/******************************************************************************* This file is Part of the ZEngine Library for 2D game development. Copyright (C) 2002, 2003 James Turk Licensed under a BSD-style license. The maintainer of this library is James Turk (james@conceptofzero.net) and the home of this Library is http://www.zengine.sourceforge.net *******************************************************************************/ /*! \par File Header: File: ZE_Includes.h
Description: Header file for ZEngine universal includes.
Author(s): James Turk
$Id: ZE_Includes.h,v 1.6 2003/02/16 21:38:50 cozman Exp $
\file ZE_Includes.h \brief Include file for SDL and C++ Includes that many ZEngine files need. ZE_*.h files should only include this file and any other ZE_*.h files that they need, External Library or C/C++ Standard Library files should be included from within this file. **/ #ifndef __ze_includes_h__ #define __ze_includes_h__ #include "ZE_Defines.h" #include "SDL.h" #include "SDL_opengl.h" #include "external/SDLGL_Util.h" #ifdef USE_SDL_IMAGE #include "SDL_image.h" #endif #ifdef USE_SDL_TTF #include "SDL_ttf.h" #endif #ifdef USE_SDL_MIXER #include "SDL_mixer.h" #endif #ifdef USE_SDL_NET #include "SDL_net.h" #endif #ifdef USE_PHYSFS #include "physfs.h" #include "external/physfsrwops.h" #endif #include #include #include #include #include #include #include #include #include using namespace std; #endif //__ze_includes_h__