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James Turk 2003-01-18 22:53:08 +00:00
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<hr><h1>/include/external/SDLGL_Util.h</h1><div class="fragment"><pre>00001 <span class="comment">/*This code comes from testgl.c which is part of the SDL source distribution.</span>
00002 <span class="comment"> Available at http://libsdl.org/</span>
00003 <span class="comment">*/</span>
00004 <span class="preprocessor">#ifndef __sdlgl_h__</span>
00005 <span class="preprocessor"></span><span class="preprocessor">#define __sdlgl_h__</span>
00006 <span class="preprocessor"></span>
00007 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00008
00009 <span class="keywordtype">int</span> power_of_two(<span class="keywordtype">int</span> input);
00010 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord);
00011
00012 <span class="preprocessor">#endif //__sdlgl_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>/home/James/ZEngine-dev/include/ZE_DataPtr.h Source File</title>
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<hr><h1>/home/James/ZEngine-dev/include/ZE_DataPtr.h</h1><a href="ZE__DataPtr_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for SDL Game Development.</span>
00003 <span class="comment"> Copyright (C) 2002 ConceptOfZero.net</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under the BSD License, see licensing.txt.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (jturk@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.conceptofzero.net/</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_dataptr_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_dataptr_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00029
00030 <span class="keyword">namespace </span>ZE
00031 {
00032
00034 <span class="comment">//Utility Classes Used Throughout ZEngine//</span>
00036 <span class="comment"></span>
00042 <span class="comment"></span><span class="keyword">class </span>ImageData
00043 {
00044 <span class="keyword">public</span>:
00046 SDL_Surface *<a class="code" href="classZE_1_1ImageData.html#m0">image</a>;
00048 string <a class="code" href="classZE_1_1ImageData.html#m1">filename</a>;
00054 <a class="code" href="classZE_1_1ImageData.html#a0">ImageData</a>() { <a class="code" href="classZE_1_1ImageData.html#m0">image</a> = NULL; };
00055 };
00056
00057 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00058 <span class="preprocessor"></span>
00064 <span class="keyword">class </span>FontData
00065 {
00066 <span class="keyword">public</span>:
00068 TTF_Font *<a class="code" href="classZE_1_1FontData.html#m0">font</a>;
00070 string <a class="code" href="classZE_1_1FontData.html#m1">filename</a>;
00076 <a class="code" href="classZE_1_1FontData.html#a0">FontData</a>() { <a class="code" href="classZE_1_1FontData.html#m0">font</a> = NULL; };
00077 };
00078
00079 <span class="preprocessor">#endif //USE_SDL_TTF</span>
00080 <span class="preprocessor"></span>
00081 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00082 <span class="preprocessor"></span>
00088 <span class="keyword">class </span>SoundData
00089 {
00090 <span class="keyword">public</span>:
00092 Mix_Chunk *<a class="code" href="classZE_1_1SoundData.html#m0">sound</a>;
00094 string <a class="code" href="classZE_1_1SoundData.html#m1">filename</a>;
00100 <a class="code" href="classZE_1_1SoundData.html#a0">SoundData</a>() { <a class="code" href="classZE_1_1SoundData.html#m0">sound</a> = NULL; };
00101 };
00102
00108 <span class="keyword">class </span>MusicData
00109 {
00110 <span class="keyword">public</span>:
00112 Mix_Music *<a class="code" href="classZE_1_1MusicData.html#m0">music</a>;
00114 string <a class="code" href="classZE_1_1MusicData.html#m1">filename</a>;
00120 <a class="code" href="classZE_1_1MusicData.html#a0">MusicData</a>() { <a class="code" href="classZE_1_1MusicData.html#m0">music</a> = NULL; };
00121 };
00122
00123 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
00124 <span class="preprocessor"></span>
00125 }
00126
00127 <span class="preprocessor">#endif //__ze_dataptr_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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<hr><h1>/home/James/ZEngine-dev/include/ZE_DataPtr.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: Types/ZE_DataPtr.h <br>
Description: Header file for ZEngine Data Pointer Classes <br>
Author(s): James Turk <br>
Last Updated: 9/8/02 <br>
</dd></dl>
<p>
Definition file for ZEngine Data Pointer Classes. ([Image,Font,Sound,Music]Ptr) These classes are used to keep track of the Images (Fonts and Sounds) throughout the entire ZEngine.
<p>
<code>#include "<a class="el" href="ZE__Includes_8h-source.html">ZE_Includes.h</a>"</code><br>
<p>
<a href="ZE__DataPtr_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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<hr><h1>/include/ZE_Defines.h</h1><a href="ZE__Defines_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_defines_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_defines_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="comment">//defines- undefine any of these if you dont have the indicated SDL extension//</span>
<a name="l00029"></a><a class="code" href="ZE__Defines_8h.html#a0">00029</a> <span class="comment">#define USE_OPENGL</span>
<a name="l00031"></a><a class="code" href="ZE__Defines_8h.html#a1">00031</a> <span class="comment">#define USE_SDL_TTF</span>
<a name="l00033"></a><a class="code" href="ZE__Defines_8h.html#a2">00033</a> <span class="comment">#define USE_SDL_IMAGE</span>
<a name="l00035"></a><a class="code" href="ZE__Defines_8h.html#a3">00035</a> <span class="comment">#define USE_SDL_MIXER</span>
00037 <span class="comment">//#define USE_PHYSFS</span>
<a name="l00039"></a><a class="code" href="ZE__Defines_8h.html#a4">00039</a> <span class="comment">#define VERSION "0.8.2"</span>
00040
00041 <span class="preprocessor">#endif //__ze_defines_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>/include/ZE_Defines.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__Defines_8h.html">ZE_Defines.h</a> <br>
Description: Defines header file for ZEngine class, where all #define statements to control compilation options are placed. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Defines_8h.html">ZE_Defines.h</a>,v 1.6 2003/01/13 05:48:47 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file, holds #define statements describing optional features of ZEngine.
<p>
<p>
<a href="ZE__Defines_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="a0" doxytag="ZE_Defines.h::USE_OPENGL"></a>
#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Defines_8h.html#a0">USE_OPENGL</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Define to include OpenGL support (MUST be defined, may become optional in future).</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a1" doxytag="ZE_Defines.h::USE_SDL_TTF"></a>
#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Defines_8h.html#a1">USE_SDL_TTF</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Define to include font support.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a2" doxytag="ZE_Defines.h::USE_SDL_IMAGE"></a>
#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Defines_8h.html#a2">USE_SDL_IMAGE</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Define to include non-bmp image file support.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a3" doxytag="ZE_Defines.h::USE_SDL_MIXER"></a>
#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Defines_8h.html#a3">USE_SDL_MIXER</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Define to include sound support.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a4" doxytag="ZE_Defines.h::VERSION"></a>
#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Defines_8h.html#a4">VERSION</a>&nbsp;&nbsp;&nbsp;"0.8.2"</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Version number.</em></font><br><br></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>/src/ZE_Error.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Error_8cpp.html">ZE_Error.cpp</a> <br>
Description: Implementation source file for ZEngine error logging utility functions. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Error_8cpp.html">ZE_Error.cpp</a>,v 1.3 2002/12/29 06:52:07 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Error logging utilities for ZEngine and programs making use of ZEngine.
<p>
<code>#include "<a class="el" href="ZE__Error_8h-source.html">ZE_Error.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
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<hr><h1>/include/ZE_Error.h</h1><a href="ZE__Error_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_error_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_error_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00028
<a name="l00029"></a><a class="code" href="namespaceZE.html">00029</a> <span class="keyword">namespace </span>ZE
00030 {
00031
00032
00034 <span class="comment">//Error Logging + Formatting//</span>
00036 <span class="comment"></span>
00046 <span class="comment"></span>string <a class="code" href="namespaceZE.html#a0">_GetError</a>(<span class="keywordtype">int</span> line, string file, string str);
00047
00056 <span class="keywordtype">void</span> <a class="code" href="namespaceZE.html#a1">_LogError</a>(<span class="keywordtype">int</span> line, string file, string str);
00057
00067 string <a class="code" href="namespaceZE.html#a2">FormatStr</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *fmtstr, ...);
00068
<a name="l00072"></a><a class="code" href="ZE__Error_8h.html#a0">00072</a> <span class="preprocessor">#define GetError(str) _GetError(__LINE__,__FILE__,str)</span>
00073 <span class="preprocessor"></span>
<a name="l00077"></a><a class="code" href="ZE__Error_8h.html#a1">00077</a> <span class="preprocessor">#define LogError(str) _LogError(__LINE__,__FILE__,str)</span>
00078 <span class="preprocessor"></span>
00079 }
00080
00081 <span class="preprocessor">#endif //__ze_error_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Thu Jan 2 22:51:08 2003 for ZEngine by
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<hr><h1>/include/ZE_Error.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Error_8h.html">ZE_Error.h</a> <br>
Description: Header file for ZEngine Error Handling Functions. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Error_8h.html">ZE_Error.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZEngine Error Logging + Formatting functions which are used for internal and external errors.
