oops! fixed problems in new ZImage stretching
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@ -13,7 +13,7 @@
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\brief Source file for ZImage.
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Implementation of ZImage, the Image class for ZEngine.
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<br>$Id: ZE_ZImage.cpp,v 1.40 2003/08/07 05:54:45 cozman Exp $<br>
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<br>$Id: ZE_ZImage.cpp,v 1.41 2003/08/08 03:52:25 cozman Exp $<br>
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\author James Turk
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**/
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@ -140,8 +140,8 @@ void ZImage::Attach(SDL_Surface *surface)
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if(surface)
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{
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rWidth = surface->w;
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rHeight = surface->h;
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rWidth = static_cast<float>(surface->w);
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rHeight = static_cast<float>(surface->h);
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rTexID = SDL_GL_LoadTexture(surface,coord); //major helper, not written by me, from libsdl.org
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rTexMinX = coord[0];
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rTexMinY = coord[1];
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@ -167,7 +167,8 @@ void ZImage::Release()
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if(glIsTexture(rTexID))
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glDeleteTextures(1,&rTexID);
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rTexMinX = rTexMinY = rTexMaxX = rTexMaxY = 0.0f;
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rTexID = rWidth = rHeight = 0;
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rTexID = 0;
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rWidth = rHeight = 0;
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FreeImage(rImage);
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}
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@ -193,7 +194,7 @@ void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
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void ZImage::Draw(int x, int y) const
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{
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Draw(x,y);
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Draw(static_cast<float>(x),static_cast<float>(y));
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}
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void ZImage::Draw(float x, float y) const
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