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2003-07-05 00:40:44 +00:00

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<hr><h1>/include/ZE_Defines.h</h1><a href="ZE__Defines_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00020 <span class="preprocessor">#ifndef __ze_defines_h__</span>
00021 <span class="preprocessor"></span><span class="preprocessor">#define __ze_defines_h__</span>
00022 <span class="preprocessor"></span>
00023 <span class="comment">//Defines- undefine any of these if you dont have the indicated SDL extension//</span>
00024
<a name="l00026"></a><a class="code" href="ZE__Defines_8h.html#a0">00026</a> <span class="preprocessor">#define USE_SDL_TTF</span>
00027 <span class="preprocessor"></span>
<a name="l00028"></a><a class="code" href="ZE__Defines_8h.html#a1">00028</a> <span class="preprocessor">#define USE_SDL_IMAGE</span>
00029 <span class="preprocessor"></span>
<a name="l00030"></a><a class="code" href="ZE__Defines_8h.html#a2">00030</a> <span class="preprocessor">#define USE_SDL_MIXER</span>
00031 <span class="preprocessor"></span>
00032 <span class="comment">//#define USE_SDL_NET</span>
00034 <span class="comment"></span><span class="comment">//#define USE_PHYSFS</span>
00035
00036 <span class="preprocessor">#ifdef USE_SDL_NET</span>
00037 <span class="preprocessor"></span>
00038 <span class="keyword">namespace </span>ZE
00039 {
00040
00042 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_MSG_LEN = 10240;
00044 <span class="keyword">typedef</span> <span class="keywordtype">char</span> ZByte;
00045
00046 }
00047
00048 <span class="preprocessor">#endif</span>
00049 <span class="preprocessor"></span>
00050 <span class="preprocessor">#endif //__ze_defines_h__</span>
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