<p>
<code>#include "<a class="el" href="ZE__Includes_8h-source.html">ZE_Includes.h</a>"</code><br>
<p>
<a href="ZE__Error_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Error_8h.html#a0">GetError</a>(str)&nbsp;&nbsp;&nbsp;_GetError(__LINE__,__FILE__,str)</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Error_8h.html#a1">LogError</a>(str)&nbsp;&nbsp;&nbsp;_LogError(__LINE__,__FILE__,str)</td></tr>
</table>
<hr><h2>Define Documentation</h2>
<a name="a0" doxytag="ZE_Error.h::GetError"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define GetError</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">str&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;_GetError(__LINE__,__FILE__,str)
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Creates a string about an error, telling what file it occured in and where, and gives a user defined string as well. </td>
</tr>
</table>
<a name="a1" doxytag="ZE_Error.h::LogError"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define LogError</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">str&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;_LogError(__LINE__,__FILE__,str)
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Logs a string about an error, telling what file it occured in and where, and gives a user defined string as well. </td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Thu Jan 2 22:51:08 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
</body>
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View File

@ -1,58 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>/include/ZE_Includes.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Includes.h</h1><a href="ZE__Includes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_includes_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_includes_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Defines_8h.html">ZE_Defines.h</a>"</span>
00029
00030 <span class="preprocessor">#include "SDL.h"</span>
00031 <span class="preprocessor">#include "SDL_opengl.h"</span>
00032 <span class="preprocessor">#include "external/SDLGL_Util.h"</span>
00033 <span class="preprocessor">#ifdef USE_SDL_IMAGE</span>
00034 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_image.h"</span>
00035 <span class="preprocessor">#endif</span>
00036 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_TTF</span>
00037 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_ttf.h"</span>
00038 <span class="preprocessor">#endif</span>
00039 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00040 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_mixer.h"</span>
00041 <span class="preprocessor">#endif</span>
00042 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_PHYSFS</span>
00043 <span class="preprocessor"></span><span class="preprocessor">#include "physfs.h"</span>
00044 <span class="preprocessor">#include "external/physfsrwops.h"</span>
00045 <span class="preprocessor">#endif</span>
00046 <span class="preprocessor"></span>
00047 <span class="preprocessor">#include &lt;string&gt;</span>
00048 <span class="preprocessor">#include &lt;vector&gt;</span>
00049 <span class="preprocessor">#include &lt;queue&gt;</span>
00050 <span class="preprocessor">#include &lt;list&gt;</span>
00051 <span class="preprocessor">#include &lt;fstream&gt;</span>
00052 <span class="preprocessor">#include &lt;cstdio&gt;</span>
00053 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
00054 <span class="preprocessor">#include &lt;cstdarg&gt;</span>
00055 <span class="preprocessor">#include &lt;cctype&gt;</span>
00056 <span class="keyword">using</span> <span class="keyword">namespace </span>std;
00057
00058 <span class="preprocessor">#endif //__ze_includes_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
</body>
</html>

View File

@ -1,48 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE_Includes.h File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Includes.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Includes_8h.html">ZE_Includes.h</a> <br>
Description: Header file for ZEngine universal includes. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Includes_8h.html">ZE_Includes.h</a>,v 1.5 2003/01/13 05:53:47 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
ZE_*.h files should only include this file and any other ZE_*.h files that they need, External Library or C/C++ Standard Library files should be included from within this file.
<p>
<code>#include "<a class="el" href="ZE__Defines_8h-source.html">ZE_Defines.h</a>"</code><br>
<code>#include "SDL.h"</code><br>
<code>#include "SDL_opengl.h"</code><br>
<code>#include "external/SDLGL_Util.h"</code><br>
<code>#include "SDL_image.h"</code><br>
<code>#include "SDL_ttf.h"</code><br>
<code>#include "SDL_mixer.h"</code><br>
<code>#include &lt;string&gt;</code><br>
<code>#include &lt;vector&gt;</code><br>
<code>#include &lt;queue&gt;</code><br>
<code>#include &lt;list&gt;</code><br>
<code>#include &lt;fstream&gt;</code><br>
<code>#include &lt;cstdio&gt;</code><br>
<code>#include &lt;cstdlib&gt;</code><br>
<code>#include &lt;cstdarg&gt;</code><br>
<code>#include &lt;cctype&gt;</code><br>
<p>
<a href="ZE__Includes_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><b>std</b></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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@ -1,51 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>/include/ZE_Macros.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Macros.h</h1><a href="ZE__Macros_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_macros_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_macros_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
<a name="l00035"></a><a class="code" href="ZE__Macros_8h.html#a0">00035</a> <span class="preprocessor">#define FreeImage(image) if(image){SDL_FreeSurface(image); image = NULL;}</span>
00036 <span class="preprocessor"></span>
00037 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00038 <span class="preprocessor"></span>
<a name="l00041"></a><a class="code" href="ZE__Macros_8h.html#a1">00041</a> <span class="preprocessor">#define FreeSound(sound) if(sound){Mix_FreeChunk(sound); sound = NULL;}</span>
00042 <span class="preprocessor"></span>
<a name="l00045"></a><a class="code" href="ZE__Macros_8h.html#a2">00045</a> <span class="preprocessor">#define FreeMusic(music) if(music){Mix_FreeMusic(music); music = NULL;}</span>
00046 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00047 <span class="preprocessor"></span>
00048 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00049 <span class="preprocessor"></span>
<a name="l00052"></a><a class="code" href="ZE__Macros_8h.html#a3">00052</a> <span class="preprocessor">#define FreeFont(font) if(font){TTF_CloseFont(font); font = NULL;}</span>
00053 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00054 <span class="preprocessor"></span>
00055
00056 }
00057
00058 <span class="preprocessor">#endif //__ze_macros_h__</span>
00059 <span class="preprocessor"></span>
</pre></div><hr><address style="align: right;"><small>Generated on Thu Jan 2 22:51:08 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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View File

@ -1,147 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE_Macros.h File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Macros.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Macros_8h.html">ZE_Macros.h</a> <br>
Description: Header file for ZEngine Macros. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Macros_8h.html">ZE_Macros.h</a>,v 1.4 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZEngine Macros which are used throughout the engine.
<p>
<code>#include "<a class="el" href="ZE__Includes_8h-source.html">ZE_Includes.h</a>"</code><br>
<p>
<a href="ZE__Macros_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Macros_8h.html#a0">FreeImage</a>(image)&nbsp;&nbsp;&nbsp;if(image){SDL_FreeSurface(image); image = NULL;}</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Macros_8h.html#a1">FreeSound</a>(sound)&nbsp;&nbsp;&nbsp;if(sound){Mix_FreeChunk(sound); sound = NULL;}</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Macros_8h.html#a2">FreeMusic</a>(music)&nbsp;&nbsp;&nbsp;if(music){Mix_FreeMusic(music); music = NULL;}</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Macros_8h.html#a3">FreeFont</a>(font)&nbsp;&nbsp;&nbsp;if(font){TTF_CloseFont(font); font = NULL;}</td></tr>
</table>
<hr><h2>Define Documentation</h2>
<a name="a0" doxytag="ZE_Macros.h::FreeImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeImage</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">image&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(image){SDL_FreeSurface(image); image = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free an SDL_Surface* and set it to NULL. </td>
</tr>
</table>
<a name="a1" doxytag="ZE_Macros.h::FreeSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeSound</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">sound&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(sound){Mix_FreeChunk(sound); sound = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free a Mix_Chunk* and set it to NULL. </td>
</tr>
</table>
<a name="a2" doxytag="ZE_Macros.h::FreeMusic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeMusic</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">music&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(music){Mix_FreeMusic(music); music = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free a Mix_Music* and set it to NULL. </td>
</tr>
</table>
<a name="a3" doxytag="ZE_Macros.h::FreeFont"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeFont</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">font&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(font){TTF_CloseFont(font); font = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free a TTF_Font and set it to NULL. </td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Thu Jan 2 22:51:08 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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@ -1,31 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>ZE_Utility.cpp File Reference</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/src/ZE_Utility.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__Utility_8cpp.html">ZE_Utility.cpp</a> <br>
Description: Implementation source file for ZEngine Utilities. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Utility_8cpp.html">ZE_Utility.cpp</a>,v 1.3 2003/01/16 04:47:35 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Source file containing open utilities for use inside and alongside ZEngine.
<p>
<code>#include "<a class="el" href="ZE__Utility_8h-source.html">ZE_Utility.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<title>/include/ZE_Utility.h Source File</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Utility.h</h1><a href="ZE__Utility_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_utility_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_utility_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00029
<a name="l00030"></a><a class="code" href="namespaceZE.html">00030</a> <span class="keyword">namespace </span>ZE
00031 {
00032
00042 string <a class="code" href="namespaceZE.html#a15">FormatStr</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *fmtstr, ...);
00043
00045 <span class="comment">//Macros//</span>
00047 <span class="comment"></span>
<a name="l00051"></a><a class="code" href="ZE__Utility_8h.html#a0">00051</a> <span class="comment"></span><span class="preprocessor">#define FreeImage(image) if(image){SDL_FreeSurface(image); image = NULL;}</span>
00052 <span class="preprocessor"></span>
00053 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00054 <span class="preprocessor"></span>
<a name="l00057"></a><a class="code" href="ZE__Utility_8h.html#a1">00057</a> <span class="preprocessor">#define FreeSound(sound) if(sound){Mix_FreeChunk(sound); sound = NULL;}</span>
00058 <span class="preprocessor"></span>
<a name="l00061"></a><a class="code" href="ZE__Utility_8h.html#a2">00061</a> <span class="preprocessor">#define FreeMusic(music) if(music){Mix_FreeMusic(music); music = NULL;}</span>
00062 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00063 <span class="preprocessor"></span>
00064 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00065 <span class="preprocessor"></span>
<a name="l00068"></a><a class="code" href="ZE__Utility_8h.html#a3">00068</a> <span class="preprocessor">#define FreeFont(font) if(font){TTF_CloseFont(font); font = NULL;}</span>
00069 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00070 <span class="preprocessor"></span>
00071
00072 }
00073
00074 <span class="preprocessor">#endif //__ze_utility_h__</span>
00075 <span class="preprocessor"></span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE_Utility.h File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_Utility.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__Utility_8h.html">ZE_Utility.h</a> <br>
Description: Header file for ZEngine Utilities. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__Utility_8h.html">ZE_Utility.h</a>,v 1.1 2003/01/15 05:31:51 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZEngine Utilities which are used throughout the engine and can be used in conjunction with ZEngine.
<p>
<code>#include "<a class="el" href="ZE__Includes_8h-source.html">ZE_Includes.h</a>"</code><br>
<p>
<a href="ZE__Utility_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Utility_8h.html#a0">FreeImage</a>(image)&nbsp;&nbsp;&nbsp;if(image){SDL_FreeSurface(image); image = NULL;}</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Utility_8h.html#a1">FreeSound</a>(sound)&nbsp;&nbsp;&nbsp;if(sound){Mix_FreeChunk(sound); sound = NULL;}</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Utility_8h.html#a2">FreeMusic</a>(music)&nbsp;&nbsp;&nbsp;if(music){Mix_FreeMusic(music); music = NULL;}</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="ZE__Utility_8h.html#a3">FreeFont</a>(font)&nbsp;&nbsp;&nbsp;if(font){TTF_CloseFont(font); font = NULL;}</td></tr>
</table>
<hr><h2>Define Documentation</h2>
<a name="a0" doxytag="ZE_Utility.h::FreeImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeImage</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">image&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(image){SDL_FreeSurface(image); image = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free an SDL_Surface* and set it to NULL. </td>
</tr>
</table>
<a name="a1" doxytag="ZE_Utility.h::FreeSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeSound</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">sound&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(sound){Mix_FreeChunk(sound); sound = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free a Mix_Chunk* and set it to NULL. </td>
</tr>
</table>
<a name="a2" doxytag="ZE_Utility.h::FreeMusic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeMusic</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">music&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(music){Mix_FreeMusic(music); music = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free a Mix_Music* and set it to NULL. </td>
</tr>
</table>
<a name="a3" doxytag="ZE_Utility.h::FreeFont"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> #define FreeFont</td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">font&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap>&nbsp;&nbsp;&nbsp;if(font){TTF_CloseFont(font); font = NULL;}
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Safely free a TTF_Font and set it to NULL. </td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<title>ZE_ZConfigFile.cpp File Reference</title>
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<hr><h1>/src/ZE_ZConfigFile.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a> <br>
Description: Implementation source file for ZConfigFile, the ZEngine INI-Style Config File. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a>,v 1.4 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZConfigFile, the ZEngine INI-Style Config File.
