dev-c++ information

This commit is contained in:
James Turk 2003-09-07 18:28:01 +00:00
parent 53ef57b48d
commit a64e56b9bf
5 changed files with 8 additions and 4 deletions

View File

@ -1,5 +1,5 @@
ZEngine Version Log for Version 0.8.5 ZEngine Version Log for Version 0.8.5
$Id: changelog.txt,v 1.44 2003/09/05 19:44:13 cozman Exp $ $Id: changelog.txt,v 1.45 2003/09/07 18:28:01 cozman Exp $
Changes are marked with symbols that describe them: Changes are marked with symbols that describe them:
! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility) ! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
@ -9,6 +9,7 @@ Changes are marked with symbols that describe them:
# general changes # general changes
0.8.5 0.8.5
+ Addition of Dev-C++ project files and more Dev-C++ support.
+ Addition of DrawClipped and DrawClipped example in ZImageTest + Addition of DrawClipped and DrawClipped example in ZImageTest
+ New limited SDL graphics backend for platforms without OpenGL. + New limited SDL graphics backend for platforms without OpenGL.
- Removal of VC6 project files and official support. - Removal of VC6 project files and official support.

View File

@ -1,6 +1,8 @@
Dependencies are now available from http://zengine.sourceforge.net/dependencies/ Dependencies are now available from http://zengine.sourceforge.net/dependencies/
ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies. ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies.
ZE_dependencies_VC.zip is everything needed for ZEngine under Visual C++. ZE_dependencies_VC.zip is everything needed for ZEngine under Visual C++.
ZE_dependencies_wing++.zip is everything needed for ZEngine under GCC based
compilers (such as Dev-C++).
The home pages of each can be found: The home pages of each can be found:
SDL 1.2.5 (http://libsdl.org) SDL 1.2.5 (http://libsdl.org)

View File

@ -28,8 +28,8 @@ III. Building ZEngine:
ZEngine can be built on any system any system that has SDL and OpenGL ZEngine can be built on any system any system that has SDL and OpenGL
available. If you are in VC++ the folder vc7 contains project files for use, available. If you are in VC++ the folder vc7 contains project files for use,
and if you are in a gcc compiler you can change the config & makefile to meet Dev-C++ project files are in the devcpp folder, and if you are in a gcc
your needs. compiler you can change the config & makefile to meet your needs.
-If you are using VC++ you will need to add the path to the dependencies (SDL -If you are using VC++ you will need to add the path to the dependencies (SDL
and others) as well as the path to ZEngine before building. and others) as well as the path to ZEngine before building.

View File

@ -14,5 +14,7 @@ Some people at GameDev.net for helping out in OpenGL.
http://gamedev.net http://gamedev.net
gametutorials.com and nehe.gamedev.net for Linking to ZEngine and OpenGL support. gametutorials.com and nehe.gamedev.net for Linking to ZEngine and OpenGL support.
http://gametutorials.com & http://nehe.gamedev.net http://gametutorials.com & http://nehe.gamedev.net
People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC.
http://bloodshed.net & http://mingw.org
Also see the test/bin/readme.txt file for credits on the data used in the demos. Also see the test/bin/readme.txt file for credits on the data used in the demos.

View File

@ -1,5 +1,4 @@
ZEngine Todo List ZEngine Todo List
-DevC++ project files
-Add Support for PhysFS in ZMusic. (Waiting on SDL_mixer.) -Add Support for PhysFS in ZMusic. (Waiting on SDL_mixer.)
-ZSprite class (using XML layout?) -ZSprite class (using XML layout?)
-Entirely New ZFont class, using display lists (possible) -Entirely New ZFont class, using display lists (possible)