From a64e56b9bf1ac4c3fe3c9371642b8276544cfbb3 Mon Sep 17 00:00:00 2001 From: James Turk Date: Sun, 7 Sep 2003 18:28:01 +0000 Subject: [PATCH] dev-c++ information --- changelog.txt | 3 ++- dependencies.txt | 2 ++ readme.txt | 4 ++-- thanks.txt | 2 ++ todo.txt | 1 - 5 files changed, 8 insertions(+), 4 deletions(-) diff --git a/changelog.txt b/changelog.txt index 4ce608f..a61931c 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,5 @@ ZEngine Version Log for Version 0.8.5 -$Id: changelog.txt,v 1.44 2003/09/05 19:44:13 cozman Exp $ +$Id: changelog.txt,v 1.45 2003/09/07 18:28:01 cozman Exp $ Changes are marked with symbols that describe them: ! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility) @@ -9,6 +9,7 @@ Changes are marked with symbols that describe them: # general changes 0.8.5 + + Addition of Dev-C++ project files and more Dev-C++ support. + Addition of DrawClipped and DrawClipped example in ZImageTest + New limited SDL graphics backend for platforms without OpenGL. - Removal of VC6 project files and official support. diff --git a/dependencies.txt b/dependencies.txt index 6aa3c4b..ee0d729 100755 --- a/dependencies.txt +++ b/dependencies.txt @@ -1,6 +1,8 @@ Dependencies are now available from http://zengine.sourceforge.net/dependencies/ ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies. ZE_dependencies_VC.zip is everything needed for ZEngine under Visual C++. +ZE_dependencies_wing++.zip is everything needed for ZEngine under GCC based +compilers (such as Dev-C++). The home pages of each can be found: SDL 1.2.5 (http://libsdl.org) diff --git a/readme.txt b/readme.txt index 4379afb..ea3c3b1 100644 --- a/readme.txt +++ b/readme.txt @@ -28,8 +28,8 @@ III. Building ZEngine: ZEngine can be built on any system any system that has SDL and OpenGL available. If you are in VC++ the folder vc7 contains project files for use, -and if you are in a gcc compiler you can change the config & makefile to meet -your needs. +Dev-C++ project files are in the devcpp folder, and if you are in a gcc +compiler you can change the config & makefile to meet your needs. -If you are using VC++ you will need to add the path to the dependencies (SDL and others) as well as the path to ZEngine before building. diff --git a/thanks.txt b/thanks.txt index b41af31..70d1f24 100644 --- a/thanks.txt +++ b/thanks.txt @@ -14,5 +14,7 @@ Some people at GameDev.net for helping out in OpenGL. http://gamedev.net gametutorials.com and nehe.gamedev.net for Linking to ZEngine and OpenGL support. http://gametutorials.com & http://nehe.gamedev.net +People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC. + http://bloodshed.net & http://mingw.org Also see the test/bin/readme.txt file for credits on the data used in the demos. \ No newline at end of file diff --git a/todo.txt b/todo.txt index b711a7f..074b508 100644 --- a/todo.txt +++ b/todo.txt @@ -1,5 +1,4 @@ ZEngine Todo List - -DevC++ project files -Add Support for PhysFS in ZMusic. (Waiting on SDL_mixer.) -ZSprite class (using XML layout?) -Entirely New ZFont class, using display lists (possible)