<p>
<code>#include "<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>/include/ZE_ZConfigFile.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<hr><h1>/include/ZE_ZConfigFile.h</h1><a href="ZE__ZConfigFile_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_zconfigfile_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zconfigfile_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span> <span class="comment">//included even though ZCF isn't derived (to obtain all other needed headers)</span>
00029
00030 <span class="keyword">namespace </span>ZE
00031 {
00032
<a name="l00038"></a><a class="code" href="classZE_1_1ZConfigFile.html">00038</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00039 {
00040 <span class="keyword">private</span>:
00041
00042 <span class="comment">//Private Types//</span>
00043
00044
<a name="l00051"></a><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">00051</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZCF_Variable</a>
00052 {
00053 <span class="keyword">public</span>:
<a name="l00055"></a><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m0">00055</a> string <a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m0">var</a>;
<a name="l00057"></a><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m1">00057</a> string <a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m1">val</a>;
00058 };
00059
<a name="l00065"></a><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">00065</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZCF_Section</a>
00066 {
00067 <span class="keyword">public</span>:
<a name="l00069"></a><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m0">00069</a> string <a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m0">section</a>;
<a name="l00071"></a><a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m1">00071</a> list&lt;ZCF_Variable&gt; <a class="code" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m1">varList</a>;
00072 };
00073
<a name="l00075"></a><a class="code" href="classZE_1_1ZConfigFile.html#o0">00075</a> list&lt;ZCF_Section&gt; <a class="code" href="classZE_1_1ZConfigFile.html#o0">mFileLayout</a>;
00076
<a name="l00078"></a><a class="code" href="classZE_1_1ZConfigFile.html#o1">00078</a> string <a class="code" href="classZE_1_1ZConfigFile.html#o1">mFilename</a>;
00079
00087 string <a class="code" href="classZE_1_1ZConfigFile.html#c0">CleanString</a>(string str) <span class="keyword">const</span>;
00088
00096 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZConfigFile.html#c1">Exists</a>(string sec) <span class="keyword">const</span>;
00097
00106 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZConfigFile.html#c1">Exists</a>(string sec, string var) <span class="keyword">const</span>;
00107
00116 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#c3">SetVariable</a>(string sec, string var, string val);
00117
00127 string <a class="code" href="classZE_1_1ZConfigFile.html#c4">GetVariable</a>(string sec, string var, string defVal) <span class="keyword">const</span>;
00128
00129 <span class="keyword">public</span>:
00130
00136 <a class="code" href="classZE_1_1ZConfigFile.html#a0">ZConfigFile</a>();
00137
00144 <a class="code" href="classZE_1_1ZConfigFile.html#a0">ZConfigFile</a>(string filename);
00145
00151 <a class="code" href="classZE_1_1ZConfigFile.html#a2">~ZConfigFile</a>();
00152
00159 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#a3">Process</a>(string filename);
00160
00170 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZConfigFile.html#a4">GetInt</a>(string section, string var, <span class="keywordtype">int</span> defVal) <span class="keyword">const</span>;
00171
00182 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZConfigFile.html#a5">GetBool</a>(string section, string var, <span class="keywordtype">bool</span> defVal) <span class="keyword">const</span>;
00183
00193 string <a class="code" href="classZE_1_1ZConfigFile.html#a6">GetString</a>(string section, string var, string defVal) <span class="keyword">const</span>;
00194
00204 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#a7">SetInt</a>(string section, string var, <span class="keywordtype">int</span> val);
00205
00215 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#a8">SetBool</a>(string section, string var, <span class="keywordtype">bool</span> val);
00216
00226 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#a9">SetString</a>(string section, string var, string val);
00227
00233 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#a10">Flush</a>();
00234
00240 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZConfigFile.html#a11">Close</a>();
00241 };
00242
00243 }
00244
00245 <span class="preprocessor">#endif //__ze_zconfigfile_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE_ZConfigFile.h File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
<center>
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<hr><h1>/include/ZE_ZConfigFile.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: Types/ZE_ZConfigFile.h <br>
Description: Header file for ZEngine INI-Style Config Files.<br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a>,v 1.6 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZConfigFile, an INI-style Config format.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<p>
<a href="ZE__ZConfigFile_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
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<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE_ZEngine.cpp File Reference</title>
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<hr><h1>/src/ZE_ZEngine.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a> <br>
Description: Implementation source file for ZEngine library main singleton class. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a>,v 1.16 2003/01/18 21:53:14 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Actual implementation of ZEngine singleton class, the core of ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZEngine_8h-source.html">ZE_ZEngine.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
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<title>/include/ZE_ZEngine.h Source File</title>
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<hr><h1>/include/ZE_ZEngine.h</h1><a href="ZE__ZEngine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zengine_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zengine_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__Defines_8h.html">ZE_Defines.h</a>"</span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Utility_8h.html">ZE_Utility.h</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="ZE__Includes_8h.html">ZE_Includes.h</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="ZE__ZError_8h.html">ZE_ZError.h</a>"</span>
00031
00037 <span class="keyword">namespace </span>ZE
00038 {
00039
<a name="l00046"></a><a class="code" href="classZE_1_1ZEngine.html">00046</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>
00047 {
00049 <span class="comment">//Singleton + Memory Management//</span>
00051 <span class="comment"></span>
00052 <span class="keyword">private</span>:
00054 <span class="keyword">static</span> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a> *<a class="code" href="classZE_1_1ZEngine.html#r0">sInstance</a>;
00055
00061 <a class="code" href="classZE_1_1ZEngine.html#c0">ZEngine</a>();
00062
00063 <span class="keyword">public</span>:
00064
00071 <span class="keyword">static</span> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>* <a class="code" href="classZE_1_1ZEngine.html#d0">GetInstance</a>();
00072
00078 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#d1">ReleaseInstance</a>();
00079
00086 <span class="keyword">static</span> string <a class="code" href="classZE_1_1ZEngine.html#d2">GetVersion</a>();
00087
00089 <span class="comment">//Initialization//</span>
00091 <span class="comment"></span>
00092 <span class="keyword">private</span>:
<a name="l00094"></a><a class="code" href="classZE_1_1ZEngine.html#o0">00094</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o0">mWidth</a>;
<a name="l00096"></a><a class="code" href="classZE_1_1ZEngine.html#o1">00096</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o1">mHeight</a>;
<a name="l00098"></a><a class="code" href="classZE_1_1ZEngine.html#o2">00098</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o2">mBPP</a>;
<a name="l00100"></a><a class="code" href="classZE_1_1ZEngine.html#o3">00100</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o3">mFullscreen</a>;
00101
00102 <span class="preprocessor">#ifdef USE_SDL_MIXER </span>
00103 <span class="preprocessor"></span>
<a name="l00104"></a><a class="code" href="classZE_1_1ZEngine.html#o4">00104</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#o4">mRate</a>;
<a name="l00106"></a><a class="code" href="classZE_1_1ZEngine.html#o5">00106</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o5">mStereo</a>;
00107 <span class="preprocessor">#endif </span>
00108 <span class="preprocessor"></span>
00109
00110 <span class="keyword">public</span>:
00111 <span class="comment">//add initialization</span>
00112
00123 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a0">SetupDisplay</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keywordtype">int</span> bpp, <span class="keywordtype">bool</span> fullscreen);
00124
00125 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00126 <span class="preprocessor"></span>
00134 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a1">SetupSound</a>(<span class="keywordtype">int</span> rate, <span class="keywordtype">bool</span> stereo);
00135 <span class="preprocessor">#endif </span>
00136 <span class="preprocessor"></span>
00148 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a2">CreateDisplay</a>(string title, string icon=<span class="stringliteral">""</span>);
00149
00155 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a3">CloseDisplay</a>();
00156
00158 <span class="comment">//Screen Access//</span>
00160 <span class="comment"></span>
00161 <span class="keyword">private</span>:
<a name="l00163"></a><a class="code" href="classZE_1_1ZEngine.html#o6">00163</a> SDL_Surface *<a class="code" href="classZE_1_1ZEngine.html#o6">mScreen</a>;
00164
00165 <span class="keyword">public</span>:
00172 SDL_Surface *<a class="code" href="classZE_1_1ZEngine.html#a4">Display</a>();
00173
00180 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a5">Update</a>();
00181
