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<hr><h1>/include/ZE_ZServer.h</h1><a href="ZE__ZServer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zserver_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zserver_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00028
00029 <span class="preprocessor">#ifdef USE_SDL_NET</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>ZE
00032 {
00033
00041 <span class="keyword">class </span>ZServer
00042 {
00043 <span class="keyword">private</span>:
00045 ZEngine *rEngine;
00047 TCPsocket rSocket;
00049 SDLNet_SocketSet rSocketSet;
00051 TCPsocket *rClientSockets;
00053 <span class="keywordtype">int</span> rMaxClients;
00055 <span class="keywordtype">bool</span> rVerbose;
00057 <span class="keywordtype">int</span> rWaitTime;
00058
00065 <span class="keywordtype">void</span> CloseSocket(<span class="keywordtype">int</span> num);
00066
00067 <span class="keyword">public</span>:
00074 ZServer(<span class="keywordtype">bool</span> verbose=<span class="keyword">false</span>);
00075
00081 <span class="keyword">virtual</span> ~ZServer();
00082
00091 <span class="keywordtype">bool</span> Start(<span class="keywordtype">int</span> maxClients, Uint16 port);
00092
00098 <span class="keywordtype">void</span> Stop();
00099
00107 <span class="keywordtype">void</span> SetWaitTime(<span class="keywordtype">int</span> wait);
00108
00115 <span class="keywordtype">void</span> CheckSockets();
00116
00123 <span class="keywordtype">int</span> Clients();
00124
00131 <span class="keywordtype">int</span> WaitTime();
00132 };
00133
00134 } <span class="comment">//namespace ZE</span>
00135
00136 <span class="preprocessor">#endif //USE_SDL_NET</span>
00137 <span class="preprocessor"></span>
00138 <span class="preprocessor">#endif //__ze_zserver_h__</span>
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