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ZEngine Documentation

0.8.3

Author:
James Turk
Version:
0.8.3
Date:
April 27, 2003

About ZEngine


    -ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image, SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)
    -It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine, as well as modify the engine to their own needs or use it however they like.
    -ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known to have no leaks.
    -The ZEngine website : http://zengine.sourceforge.net/.
    -The ZEngine tutorials : http://conceptofzero.net/tutorials/zengine/.
    -The ZEngine forums : http://www.conceptofzero.net/forums/index.php?act=SF&f=15

Licensing


        This file is Part of the ZEngine Library for 2D game development.
                   Copyright (C) 2002, 2003 James Turk

                     Licensed under a BSD-style license.

    The maintainer of this library is James Turk (james@conceptofzero.net) 
     and the home of this Library is http://zengine.sourceforge.net
    

Contributing Authors


James Turk james@conceptofzero.net - Core Engine, Design, Docs, and Classes
Gamer Tazar tazar@conceptofzero.net - OpenGL assistance
Sean sean@conceptofzero.net - MSVC++6 Project Files
Kevin Watters kwatters@adelphia.net - Fix to ZImage::SetColorKey<br>
Generated on Sun Apr 27 17:56:46 2003 for ZEngine by doxygen1.3-rc2