00191 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a6">Clear</a>(<span class="keywordtype">float</span> red=0.0f, <span class="keywordtype">float</span> green=0.0f, <span class="keywordtype">float</span> blue=0.0f, <span class="keywordtype">float</span> alpha=1.0f);
00192
00194 <span class="comment">//OpenGL Specific Functions//</span>
00196 <span class="comment"> public:</span>
00197
00204 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a7">SetGL2D</a>();
00205
00207 <span class="comment">//Timer and Framerate Independent Movement//</span>
00209 <span class="comment"> </span>
00210 <span class="keyword">private</span>:
<a name="l00212"></a><a class="code" href="classZE_1_1ZEngine.html#o7">00212</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o7">mPaused</a>;
<a name="l00214"></a><a class="code" href="classZE_1_1ZEngine.html#o8">00214</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#o8">mUnpauseOnActive</a>;
<a name="l00216"></a><a class="code" href="classZE_1_1ZEngine.html#o9">00216</a> Uint8 <a class="code" href="classZE_1_1ZEngine.html#o9">mDesiredFramerate</a>;
<a name="l00218"></a><a class="code" href="classZE_1_1ZEngine.html#o10">00218</a> Uint32 <a class="code" href="classZE_1_1ZEngine.html#o10">mNextUpdate</a>;
<a name="l00220"></a><a class="code" href="classZE_1_1ZEngine.html#o11">00220</a> Uint32 <a class="code" href="classZE_1_1ZEngine.html#o11">mLastPause</a>;
<a name="l00222"></a><a class="code" href="classZE_1_1ZEngine.html#o12">00222</a> Uint32 <a class="code" href="classZE_1_1ZEngine.html#o12">mPausedTime</a>;
<a name="l00224"></a><a class="code" href="classZE_1_1ZEngine.html#o13">00224</a> Uint32 <a class="code" href="classZE_1_1ZEngine.html#o13">mLastTime</a>;
<a name="l00226"></a><a class="code" href="classZE_1_1ZEngine.html#o14">00226</a> <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#o14">mSecPerFrame</a>;
00227
00228 <span class="keyword">public</span>:
00235 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a8">Delay</a>(Uint32 milliseconds);
00236
00243 Uint32 <a class="code" href="classZE_1_1ZEngine.html#a9">GetTime</a>();
00244
00250 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a10">PauseTimer</a>();
00251
00257 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a11">UnpauseTimer</a>();
00258
00265 <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a12">GetFrameTime</a>();
00266
00274 <span class="keywordtype">double</span> <a class="code" href="classZE_1_1ZEngine.html#a13">GetFramerate</a>();
00275
00285 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a14">SetDesiredFramerate</a>(Uint8 rate);
00286
00294 Uint8 <a class="code" href="classZE_1_1ZEngine.html#a15">GetDesiredFramerate</a>();
00295
00302 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a16">IsPaused</a>();
00303
00305 <span class="comment">//Event and Input Handling//</span>
00307 <span class="comment"> private:</span>
<a name="l00309"></a><a class="code" href="classZE_1_1ZEngine.html#o15">00309</a> <span class="comment"> bool mNeedReload;</span>
<a name="l00311"></a><a class="code" href="classZE_1_1ZEngine.html#o16">00311</a> <span class="comment"> bool mActive;</span>
<a name="l00313"></a><a class="code" href="classZE_1_1ZEngine.html#o17">00313</a> <span class="comment"> bool mQuit;</span>
<a name="l00315"></a><a class="code" href="classZE_1_1ZEngine.html#o18">00315</a> <span class="comment"> Uint8 *mKeyIsPressed;</span>
<a name="l00317"></a><a class="code" href="classZE_1_1ZEngine.html#o19">00317</a> <span class="comment"> bool mKeyPress[SDLK_LAST];</span>
<a name="l00319"></a><a class="code" href="classZE_1_1ZEngine.html#o20">00319</a> <span class="comment"> int mMouseX;</span>
<a name="l00321"></a><a class="code" href="classZE_1_1ZEngine.html#o21">00321</a> <span class="comment"> int mMouseY;</span>
<a name="l00323"></a><a class="code" href="classZE_1_1ZEngine.html#o22">00323</a> <span class="comment"> Uint8 mMouseB;</span>
00324
00325 <span class="keyword">public</span>:
00332 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a17">IsActive</a>();
00333
00340 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a18">RequestQuit</a>();
00341
00349 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a19">QuitRequested</a>();
00350
00355 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a20">SetReloadNeed</a>(<span class="keywordtype">bool</span> state);
00356
00364 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a21">ImagesNeedReload</a>();
00365
00375 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a22">SetKeyRepeatRate</a>(<span class="keywordtype">int</span> rate);
00376
00384 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a23">KeyIsPressed</a>(SDLKey key);
00385
00393 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a24">KeyPress</a>(SDLKey key);
00394
00400 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a25">HideCursor</a>();
00401
00407 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a26">ShowCursor</a>();
00408
00415 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a27">MouseX</a>();
00416
00423 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a28">MouseY</a>();
00424
00431 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a29">LButtonPressed</a>();
00432
00439 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a30">RButtonPressed</a>();
00440
00448 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a31">MouseInRect</a>(SDL_Rect *rect);
00449
00455 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a32">CheckEvents</a>();
00456
00457 <span class="preprocessor">#ifdef USE_PHYSFS</span>
00458 <span class="preprocessor"></span>
00459 <span class="comment">//Physfs Utilities//</span>
00461 <span class="comment"> public:</span>
00468 <span class="comment"></span> <span class="keywordtype">void</span> InitPhysFS(string argv);
00469
00476 <span class="keywordtype">void</span> AddPhysFSDir(string dir);
00477
00478 <span class="preprocessor">#endif //USE_PHYSFS</span>
00479 <span class="preprocessor"></span>
00481 <span class="comment">//Error Logging//</span>
00483 <span class="comment"> private:</span>
<a name="l00485"></a><a class="code" href="classZE_1_1ZEngine.html#o23">00485</a> <span class="comment"> queue&lt;ZError&gt; mErrorQueue;</span>
<a name="l00487"></a><a class="code" href="classZE_1_1ZEngine.html#o24">00487</a> <span class="comment"> ZError mCurError;</span>
<a name="l00489"></a><a class="code" href="classZE_1_1ZEngine.html#o25">00489</a> <span class="comment"> bool mLogAllErrors;</span>
<a name="l00491"></a><a class="code" href="classZE_1_1ZEngine.html#o26">00491</a> <span class="comment"> FILE *mErrlog;</span>
00492
00500 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#c1">LogError</a>(<a class="code" href="classZE_1_1ZError.html">ZError</a> error);
00501
00502 <span class="keyword">public</span>:
00513 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a33">SetErrorLog</a>(<span class="keywordtype">bool</span> logAll, string logFile=<span class="stringliteral">""</span>);
00514
00525 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a34">ReportError</a>(ZErrorCode code, string desc=<span class="stringliteral">""</span>, string file=<span class="stringliteral">""</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> line=0);
00526
00534 <a class="code" href="namespaceZE.html#a16">ZErrorCode</a> <a class="code" href="classZE_1_1ZEngine.html#a35">GetLastError</a>();
00535
00543 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a36">WriteLog</a>(string str);
00544
00551 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZEngine.html#a37">FlushErrors</a>();
00552
00553
00555 <span class="comment">//Data Loading + Unloading//</span>
00557 <span class="comment"> public:</span>
00565 <span class="comment"></span> SDL_Surface* <a class="code" href="classZE_1_1ZEngine.html#a38">LoadImage</a>(string filename);
00566
00567 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00568 <span class="preprocessor"></span>
00575 Mix_Chunk* <a class="code" href="classZE_1_1ZEngine.html#a39">LoadSound</a>(string filename);
00576
00584 Mix_Music* <a class="code" href="classZE_1_1ZEngine.html#a40">LoadMusic</a>(string filename);
00585 <span class="preprocessor">#endif</span>
00586 <span class="preprocessor"></span>
00587 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00588 <span class="preprocessor"></span>
00596 TTF_Font* <a class="code" href="classZE_1_1ZEngine.html#a41">LoadFont</a>(string filename, <span class="keywordtype">int</span> size);
00597 <span class="preprocessor">#endif </span>
00598 <span class="preprocessor"></span>
00600 <span class="comment">//Accessors//</span>
00602 <span class="comment"></span>
00603 <span class="keyword">public</span>:
00610 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a42">Width</a>();
00611
00618 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a43">Height</a>();
00619
00626 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZEngine.html#a44">BPP</a>();
00627
00634 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZEngine.html#a45">IsFullscreen</a>();
00635 };
00636
00637 }
00638
00639 <span class="preprocessor">#endif //__ze_zengine_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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width=110 height=53></a>1.3-rc2 </small></address>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE_ZEngine.h File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZEngine.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a> <br>
Description: Header file for ZEngine class, the core of the ZEngine. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>,v 1.12 2003/01/15 05:51:18 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
ZEngine Game Engine core Engine definition.
<p>
<code>#include "<a class="el" href="ZE__Defines_8h-source.html">ZE_Defines.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__Utility_8h-source.html">ZE_Utility.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__Includes_8h-source.html">ZE_Includes.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZError_8h-source.html">ZE_ZError.h</a>"</code><br>
<p>
<a href="ZE__ZEngine_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<title>ZE_ZError.cpp File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<hr><h1>/src/ZE_ZError.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZError_8cpp.html">ZE_ZError.cpp</a> <br>
Description: Implementation source file for core ZEngine Error Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZError_8cpp.html">ZE_ZError.cpp</a>,v 1.2 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZError, the ZEngine internal error information storage class.
