._height
// );
// }
}

View File

@ -8,6 +8,14 @@ export class World {
this.ctx = document.getElementById(id).getContext("2d");
}
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
register(drawable) {
this.drawables.push(drawable);
}
@ -34,20 +42,26 @@ export class World {
else this.ctx.fillStyle = color;
}
fillRect(rect) {
this.ctx.fillRect(rect.x, rect.y, rect.width, rect.height);
}
strokeRect(rect) {
this.ctx.fillRect(rect.x, rect.y, rect.width, rect.height);
}
drawLine(from, to) {
this.ctx.beginPath();
this.ctx.moveTo(from.x, from.y);
this.ctx.lineTo(to.x, to.y);
this.ctx.stroke();
}
drawArc(center, radius, fromAngle, toAngle) {
this.ctx.beginPath();
this.ctx.arc(center.x, center.y, radius, fromAngle, toAngle);
this.ctx.stroke();
this.ctx.fill();
}
drawRect(center, width, height) {
this.ctx.beginPath();
this.ctx.rect(center.x - width / 2, center.y - height / 2, width, height);
this.ctx.fill();
this.ctx.stroke();
}
}
// singleton (for now)

28
examples/rects.html Normal file
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@ -0,0 +1,28 @@
<html>
<head> </head>
<body>
<canvas id="mainCanvas" width="500" height="500"></canvas>
<script type="module">
import {
artworld,
Color,
Pico8,
Group,
Rect,
Random,
Vector2,
degToRad,
} from "../artworld/index.js";
artworld.bindCanvas("mainCanvas");
window.artworld = artworld;
for (let i = 0; i < 50; i++) {
new Rect().random(200).fill(Pico8.BLACK).z(10);
new Rect().random(150).fill(Pico8.DARK_BLUE).z(15);
new Rect().random(100).fill(Pico8.DARK_GREY).z(20);
new Rect().random(50).fill(Pico8.LIGHT_GREY).z(30);
}
artworld.draw();
</script>
</body>
</html>