dev-c++ information

This commit is contained in:
James Turk 2003-09-07 18:28:01 +00:00
parent 53ef57b48d
commit a64e56b9bf
5 changed files with 8 additions and 4 deletions

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ZEngine Version Log for Version 0.8.5
$Id: changelog.txt,v 1.44 2003/09/05 19:44:13 cozman Exp $
$Id: changelog.txt,v 1.45 2003/09/07 18:28:01 cozman Exp $
Changes are marked with symbols that describe them:
! is code that breaks backwards compatibility (used after 0.8.0-rc1, previous versions broke compatibility)
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# general changes
0.8.5
+ Addition of Dev-C++ project files and more Dev-C++ support.
+ Addition of DrawClipped and DrawClipped example in ZImageTest
+ New limited SDL graphics backend for platforms without OpenGL.
- Removal of VC6 project files and official support.

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Dependencies are now available from http://zengine.sourceforge.net/dependencies/
ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies.
ZE_dependencies_VC.zip is everything needed for ZEngine under Visual C++.
ZE_dependencies_wing++.zip is everything needed for ZEngine under GCC based
compilers (such as Dev-C++).
The home pages of each can be found:
SDL 1.2.5 (http://libsdl.org)

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@ -28,8 +28,8 @@ III. Building ZEngine:
ZEngine can be built on any system any system that has SDL and OpenGL
available. If you are in VC++ the folder vc7 contains project files for use,
and if you are in a gcc compiler you can change the config & makefile to meet
your needs.
Dev-C++ project files are in the devcpp folder, and if you are in a gcc
compiler you can change the config & makefile to meet your needs.
-If you are using VC++ you will need to add the path to the dependencies (SDL
and others) as well as the path to ZEngine before building.

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@ -14,5 +14,7 @@ Some people at GameDev.net for helping out in OpenGL.
http://gamedev.net
gametutorials.com and nehe.gamedev.net for Linking to ZEngine and OpenGL support.
http://gametutorials.com & http://nehe.gamedev.net
People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC.
http://bloodshed.net & http://mingw.org
Also see the test/bin/readme.txt file for credits on the data used in the demos.

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ZEngine Todo List
-DevC++ project files
-Add Support for PhysFS in ZMusic. (Waiting on SDL_mixer.)
-ZSprite class (using XML layout?)
-Entirely New ZFont class, using display lists (possible)