<p>
<code>#include "<a class="el" href="ZE__ZError_8h-source.html">ZE_ZError.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>/include/ZE_ZError.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<hr><h1>/include/ZE_ZError.h</h1><a href="ZE__ZError_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_zerror_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zerror_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Utility_8h.html">ZE_Utility.h</a>"</span>
00029 <span class="preprocessor">#include &lt;string&gt;</span>
00030 <span class="keyword">using</span> <span class="keyword">namespace </span>std;
00031
00032 <span class="keyword">namespace </span>ZE
00033 {
00034
00036
<a name="l00040"></a><a class="code" href="namespaceZE.html#a16">00040</a> <span class="keyword">enum</span> <a class="code" href="namespaceZE.html#a16">ZErrorCode</a>
00041 {
00042 <a class="code" href="namespaceZE.html#a16a0">ZERR_NONE</a>,
00043 <a class="code" href="namespaceZE.html#a16a1">ZERR_SDL_INTERNAL</a>,
00044 <a class="code" href="namespaceZE.html#a16a2">ZERR_SDL_INIT</a>,
00045 <a class="code" href="namespaceZE.html#a16a3">ZERR_MIX_INIT</a>,
00046 <a class="code" href="namespaceZE.html#a16a4">ZERR_TTF_INIT</a>,
00047 <a class="code" href="namespaceZE.html#a16a5">ZERR_VIDMODE</a>,
00048 <a class="code" href="namespaceZE.html#a16a6">ZERR_LOAD_IMAGE</a>,
00049 <a class="code" href="namespaceZE.html#a16a7">ZERR_LOAD_SOUND</a>,
00050 <a class="code" href="namespaceZE.html#a16a8">ZERR_LOAD_MUSIC</a>,
00051 <a class="code" href="namespaceZE.html#a16a9">ZERR_LOAD_FONT</a>,
00052 <a class="code" href="namespaceZE.html#a16a10">ZERR_NOIMAGE</a>,
00053 <a class="code" href="namespaceZE.html#a16a11">ZERR_NOSOUND</a>,
00054 <a class="code" href="namespaceZE.html#a16a12">ZERR_NOMUSIC</a>,
00055 <a class="code" href="namespaceZE.html#a16a13">ZERR_NOFONT</a>,
00056 <a class="code" href="namespaceZE.html#a16a14">ZERR_LAST</a>
00057 };
00058
<a name="l00065"></a><a class="code" href="classZE_1_1ZError.html">00065</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZError.html">ZError</a>
00066 {
00067 <span class="keyword">protected</span>:
00069 <span class="keyword">static</span> string <a class="code" href="classZE_1_1ZError.html#q0">sErrorDesc</a>[<a class="code" href="namespaceZE.html#a16a14">ZERR_LAST</a>];
<a name="l00071"></a><a class="code" href="classZE_1_1ZError.html#n0">00071</a> <a class="code" href="namespaceZE.html#a16">ZErrorCode</a> <a class="code" href="classZE_1_1ZError.html#n0">rCode</a>;
<a name="l00073"></a><a class="code" href="classZE_1_1ZError.html#n1">00073</a> string <a class="code" href="classZE_1_1ZError.html#n1">rDescription</a>;
<a name="l00075"></a><a class="code" href="classZE_1_1ZError.html#n2">00075</a> string <a class="code" href="classZE_1_1ZError.html#n2">rFilename</a>;
<a name="l00077"></a><a class="code" href="classZE_1_1ZError.html#n3">00077</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZError.html#n3">rLine</a>;
00078
00079 <span class="keyword">public</span>:
00089 <a class="code" href="classZE_1_1ZError.html#a0">ZError</a>(ZErrorCode code=ZERR_NONE, string desc=<span class="stringliteral">""</span>, string file=<span class="stringliteral">""</span>, <span class="keywordtype">int</span> line=0);
00090
00100 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZError.html#a1">Create</a>(ZErrorCode code, string desc=<span class="stringliteral">""</span>, string file=<span class="stringliteral">""</span>, <span class="keywordtype">int</span> line=0);
00101
00103 <span class="comment">//Accessors//</span>
00105 <span class="comment"></span>
00112 <span class="comment"></span> <a class="code" href="namespaceZE.html#a16">ZErrorCode</a> <a class="code" href="classZE_1_1ZError.html#a2">Code</a>() <span class="keyword">const</span>;
00113
00119 string <a class="code" href="classZE_1_1ZError.html#a3">LogString</a>() <span class="keyword">const</span>;
00120 };
00121
00122 }
00123
00124 <span class="preprocessor">#endif //__ze_zerror_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<title>ZE_ZError.h File Reference</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZError.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZError_8h.html">ZE_ZError.h</a> <br>
Description: Header file for ZEngine Error Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZError_8h.html">ZE_ZError.h</a>,v 1.4 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZError, the Error logging class for ZEngine. This class should never be used by the average user, it is used by ZEngine to store information on an error.
<p>
<code>#include "<a class="el" href="ZE__Utility_8h-source.html">ZE_Utility.h</a>"</code><br>
<code>#include &lt;string&gt;</code><br>
<p>
<a href="ZE__ZError_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<title>ZE_ZFont.cpp File Reference</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/src/ZE_ZFont.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a> <br>
Description: Implementation source file for core ZEngine Font Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a>,v 1.5 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZFont, the basic Font class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZFont_8h-source.html">ZE_ZFont.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<title>/include/ZE_ZFont.h Source File</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZFont.h</h1><a href="ZE__ZFont_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zfont_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zfont_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>"</span>
00029
00030 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00031 <span class="preprocessor"></span>
00032 <span class="keyword">namespace </span>ZE
00033 {
00034
<a name="l00040"></a><a class="code" href="classZE_1_1ZFont.html">00040</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZFont.html">ZFont</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00041 {
00042 <span class="keyword">protected</span>:
<a name="l00044"></a><a class="code" href="classZE_1_1ZFont.html#n0">00044</a> TTF_Font *<a class="code" href="classZE_1_1ZFont.html#n0">rFont</a>;
<a name="l00046"></a><a class="code" href="classZE_1_1ZFont.html#n1">00046</a> string <a class="code" href="classZE_1_1ZFont.html#n1">rFilename</a>;
<a name="l00048"></a><a class="code" href="classZE_1_1ZFont.html#n2">00048</a> SDL_Color <a class="code" href="classZE_1_1ZFont.html#n2">rColor</a>;
<a name="l00050"></a><a class="code" href="classZE_1_1ZFont.html#n3">00050</a> SDL_Color <a class="code" href="classZE_1_1ZFont.html#n3">rBGColor</a>;
00051
00052 <span class="keyword">public</span>:
00053
00055 <span class="comment">//Opening and Closing//</span>
00057 <span class="comment"></span>
00063 <span class="comment"></span> <a class="code" href="classZE_1_1ZFont.html#a0">ZFont</a>();
00064
00072 <a class="code" href="classZE_1_1ZFont.html#a0">ZFont</a>(string filename, <span class="keywordtype">int</span> size);
00073
00079 <a class="code" href="classZE_1_1ZFont.html#a2">~ZFont</a>();
00080
00088 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a3">Open</a>(string filename, <span class="keywordtype">int</span> size);
00089
00095 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a4">Release</a>();
00096
00098 <span class="comment">//Settings and Drawing//</span>
00100 <span class="comment"></span>
00108 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a5">DrawText</a>(string text, <a class="code" href="classZE_1_1ZImage.html">ZImage</a> &amp;image) <span class="keyword">const</span>;
00109
00117 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a6">DrawShadedText</a>(string text, <a class="code" href="classZE_1_1ZImage.html">ZImage</a> &amp;image) <span class="keyword">const</span>;
00118
00127 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a7">SetColor</a>(Uint8 r, Uint8 g, Uint8 b);
00128
00137 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a8">SetBGColor</a>(Uint8 r, Uint8 g, Uint8 b);
00138
00147 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a9">SetStyle</a>(<span class="keywordtype">bool</span> bold, <span class="keywordtype">bool</span> italic, <span class="keywordtype">bool</span> underline);
00148
00155 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZFont.html#a10">Resize</a>(<span class="keywordtype">int</span> size);
00156
00158 <span class="comment">//Accessors//</span>
00160 <span class="comment"></span>
00167 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZFont.html#a11">IsLoaded</a>() <span class="keyword">const</span>;
00168
00175 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZFont.html#a12">IsBold</a>() <span class="keyword">const</span>;
00176
00183 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZFont.html#a13">IsItalic</a>() <span class="keyword">const</span>;
00184
00191 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZFont.html#a14">IsUnderlined</a>() <span class="keyword">const</span>;
00192
00199 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZFont.html#a15">Height</a>() <span class="keyword">const</span>;
00200
00207 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZFont.html#a16">LineSkip</a>() <span class="keyword">const</span>;
00208
00216 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZFont.html#a17">StringWidth</a>(string text) <span class="keyword">const</span>;
00217
00225 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZFont.html#a18">StringHeight</a>(string text) <span class="keyword">const</span>;
00226 };
00227
00228 }
00229
00230 <span class="preprocessor">#endif //USE_SDL_TTF</span>
00231 <span class="preprocessor"></span>
00232 <span class="preprocessor">#endif //__ze_zfont_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<title>ZE_ZFont.h File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZFont.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZFont_8h.html">ZE_ZFont.h</a> <br>
Description: Header file for core ZEngine Font Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZFont_8h.html">ZE_ZFont.h</a>,v 1.4 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZFont, the basic Font class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a>"</code><br>
<p>
<a href="ZE__ZFont_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<title>ZE_ZImage.cpp File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/src/ZE_ZImage.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a> <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a>,v 1.15 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZImage, the Image class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<title>/include/ZE_ZImage.h Source File</title>
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<hr><h1>/include/ZE_ZImage.h</h1><a href="ZE__ZImage_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zimage_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zimage_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
<a name="l00037"></a><a class="code" href="classZE_1_1ZImage.html">00037</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZImage.html">ZImage</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00038 {
00039 <span class="keyword">protected</span>:
<a name="l00041"></a><a class="code" href="classZE_1_1ZImage.html#n0">00041</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n0">rTexMinX</a>;
<a name="l00043"></a><a class="code" href="classZE_1_1ZImage.html#n1">00043</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n1">rTexMinY</a>;
<a name="l00045"></a><a class="code" href="classZE_1_1ZImage.html#n2">00045</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n2">rTexMaxX</a>;
<a name="l00047"></a><a class="code" href="classZE_1_1ZImage.html#n3">00047</a> GLfloat <a class="code" href="classZE_1_1ZImage.html#n3">rTexMaxY</a>;
<a name="l00049"></a><a class="code" href="classZE_1_1ZImage.html#n4">00049</a> SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#n4">rImage</a>;
<a name="l00051"></a><a class="code" href="classZE_1_1ZImage.html#n5">00051</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n5">rTexID</a>;
<a name="l00053"></a><a class="code" href="classZE_1_1ZImage.html#n6">00053</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n6">rWidth</a>;
<a name="l00055"></a><a class="code" href="classZE_1_1ZImage.html#n7">00055</a> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#n7">rHeight</a>;
00056
00057 <span class="keyword">public</span>:
00058
00064 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>();
00065
00072 <a class="code" href="classZE_1_1ZImage.html#a1">ZImage::ZImage</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZImage.html">ZImage</a> &amp;rhs);
00073
00080 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(string filename);
00081
00088 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *surface);
00089
00101 <a class="code" href="classZE_1_1ZImage.html#a0">ZImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00102
00108 <a class="code" href="classZE_1_1ZImage.html#a5">~ZImage</a>();
00109
00111 <span class="comment">//Opening and Closing//</span>
00113 <span class="comment"></span>
