00001 /******************************************************************************* 00002 This file is Part of the ZEngine Library for 2D game development. 00003 Copyright (C) 2002, 2003 James Turk 00004 00005 Licensed under a BSD-style license. 00006 00007 The maintainer of this library is James Turk (james@conceptofzero.net) 00008 and the home of this Library is http://www.zengine.sourceforge.net 00009 *******************************************************************************/ 00010 00020 #ifndef __ze_defines_h__ 00021 #define __ze_defines_h__ 00022 00023 //Defines- undefine any of these if you dont have the indicated SDL extension// 00024 00026 #define USE_SDL_TTF 00027 00028 #define USE_SDL_IMAGE 00029 00030 #define USE_SDL_MIXER 00031 00032 //#define USE_SDL_NET 00034 //#define USE_PHYSFS 00035 00036 #ifdef USE_SDL_NET 00037 00038 namespace ZE 00039 { 00040 00042 const int MAX_MSG_LEN = 10240; 00044 typedef char ZByte; 00045 00046 } 00047 00048 #endif 00049 00050 #endif //__ze_defines_h__