115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*$Id: ZImageTest.cpp,v 1.14 2003/01/12 19:00:15 cozman Exp $*/
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#include <ZEngine.h>
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#include <string>
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using namespace std;
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using namespace ZE;
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bool Initialize()
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{
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ZEngine *engine = ZEngine::GetInstance();
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ZConfigFile cfg("tests.zcf");
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int w,h,bpp,rate;
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bool fs;
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string title;
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w = cfg.GetInt("ZImageTest","width",800);
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h = cfg.GetInt("ZImageTest","height",600);
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bpp = cfg.GetInt("ZImageTest","bpp",32);
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fs = cfg.GetBool("ZImageTest","fullscreen",true);
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title = cfg.GetString("ZImageTest","title","ZImage Test");
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rate = cfg.GetInt("ZImageTest","framerate",60);
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engine->SetupDisplay(w,h,bpp,fs);
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engine->SetDesiredFramerate(rate);
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return engine->CreateDisplay(title);
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}
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void Test()
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{
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ZEngine *engine = ZEngine::GetInstance();
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float angle=0.0f;
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//Open and Setup all the Images//
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SDL_Surface *temp;
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ZImage image1, image2, image3, textImage;
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ZFont font("data/almontew.ttf",30);
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font.SetColor(0,255,0);
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font.SetBGColor(0,0,255);
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temp = SDL_LoadBMP("data/test02.bmp"); //this is a separate surface
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image1.Attach(temp); //this attaches the surface into itself
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image2.Open("data/test01.bmp");
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image3.OpenFromImage(image2.Surface(),5,5,20,20);
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temp = NULL; //and temp will now be controlled and freed by image1
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image1.SetColorKey(255,0,255);
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image2.SetColorKey(255,0,255);
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font.DrawShadedText("ZImage Test.",textImage);
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do
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{
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//In the active loop, check events first//
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engine->CheckEvents();
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if(engine->IsActive())
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{
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if(engine->ImagesNeedReload())
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{
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image1.Reload();
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image2.Reload();
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image3.Reload();
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textImage.Reload();
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engine->SetReloadNeed(false); //very important for speed, without this you'd be reloading every frame
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}
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if(engine->KeyIsPressed(SDLK_s))
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{
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//code to toggle screen//
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engine->SetupDisplay(engine->Width(),engine->Height(),engine->BPP(),!engine->IsFullscreen());
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engine->CreateDisplay("ZImage Test");
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engine->SetReloadNeed(true);
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}
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if(engine->KeyIsPressed(SDLK_ESCAPE))
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engine->RequestQuit();
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engine->Clear(); //clear screen
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//draw the images//
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image1.Draw(0,0);
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image2.DrawRotated(100,0,angle);
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if(++angle > 360)
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angle = 0.0f;
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image3.Draw(200,0);
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textImage.Draw(0,100);
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engine->Update(); //update the screen
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}
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} while(!engine->QuitRequested()); //quit only when engine has encountered a quit request
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}
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int main(int argc, char *argv[])
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{
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ZEngine *engine = ZEngine::GetInstance();
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if(Initialize())
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{
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//engine->InitPhysFS(argv[0]); //remove this line if PhysFS is not available
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Test();
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}
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ZEngine::ReleaseInstance(); //release engine instance
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return 0;
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}
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