00120 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a6">Open</a>(string filename);
00121
00133 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a7">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h);
00134
00141 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a8">Attach</a>(SDL_Surface *surface);
00142
00148 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a9">Reload</a>();
00149
00155 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a10">Release</a>();
00156
00158 <span class="comment">//Graphics//</span>
00160 <span class="comment"></span>
00169 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a11">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue);
00170
00178 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a12">Flip</a>(<span class="keywordtype">bool</span> horizontal, <span class="keywordtype">bool</span> vertical);
00179
00187 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a13">Stretch</a>(<span class="keywordtype">float</span> xFactor, <span class="keywordtype">float</span> yFactor);
00188
00196 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a14">Resize</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height);
00197
00204 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a15">Bind</a>() <span class="keyword">const</span>;
00205
00213 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a16">Draw</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) <span class="keyword">const</span>;
00214
00223 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZImage.html#a17">DrawRotated</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">float</span> angle) <span class="keyword">const</span>;
00224
00226 <span class="comment">//Accessors//</span>
00228 <span class="comment"></span>
00235 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZImage.html#a18">IsLoaded</a>() <span class="keyword">const</span>;
00236
00242 SDL_Surface *<a class="code" href="classZE_1_1ZImage.html#a19">Surface</a>() <span class="keyword">const</span>;
00243
00250 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a20">Width</a>() <span class="keyword">const</span>;
00251
00258 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZImage.html#a21">Height</a>() <span class="keyword">const</span>;
00259 };
00260
00261 }
00262
00263 <span class="preprocessor">#endif</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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width=110 height=53></a>1.3-rc2 </small></address>
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<title>ZE_ZImage.h File Reference</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZImage.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZImage_8h.html">ZE_ZImage.h</a> <br>
Description: Header file for core ZEngine Image and Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>,v 1.8 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZImage, the OpenGL version of the ZImage class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<p>
<a href="ZE__ZImage_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<title>ZE_ZMusic.cpp File Reference</title>
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<hr><h1>/src/ZE_ZMusic.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a> <br>
Description: Implementation source file for core ZEngine Music Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a>,v 1.5 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZMusic, the basic Music class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZMusic_8h-source.html">ZE_ZMusic.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<hr><h1>/include/ZE_ZMusic.h</h1><a href="ZE__ZMusic_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zmusic_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zmusic_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>ZE
00032 {
00033
<a name="l00039"></a><a class="code" href="classZE_1_1ZMusic.html">00039</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZMusic.html">ZMusic</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00040 {
00041 <span class="keyword">protected</span>:
<a name="l00043"></a><a class="code" href="classZE_1_1ZMusic.html#n0">00043</a> Mix_Music *<a class="code" href="classZE_1_1ZMusic.html#n0">rMusic</a>;
00044
00045 <span class="keyword">public</span>:
<a name="l00047"></a><a class="code" href="classZE_1_1ZMusic.html#p0">00047</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZMusic.html#p0">LoopInfinite</a>;
00048
00050 <span class="comment">//Opening and Closing//</span>
00052 <span class="comment"></span>
00058 <span class="comment"></span> <a class="code" href="classZE_1_1ZMusic.html#a0">ZMusic</a>();
00059
00066 <a class="code" href="classZE_1_1ZMusic.html#a0">ZMusic</a>(string filename);
00067
00073 <a class="code" href="classZE_1_1ZMusic.html#a2">~ZMusic</a>();
00074
00081 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a3">Open</a>(string filename);
00082
00088 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a4">Release</a>();
00089
00091 <span class="comment">//Play Controls//</span>
00093 <span class="comment"></span>
00102 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a5">Play</a>(<span class="keywordtype">int</span> loopNum=0, <span class="keywordtype">int</span> fadeTime=0) <span class="keyword">const</span>;
00103
00109 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a6">Pause</a>() <span class="keyword">const</span>;
00110
00116 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a7">Unpause</a>() <span class="keyword">const</span>;
00117
00123 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a8">Rewind</a>() <span class="keyword">const</span>;
00124
00131 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a9">Stop</a>(<span class="keywordtype">int</span> fadeTime=0) <span class="keyword">const</span>;
00132
00139 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZMusic.html#a10">SetVolume</a>(<span class="keywordtype">int</span> volume);
00140
00142 <span class="comment">//Accessors//</span>
00144 <span class="comment"></span>
00151 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZMusic.html#a11">IsLoaded</a>() <span class="keyword">const</span>;
00152
00159 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZMusic.html#a12">IsPlaying</a>() <span class="keyword">const</span>;
00160
00167 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZMusic.html#a13">IsPaused</a>() <span class="keyword">const</span>;
00168
00175 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZMusic.html#a14">Volume</a>() <span class="keyword">const</span>;
00176 };
00177
00178
00179 }
00180
00181 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
00182 <span class="preprocessor"></span>
00183 <span class="preprocessor">#endif //__ze_zmusic_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>/include/ZE_ZMusic.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a> <br>
Description: Header file for core ZEngine Music Wrapper Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a>,v 1.4 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZMusic, the Music file wrapper for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<p>
<a href="ZE__ZMusic_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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View File

@ -1,43 +0,0 @@
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<title>/include/ZE_ZObject.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZObject.h</h1><a href="ZE__ZObject_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zobject_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zobject_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
<a name="l00036"></a><a class="code" href="classZE_1_1ZObject.html">00036</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00037 {
00038 <span class="keyword">protected</span>:
<a name="l00040"></a><a class="code" href="classZE_1_1ZObject.html#n0">00040</a> <a class="code" href="classZE_1_1ZEngine.html">ZEngine</a>* <a class="code" href="classZE_1_1ZObject.html#n0">rEngine</a>;
00041 <span class="keyword">public</span>:
<a name="l00047"></a><a class="code" href="classZE_1_1ZObject.html#a0">00047</a> <a class="code" href="classZE_1_1ZObject.html#a0">ZObject</a>() { rEngine = ZEngine::GetInstance(); };
00048
<a name="l00054"></a><a class="code" href="classZE_1_1ZObject.html#a1">00054</a> <span class="keyword">virtual</span> <a class="code" href="classZE_1_1ZObject.html#a1">~ZObject</a>() {};
00055 };
00056 }
00057
00058 <span class="preprocessor">#endif //__ze_zobject_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>ZE_ZObject.h File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<hr><h1>/include/ZE_ZObject.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZObject_8h.html">ZE_ZObject.h</a> <br>
Description: Header file for ZEngine core Object ZObject, base of most ZEngine objects. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>,v 1.3 2002/12/29 06:50:19 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZObject the Virtual Base Class for majority of the ZEngine Objects.
<p>
<code>#include "<a class="el" href="ZE__ZEngine_8h-source.html">ZE_ZEngine.h</a>"</code><br>
<p>
<a href="ZE__ZObject_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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View File

@ -1,31 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>ZE_ZRect.cpp File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<hr><h1>/src/ZE_ZRect.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a> <br>
Description: Implementation source file for core ZEngine Rectangle Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a>,v 1.7 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZRect, the Rectangle class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZRect_8h-source.html">ZE_ZRect.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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@ -1,92 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>/include/ZE_ZRect.h Source File</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<hr><h1>/include/ZE_ZRect.h</h1><a href="ZE__ZRect_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zrect_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zrect_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span> <span class="comment">//included even though ZRect isn't derived (to obtain all other needed headers)</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
<a name="l00037"></a><a class="code" href="classZE_1_1ZRect.html">00037</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZRect.html">ZRect</a>
00038 {
00039 <span class="keyword">protected</span>:
<a name="l00041"></a><a class="code" href="classZE_1_1ZRect.html#n0">00041</a> <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#n0">rX</a>;
<a name="l00043"></a><a class="code" href="classZE_1_1ZRect.html#n1">00043</a> <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#n1">rY</a>;
<a name="l00045"></a><a class="code" href="classZE_1_1ZRect.html#n2">00045</a> <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#n2">rWidth</a>;
<a name="l00047"></a><a class="code" href="classZE_1_1ZRect.html#n3">00047</a> <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#n3">rHeight</a>;
00048
00049 <span class="keyword">public</span>:
00050
00056 <a class="code" href="classZE_1_1ZRect.html#a0">ZRect</a>();
00057
00067 <a class="code" href="classZE_1_1ZRect.html#a0">ZRect</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> width, <span class="keywordtype">float</span> height);
00068
00075 <a class="code" href="classZE_1_1ZRect.html#a0">ZRect</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a> &amp;rhs);
00076
00084 <span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a>&amp; <a class="code" href="classZE_1_1ZRect.html#a3">operator=</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a> &amp;rhs);
00085
00094 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZRect.html#a4">operator&lt;</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a> &amp;rhs) <span class="keyword">const</span>;
00095
00105 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZRect.html#a5">Draw</a>(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha=255) <span class="keyword">const</span>;
00106
00114 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZRect.html#a6">Move</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y);
00115
00123 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZRect.html#a7">MoveRel</a>(<span class="keywordtype">float</span> xMove, <span class="keywordtype">float</span> yMove);
00124
00132 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZRect.html#a8">Resize</a>(<span class="keywordtype">float</span> width, <span class="keywordtype">float</span> height);
00133
00141 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZRect.html#a9">ResizeRel</a>(<span class="keywordtype">float</span> widthChange, <span class="keywordtype">float</span> heightChange);
00142
00150 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZRect.html#a10">Intersects</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a> &amp;rect) <span class="keyword">const</span>;
