62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\par File Header:
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File: ZE_Includes.h <br>
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Description: Header file for ZEngine universal includes. <br>
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Author(s): James Turk <br>
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$Id: ZE_Includes.h,v 1.6 2003/02/16 21:38:50 cozman Exp $<br>
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\file ZE_Includes.h
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\brief Include file for SDL and C++ Includes that many ZEngine files need.
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ZE_*.h files should only include this file and any other ZE_*.h files that they need, External Library or C/C++ Standard Library
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files should be included from within this file.
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**/
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#ifndef __ze_includes_h__
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#define __ze_includes_h__
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#include "ZE_Defines.h"
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "external/SDLGL_Util.h"
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#ifdef USE_SDL_IMAGE
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#include "SDL_image.h"
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#endif
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#ifdef USE_SDL_TTF
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#include "SDL_ttf.h"
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#endif
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#ifdef USE_SDL_MIXER
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#include "SDL_mixer.h"
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#endif
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#ifdef USE_SDL_NET
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#include "SDL_net.h"
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#endif
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#ifdef USE_PHYSFS
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#include "physfs.h"
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#include "external/physfsrwops.h"
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#endif
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#include <string>
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#include <vector>
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#include <queue>
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#include <list>
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#include <fstream>
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#include <cstdio>
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#include <cstdlib>
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#include <cstdarg>
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#include <cctype>
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using namespace std;
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#endif //__ze_includes_h__
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