dev-c++ information
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ZEngine Version Log for Version 0.8.5
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$Id: changelog.txt,v 1.44 2003/09/05 19:44:13 cozman Exp $
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$Id: changelog.txt,v 1.45 2003/09/07 18:28:01 cozman Exp $
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Changes are marked with symbols that describe them:
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! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
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@ -9,6 +9,7 @@ Changes are marked with symbols that describe them:
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# general changes
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0.8.5
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+ Addition of Dev-C++ project files and more Dev-C++ support.
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+ Addition of DrawClipped and DrawClipped example in ZImageTest
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+ New limited SDL graphics backend for platforms without OpenGL.
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- Removal of VC6 project files and official support.
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@ -1,6 +1,8 @@
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Dependencies are now available from http://zengine.sourceforge.net/dependencies/
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ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies.
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ZE_dependencies_VC.zip is everything needed for ZEngine under Visual C++.
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ZE_dependencies_wing++.zip is everything needed for ZEngine under GCC based
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compilers (such as Dev-C++).
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The home pages of each can be found:
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SDL 1.2.5 (http://libsdl.org)
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@ -28,8 +28,8 @@ III. Building ZEngine:
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ZEngine can be built on any system any system that has SDL and OpenGL
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available. If you are in VC++ the folder vc7 contains project files for use,
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and if you are in a gcc compiler you can change the config & makefile to meet
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your needs.
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Dev-C++ project files are in the devcpp folder, and if you are in a gcc
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compiler you can change the config & makefile to meet your needs.
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-If you are using VC++ you will need to add the path to the dependencies (SDL
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and others) as well as the path to ZEngine before building.
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@ -14,5 +14,7 @@ Some people at GameDev.net for helping out in OpenGL.
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http://gamedev.net
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gametutorials.com and nehe.gamedev.net for Linking to ZEngine and OpenGL support.
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http://gametutorials.com & http://nehe.gamedev.net
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People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC.
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http://bloodshed.net & http://mingw.org
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Also see the test/bin/readme.txt file for credits on the data used in the demos.
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