00151
00160 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZRect.html#a11">Contains</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y) <span class="keyword">const</span>;
00161
00169 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZRect.html#a11">Contains</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a> &amp;rect) <span class="keyword">const</span>;
00170
00178 <a class="code" href="classZE_1_1ZRect.html">ZRect</a> <a class="code" href="classZE_1_1ZRect.html#a13">Intersection</a>(<span class="keyword">const</span> <a class="code" href="classZE_1_1ZRect.html">ZRect</a> &amp;rect) <span class="keyword">const</span>;
00179
00186 SDL_Rect <a class="code" href="classZE_1_1ZRect.html#a14">SDLrect</a>() <span class="keyword">const</span>;
00187
00194 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a15">X</a>() <span class="keyword">const</span>;
00195
00202 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a16">Y</a>() <span class="keyword">const</span>;
00203
00210 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a17">Left</a>() <span class="keyword">const</span>;
00211
00218 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a18">Right</a>() <span class="keyword">const</span>;
00219
00226 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a19">Top</a>() <span class="keyword">const</span>;
00227
00234 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a20">Bottom</a>() <span class="keyword">const</span>;
00235
00242 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a21">Width</a>() <span class="keyword">const</span>;
00243
00250 <span class="keywordtype">float</span> <a class="code" href="classZE_1_1ZRect.html#a22">Height</a>() <span class="keyword">const</span>;
00251 };
00252
00253 } <span class="comment">//namspace ZE</span>
00254
00255 <span class="preprocessor">#endif //__ze_zrect_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE_ZRect.h File Reference</title>
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<hr><h1>/include/ZE_ZRect.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZRect_8h.html">ZE_ZRect.h</a> <br>
Description: Header file for core ZEngine Rectangle Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZRect_8h.html">ZE_ZRect.h</a>,v 1.5 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZRect, the Rectangle class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<p>
<a href="ZE__ZRect_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE_ZSound.cpp File Reference</title>
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<hr><h1>/src/ZE_ZSound.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a> <br>
Description: Implementation source file for core ZEngine Sound Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a>,v 1.5 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZSound, the basic Sound class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZSound_8h-source.html">ZE_ZSound.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>/include/ZE_ZSound.h</h1><a href="ZE__ZSound_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_zsound_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_zsound_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00030 <span class="preprocessor"></span>
00031 <span class="keyword">namespace </span>ZE
00032 {
00033
<a name="l00039"></a><a class="code" href="classZE_1_1ZSound.html">00039</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZSound.html">ZSound</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00040 {
00041 <span class="keyword">protected</span>:
<a name="l00043"></a><a class="code" href="classZE_1_1ZSound.html#n0">00043</a> Mix_Chunk* <a class="code" href="classZE_1_1ZSound.html#n0">rSound</a>;
<a name="l00045"></a><a class="code" href="classZE_1_1ZSound.html#n1">00045</a> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#n1">rChannelID</a>;
00046
00047 <span class="keyword">public</span>:
<a name="l00049"></a><a class="code" href="classZE_1_1ZSound.html#p0">00049</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#p0">LoopInfinite</a>;
00050
00052 <span class="comment">//Opening and Closing//</span>
00054 <span class="comment"></span>
00060 <span class="comment"></span> <a class="code" href="classZE_1_1ZSound.html#a0">ZSound</a>();
00061
00068 <a class="code" href="classZE_1_1ZSound.html#a0">ZSound</a>(string filename);
00069
00075 <a class="code" href="classZE_1_1ZSound.html#a2">~ZSound</a>();
00076
00083 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a3">Open</a>(string filename);
00084
00090 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a4">Release</a>();
00091
00093 <span class="comment">//Play Controls//</span>
00095 <span class="comment"></span>
00104 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a5">Play</a>(<span class="keywordtype">int</span> loopNum=0, <span class="keywordtype">int</span> fadeTime=0);
00105
00111 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a6">Pause</a>() <span class="keyword">const</span>;
00112
00118 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a7">Unpause</a>() <span class="keyword">const</span>;
00119
00126 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a8">Stop</a>(<span class="keywordtype">int</span> fadeTime=0) <span class="keyword">const</span>;
00127
00134 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZSound.html#a9">SetVolume</a>(<span class="keywordtype">int</span> volume);
00135
00137 <span class="comment">//Accessors//</span>
00139 <span class="comment"></span>
00146 <span class="comment"></span> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a10">IsLoaded</a>() <span class="keyword">const</span>;
00147
00154 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a11">IsPlaying</a>() <span class="keyword">const</span>;
00155
00162 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZSound.html#a12">IsPaused</a>() <span class="keyword">const</span>;
00163
00170 <span class="keywordtype">int</span> <a class="code" href="classZE_1_1ZSound.html#a13">Volume</a>() <span class="keyword">const</span>;
00171 };
00172
00173
00174 }
00175
00176 <span class="preprocessor">#endif //USE_SDL_MIXER</span>
00177 <span class="preprocessor"></span>
00178 <span class="preprocessor">#endif //__ze_zsound_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE_ZSound.h File Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZSound.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZSound_8h.html">ZE_ZSound.h</a> <br>
Description: Header file for core ZEngine Sound Wrapper Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZSound_8h.html">ZE_ZSound.h</a>,v 1.4 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZSound, the Sound Effect wrapper for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<p>
<a href="ZE__ZSound_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<title>ZE_ZTimer.cpp File Reference</title>
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<hr><h1>/src/ZE_ZTimer.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a> <br>
Description: Implementation source file for core ZEngine Timer Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a>,v 1.4 2003/01/16 05:45:58 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Implementation of ZTimer, the basic Timer class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZTimer_8h-source.html">ZE_ZTimer.h</a>"</code><br>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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width=110 height=53></a>1.3-rc2 </small></address>
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<title>/include/ZE_ZTimer.h Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZTimer.h</h1><a href="ZE__ZTimer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00024 <span class="preprocessor">#ifndef __ze_ztimer_h__</span>
00025 <span class="preprocessor"></span><span class="preprocessor">#define __ze_ztimer_h__</span>
00026 <span class="preprocessor"></span>
00027 <span class="preprocessor">#include "<a class="code" href="ZE__ZObject_8h.html">ZE_ZObject.h</a>"</span>
00028
00029 <span class="keyword">namespace </span>ZE
00030 {
00031
<a name="l00037"></a><a class="code" href="classZE_1_1ZTimer.html">00037</a> <span class="keyword">class </span><a class="code" href="classZE_1_1ZTimer.html">ZTimer</a> : <span class="keyword">public</span> <a class="code" href="classZE_1_1ZObject.html">ZObject</a>
00038 {
00039 <span class="keyword">protected</span>:
<a name="l00041"></a><a class="code" href="classZE_1_1ZTimer.html#n0">00041</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZTimer.html#n0">rPaused</a>;
<a name="l00043"></a><a class="code" href="classZE_1_1ZTimer.html#n1">00043</a> <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZTimer.html#n1">rUseZEngine</a>;
<a name="l00045"></a><a class="code" href="classZE_1_1ZTimer.html#n2">00045</a> Uint32 <a class="code" href="classZE_1_1ZTimer.html#n2">rPausedTime</a>;
<a name="l00047"></a><a class="code" href="classZE_1_1ZTimer.html#n3">00047</a> Uint32 <a class="code" href="classZE_1_1ZTimer.html#n3">rLastPause</a>;
00048
00055 Uint32 <a class="code" href="classZE_1_1ZTimer.html#b0">GetParentTime</a>() <span class="keyword">const</span>;
00056
00057 <span class="keyword">public</span>:
00058
00065 <a class="code" href="classZE_1_1ZTimer.html#a0">ZTimer</a>(<span class="keywordtype">bool</span> useZEngine=<span class="keyword">true</span>);
00066
00072 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZTimer.html#a1">Reset</a>();
00073
00079 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZTimer.html#a2">Pause</a>();
00080
00086 <span class="keywordtype">void</span> <a class="code" href="classZE_1_1ZTimer.html#a3">Unpause</a>();
00087
00094 Uint32 <a class="code" href="classZE_1_1ZTimer.html#a4">GetTime</a>() <span class="keyword">const</span>;
00095
00102 <span class="keywordtype">bool</span> <a class="code" href="classZE_1_1ZTimer.html#a5">IsPaused</a>() <span class="keyword">const</span>;
00103 };
00104
00105 }
00106
00107 <span class="preprocessor">#endif //__ze_ztimer_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE_ZTimer.h File Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>/include/ZE_ZTimer.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header: </b></dt><dd>File: <a class="el" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a> <br>
Description: Header file for core ZEngine Timer Object. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a>,v 1.4 2003/01/16 05:46:39 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Definition file for ZTimer, the Timer class for ZEngine.
<p>
<code>#include "<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>"</code><br>
<p>
<a href="ZE__ZTimer_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html">ZE</a></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>/include/ZEngine.h</h1><a href="ZEngine_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00053 <span class="preprocessor">#ifndef __zengine_h__</span>
00054 <span class="preprocessor"></span><span class="preprocessor">#define __zengine_h__</span>
00055 <span class="preprocessor"></span>
00056 <span class="preprocessor">#include "<a class="code" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a>"</span>
00057 <span class="preprocessor">#include "<a class="code" href="ZE__Utility_8h.html">ZE_Utility.h</a>"</span>
00058 <span class="preprocessor">#include "<a class="code" href="ZE__ZImage_8h.html">ZE_ZImage.h</a>"</span>
00059 <span class="preprocessor">#include "<a class="code" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a>"</span>
00060 <span class="preprocessor">#include "<a class="code" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a>"</span>
00061 <span class="preprocessor">#include "<a class="code" href="ZE__ZRect_8h.html">ZE_ZRect.h</a>"</span>
00062 <span class="preprocessor">#ifdef USE_SDL_TTF</span>
00063 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="ZE__ZFont_8h.html">ZE_ZFont.h</a>"</span>
00064 <span class="preprocessor">#endif</span>
00065 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00066 <span class="preprocessor"></span><span class="preprocessor">#include "<a class="code" href="ZE__ZSound_8h.html">ZE_ZSound.h</a>"</span>
00067 <span class="preprocessor">#include "<a class="code" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a>"</span>
00068 <span class="preprocessor">#endif</span>
00069 <span class="preprocessor"></span>
00070 <span class="preprocessor">#endif //__zengine_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZEngine.h File Reference</title>
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<hr><h1>/include/ZEngine.h File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
<dl compact><dt><b>File Header:</b></dt><dd>File: <a class="el" href="ZEngine_8h.html">ZEngine.h</a> <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
<dl compact><dt><b>Id</b></dt><dd><a class="el" href="ZEngine_8h.html">ZEngine.h</a>,v 1.20 2003/01/18 22:00:52 cozman Exp </dd></dl>
<br>
</dd></dl>
<p>
Header file for ZEngine Game Engine from Concept of Zero, this is the file that programs that wish to utilize ZEngine should include.
