zengine/doc/html/ZE__ZImage_8h-source.html
James Turk 72dad5cc5b 0.8.2
2003-01-28 21:33:02 +00:00

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<hr><h1>/include/ZE_ZImage.h</h1><a href="ZE__ZImage_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zimage_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zimage_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
<a name="l00037"></a><a class="code" href="classZE_1_1ZImage.html">00037</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZImage.html">ZImage</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00038 {
00039 <span class="keyword">protected</span>:
<a name="l00041"></a><a class="code" href="classZE_1_1ZImage.html#n0">00041</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n0">rTexMinX</a>;
<a name="l00043"></a><a class="code" href="classZE_1_1ZImage.html#n1">00043</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n1">rTexMinY</a>;
<a name="l00045"></a><a class="code" href="classZE_1_1ZImage.html#n2">00045</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n2">rTexMaxX</a>;
<a name="l00047"></a><a class="code" href="classZE_1_1ZImage.html#n3">00047</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n3">rTexMaxY</a>;
<a name="l00049"></a><a class="code" href="classZE_1_1ZImage.html#n4">00049</a> SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#n4">rImage</a>;
<a name="l00051"></a><a class="code" href="classZE_1_1ZImage.html#n5">00051</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n5">rTexID</a>;
<a name="l00053"></a><a class="code" href="classZE_1_1ZImage.html#n6">00053</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n6">rWidth</a>;
<a name="l00055"></a><a class="code" href="classZE_1_1ZImage.html#n7">00055</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n7">rHeight</a>;
<a name="l00057"></a><a class="code" href="classZE_1_1ZImage.html#n8">00057</a> Uint8 <a class="code" href="classZE_1_1ZImage.html#n8">rAlpha</a>;
00058
00059 <span class="keyword">public</span>:
00060
00066 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>();
00067
00074 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZImage.html">ZImage</a> &amp;rhs);
00075
00082 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(string filename);
00083
00090 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *surface);
00091
00103 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00104
00110 <a class="code" href="classZE_1_1ZImage.html#a5">~ZImage</a>();
00111
00113 <span class="comment">//Opening and Closing//</span>
00115 <span class="comment"></span>
00122 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a6">Open</a>(string filename);
00123
00135 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a7">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00136
00143 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Attach</a>(SDL_Surface *surface);
00144
00150 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">Reload</a>();
00151
00157 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">Release</a>();
00158
00160 <span class="comment">//Graphics//</span>
00162 <span class="comment"></span>
00170 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">SetAlpha</a>(Uint8 alpha);
00171
00180 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a12">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue);
00181
00189 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a13">Flip</a>(<span class="keywordtype">bool</span> horizontal, <span class="keywordtype">bool</span> vertical);
00190
00198 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a14">Stretch</a>(<span class="keywordtype">float</span> xFactor, <span class="keywordtype">float</span> yFactor);
00199
00207 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a15">Resize</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height);
00208
00215 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a16">Bind</a>() <span class="keyword">const</span>;
00216
00224 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a17">Draw</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) <span class="keyword">const</span>;
00225
00234 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a18">DrawRotated</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">float</span> angle) <span class="keyword">const</span>;
00235
00237 <span class="comment">//Accessors//</span>
00239 <span class="comment"></span>
00246 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a19">IsLoaded</a>() <span class="keyword">const</span>;
00247
00253 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a20">Surface</a>() <span class="keyword">const</span>;
00254
00261 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a21">Width</a>() <span class="keyword">const</span>;
00262
00269 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a22">Height</a>() <span class="keyword">const</span>;
00270
00278 Uint8 <a class="code" href="classZE_1_1ZImage.html#a23">Alpha</a>() <span class="keyword">const</span>;
00279 };
00280
00281 }
00282
00283 <span class="preprocessor">#endif</span>
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