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@ -13,7 +13,7 @@
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\brief Definition file for core ZEngine class.
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ZEngine Game Engine core Engine definition.
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<br>$Id: ZE_ZEngine.h,v 1.46 2003/08/02 01:18:45 cozman Exp $<br>
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<br>$Id: ZE_ZEngine.h,v 1.47 2003/08/08 03:54:34 cozman Exp $<br>
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\author James Turk
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**/
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@ -161,7 +161,7 @@ class ZEngine
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#ifdef USE_SDL_MIXER
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/*!
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\brief Initialize Sound for SDL.
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\brief Setup Sound for SDL.
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Set sound settings to specified parameters. (If not called before CreateDisplay rate will default to 22050+mono)
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@ -171,6 +171,16 @@ class ZEngine
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void SetupSound(int rate, bool stereo);
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#endif
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#ifdef USE_SDL_IMAGE
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/*!
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\brief Init Sound for ZEngine.
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Initialize sound for ZEngine.
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**/
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bool InitSound();
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#endif
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/*!
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\brief Create Display with predefined settings.
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@ -13,7 +13,7 @@
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\brief Central source file for ZEngine.
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Actual implementation of ZEngine singleton class, the core of ZEngine.
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<br>$Id: ZE_ZEngine.cpp,v 1.55 2003/08/02 01:18:45 cozman Exp $<br>
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<br>$Id: ZE_ZEngine.cpp,v 1.56 2003/08/08 03:54:34 cozman Exp $<br>
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\author James Turk
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**/
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@ -104,7 +104,7 @@ bool ZEngine::CreateDisplay(std::string title, std::string icon)
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if(Mix_OpenAudio(mRate, AUDIO_S16SYS, mStereo?2:1, 4096) < 0) //Open Audio (Stereo?2:1 is conditional for number of channels)
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{
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ReportError(ZERR_MIX_INIT,SDL_GetError());
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status = false; //continue setup without sound
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status = false;
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}
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}
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#endif //USE_SDL_MIXER
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@ -121,7 +121,7 @@ bool ZEngine::CreateDisplay(std::string title, std::string icon)
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else //this decides correcr BPP
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{
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if(mBPP == -1)
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mBPP = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
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mBPP = SDL_GetVideoInfo()->vfmt->BitsPerPixel; //try desktop resolution
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bpp = SDL_VideoModeOK(mWidth, mHeight, mBPP, flags);
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if(!bpp)
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