planning split
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002-2004 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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#ifndef __ze_zsound_h__
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#define __ze_zsound_h__
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#include "ZE_ZEngine.h"
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#include "ZE_ZSoundBase.h"
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#ifdef USE_AUDIERE
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namespace ZE
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{
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class ZSound : public ZSoundBase
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{
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public:
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ZSound();
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ZSound(std::string filename);
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void Open(std::string filename);
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};
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}
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#endif //USE_AUDIERE
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#endif //__ze_zsound_h__
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