114 lines
3.9 KiB
C++
114 lines
3.9 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZSoundTest.cpp,v 1.11 2003/01/12 19:00:22 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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int w,h,bpp,rate;
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bool fs;
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string title;
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w = cfg.GetInt("ZSoundTest","width",800);
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h = cfg.GetInt("ZSoundTest","height",600);
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bpp = cfg.GetInt("ZSoundTest","bpp",32);
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fs = cfg.GetBool("ZSoundTest","fullscreen",false);
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title = cfg.GetString("ZSoundTest","title","ZSound Test");
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rate = cfg.GetInt("ZSoundTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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string name[5] = { "monkey", "rooster", "kick", "carcrash", "whip" };
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ZSound sample[5];
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ZFont font("data/almontew.ttf",48);
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ZImage text[6];
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int sampleNum = 0;
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for(int i=0; i < 5; i++)
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sample[i].Open(FormatStr("data/%s.wav",name[i].c_str()));
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font.DrawText("(P)ause\t(U)npause",text[0]);
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font.DrawText("(F)ade Out\t(H)alt\t",text[1]);
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font.DrawText("Space - Play\t Up/Down - Control Volume",text[2]);
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font.DrawText("1-5 Change Sample Being Controled",text[3]);
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do
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->IsActive())
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{
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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if(engine->KeyIsPressed(SDLK_1))
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sampleNum = 0;
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if(engine->KeyIsPressed(SDLK_2))
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sampleNum = 1;
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if(engine->KeyIsPressed(SDLK_3))
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sampleNum = 2;
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if(engine->KeyIsPressed(SDLK_4))
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sampleNum = 3;
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if(engine->KeyIsPressed(SDLK_5))
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sampleNum = 4;
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if(engine->KeyIsPressed(SDLK_p))
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sample[sampleNum].Pause();
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if(engine->KeyIsPressed(SDLK_u))
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sample[sampleNum].Unpause();
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if(engine->KeyIsPressed(SDLK_f))
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sample[sampleNum].Stop(5000);
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if(engine->KeyIsPressed(SDLK_h))
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sample[sampleNum].Stop();
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if(engine->KeyIsPressed(SDLK_SPACE))
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sample[sampleNum].Play();
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if(engine->KeyIsPressed(SDLK_UP))
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sample[sampleNum].SetVolume(sample[sampleNum].Volume()+1);
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if(engine->KeyIsPressed(SDLK_DOWN))
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sample[sampleNum].SetVolume(sample[sampleNum].Volume()-1);
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font.DrawText(FormatStr("Volume: %d",sample[sampleNum].Volume()),text[4]);
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font.DrawText(FormatStr("Sample: %s",name[sampleNum].c_str()),text[5]);
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engine->Clear(); //clear screen
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for(int i=0; i < 6; i++)
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text[i].Draw(0,i*50.0f);
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engine->Update(); //update the screen
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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if(Initialize())
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{
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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}
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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}
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