<p>
<code>#include "<a class="el" href="ZE__ZEngine_8h-source.html">ZE_ZEngine.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__Utility_8h-source.html">ZE_Utility.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZTimer_8h-source.html">ZE_ZTimer.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZRect_8h-source.html">ZE_ZRect.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZFont_8h-source.html">ZE_ZFont.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZSound_8h-source.html">ZE_ZSound.h</a>"</code><br>
<code>#include "<a class="el" href="ZE__ZMusic_8h-source.html">ZE_ZMusic.h</a>"</code><br>
<p>
<a href="ZEngine_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZEngine Compound List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> Class for use in <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a></td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> Section class</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> Variable class</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td class="indexvalue">Main <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Singleton Class</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZError.html">ZError</a> class for describing errors</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZFont.html">ZFont</a> class for basic Font use</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZImage.html">ZImage</a> class for basic Image use</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZMusic.html">ZMusic</a> class for playing full length music (eg. ogg or wav)</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZObject.html">ZObject</a> base class for other <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> objects</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> class for simplified rectangle use</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZSound.html">ZSound</a> class for playing sound effects. (WAV)</td></tr>
<tr><td class="indexkey"><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td class="indexvalue"><a class="el" href="classZE_1_1ZTimer.html">ZTimer</a> class for Timer use</td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::FontData Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1FontData.html">ZE::FontData</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1FontData.html#m1">filename</a></td><td><a class="el" href="classZE_1_1FontData.html">ZE::FontData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1FontData.html#m0">font</a></td><td><a class="el" href="classZE_1_1FontData.html">ZE::FontData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1FontData.html#a0">FontData</a>()</td><td><a class="el" href="classZE_1_1FontData.html">ZE::FontData</a></td><td><code> [inline]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE::FontData class Reference</title>
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<!-- Generated by Doxygen 1.3-rc1 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::FontData Class Reference</h1><code>#include &lt;<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a>&gt;</code>
<p>
<a href="classZE_1_1FontData-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Class used to keep track of loaded data and associate a TTF_Font with an index number and filename.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1FontData.html#a0">FontData</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize <a class="el" href="classZE_1_1FontData.html">FontData</a>.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="m0" doxytag="ZE::FontData::font"></a>
TTF_Font *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1FontData.html#m0">font</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to SDL_TTF font data.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="m1" doxytag="ZE::FontData::filename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1FontData.html#m1">filename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>File font was loaded from.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::FontData::FontData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::FontData::FontData </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Sets font pointer to NULL </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/home/James/ZEngine-dev/include/<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a></ul>
<hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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<hr><h1>ZE::ImageData Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ImageData.html">ZE::ImageData</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ImageData.html#m1">filename</a></td><td><a class="el" href="classZE_1_1ImageData.html">ZE::ImageData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ImageData.html#m0">image</a></td><td><a class="el" href="classZE_1_1ImageData.html">ZE::ImageData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ImageData.html#a0">ImageData</a>()</td><td><a class="el" href="classZE_1_1ImageData.html">ZE::ImageData</a></td><td><code> [inline]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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<hr><h1>ZE::ImageData Class Reference</h1><code>#include &lt;<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a>&gt;</code>
<p>
<a href="classZE_1_1ImageData-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Class used to keep track of loaded data and associate an SDL_Surface with an index number and filename.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ImageData.html#a0">ImageData</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize <a class="el" href="classZE_1_1ImageData.html">ImageData</a>.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="m0" doxytag="ZE::ImageData::image"></a>
SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ImageData.html#m0">image</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to SDL_Surface.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="m1" doxytag="ZE::ImageData::filename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ImageData.html#m1">filename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>File image was loaded from.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ImageData::ImageData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ImageData::ImageData </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Sets image pointer to NULL </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/home/James/ZEngine-dev/include/<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a></ul>
<hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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<hr><h1>ZE::MusicData Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1MusicData.html">ZE::MusicData</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1MusicData.html#m1">filename</a></td><td><a class="el" href="classZE_1_1MusicData.html">ZE::MusicData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1MusicData.html#m0">music</a></td><td><a class="el" href="classZE_1_1MusicData.html">ZE::MusicData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1MusicData.html#a0">MusicData</a>()</td><td><a class="el" href="classZE_1_1MusicData.html">ZE::MusicData</a></td><td><code> [inline]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:06 2002 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<hr><h1>ZE::MusicData Class Reference</h1><code>#include &lt;<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a>&gt;</code>
<p>
<a href="classZE_1_1MusicData-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Class used to keep track of loaded data and associate a Mix_Music with an index number and filename.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1MusicData.html#a0">MusicData</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize <a class="el" href="classZE_1_1MusicData.html">MusicData</a>.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="m0" doxytag="ZE::MusicData::music"></a>
Mix_Music *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1MusicData.html#m0">music</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to SDL_Mixer music data.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="m1" doxytag="ZE::MusicData::filename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1MusicData.html#m1">filename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>File music was loaded from.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::MusicData::MusicData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::MusicData::MusicData </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Sets music pointer to NULL </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/home/James/ZEngine-dev/include/<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a></ul>
<hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:06 2002 for ZEngine by
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<hr><h1>ZE::SoundData Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1SoundData.html">ZE::SoundData</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1SoundData.html#m1">filename</a></td><td><a class="el" href="classZE_1_1SoundData.html">ZE::SoundData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1SoundData.html#m0">sound</a></td><td><a class="el" href="classZE_1_1SoundData.html">ZE::SoundData</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1SoundData.html#a0">SoundData</a>()</td><td><a class="el" href="classZE_1_1SoundData.html">ZE::SoundData</a></td><td><code> [inline]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Wed Nov 20 01:18:05 2002 for ZEngine by
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<hr><h1>ZE::SoundData Class Reference</h1><code>#include &lt;<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a>&gt;</code>
<p>
<a href="classZE_1_1SoundData-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Class used to keep track of loaded data and associate a Mix_Chunk with an index number and filename.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1SoundData.html#a0">SoundData</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Initialize <a class="el" href="classZE_1_1SoundData.html">SoundData</a>.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="m0" doxytag="ZE::SoundData::sound"></a>
Mix_Chunk *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1SoundData.html#m0">sound</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to SDL_Mixer sound effect data.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="m1" doxytag="ZE::SoundData::filename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1SoundData.html#m1">filename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>File sound effect was loaded from.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::SoundData::SoundData"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::SoundData::SoundData </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Sets sound pointer to NULL </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/home/James/ZEngine-dev/include/<a class="el" href="ZE__DataPtr_8h-source.html">ZE_DataPtr.h</a></ul>
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<hr><h1>ZE::ZConfigFile Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#c0">CleanString</a>(string str) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a11">Close</a>()</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#c1">Exists</a>(string sec) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#c2">Exists</a>(string sec, string var) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a10">Flush</a>()</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a5">GetBool</a>(string section, string var, bool defVal) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a4">GetInt</a>(string section, string var, int defVal) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a6">GetString</a>(string section, string var, string defVal) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#c4">GetVariable</a>(string sec, string var, string defVal) const</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#o0">mFileLayout</a></td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#o1">mFilename</a></td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a3">Process</a>(string filename)</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a8">SetBool</a>(string section, string var, bool val)</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a7">SetInt</a>(string section, string var, int val)</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a9">SetString</a>(string section, string var, string val)</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#c3">SetVariable</a>(string sec, string var, string val)</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a0">ZConfigFile</a>()</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a1">ZConfigFile</a>(string filename)</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile.html#a2">~ZConfigFile</a>()</td><td><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE::ZConfigFile class Reference</title>
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<hr><h1>ZE::ZConfigFile Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a>&gt;</code>
<p>
Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<p>
<a href="classZE_1_1ZConfigFile-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> class for INI-style configuration files for games or applications. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a>.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a0">ZConfigFile</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a1">ZConfigFile</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor which takes filename.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a2">~ZConfigFile</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Destructor, flushes file.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a3">Process</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Parse a file.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a4">GetInt</a> (string section, string var, int defVal) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get value in integer format from file.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a5">GetBool</a> (string section, string var, bool defVal) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get value in boolean format from file.</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a6">GetString</a> (string section, string var, string defVal) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get value in string format from file.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a7">SetInt</a> (string section, string var, int val)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set value in integer format in file.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a8">SetBool</a> (string section, string var, bool val)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set value in boolean format in file.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a9">SetString</a> (string section, string var, string val)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set value in string format in file.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a10">Flush</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Write all values to file.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#a11">Close</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Close the file.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#c0">CleanString</a> (string str) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Reformat a string in a form more suitable to parsing.</em> <a href="#c0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#c1">Exists</a> (string sec) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if a section exists.</em> <a href="#c1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#c2">Exists</a> (string sec, string var) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if a variable exists.</em> <a href="#c2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#c3">SetVariable</a> (string sec, string var, string val)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Internal function to set variables.</em> <a href="#c3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#c4">GetVariable</a> (string sec, string var, string defVal) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Internal function to get value of a variable.</em> <a href="#c4"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="o0" doxytag="ZE::ZConfigFile::mFileLayout"></a>
list&lt; <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZCF_Section</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#o0">mFileLayout</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>List of sections of internal type.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="o1" doxytag="ZE::ZConfigFile::mFilename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html#o1">mFilename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Filename of file currently open.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZConfigFile::ZConfigFile"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> ZE::ZConfigFile::ZConfigFile </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
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&nbsp;
</td>
<td>
<p>
A no-op default constructor. </td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZConfigFile::ZConfigFile"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> ZE::ZConfigFile::ZConfigFile </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
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&nbsp;
</td>
<td>
<p>
Constructor takes filename, and calls process on it. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>File to load as <a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a>. </td></tr>
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</dl>
</td>
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</table>
<a name="a2" doxytag="ZE::ZConfigFile::~ZConfigFile"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> ZE::ZConfigFile::~ZConfigFile </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Flushes the file, ensures a flush if the file is left open. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="c0" doxytag="ZE::ZConfigFile::CleanString"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> string ZE::ZConfigFile::CleanString </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>str</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const<code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Removes whitespace from a string and makes all characters lowercase. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>str</em>&nbsp;</td><td>The string to get a clean version of. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Cleaned string. </dd></dl>
</td>
</tr>
</table>
<a name="c1" doxytag="ZE::ZConfigFile::Exists"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZConfigFile::Exists </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>sec</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const<code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find out if a section currently exists. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>sec</em>&nbsp;</td><td>Section to check for. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>bool, true if section exists in file. </dd></dl>
</td>
</tr>
</table>
<a name="c2" doxytag="ZE::ZConfigFile::Exists"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZConfigFile::Exists </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>sec</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const<code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find out if a variable currently exists. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>sec</em>&nbsp;</td><td>Section to check in. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Variable to check for. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>bool, true if section exists in file. </dd></dl>
</td>
</tr>
</table>
<a name="c3" doxytag="ZE::ZConfigFile::SetVariable"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::SetVariable </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>sec</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>val</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set variable to value, called internally only. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>sec</em>&nbsp;</td><td>Section for variable. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Variable to set. </td></tr>
<tr><td valign=top><em>val</em>&nbsp;</td><td>Value to set variable to. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="c4" doxytag="ZE::ZConfigFile::GetVariable"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> string ZE::ZConfigFile::GetVariable </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>sec</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>defVal</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const<code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get value of variable, called internally only. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>sec</em>&nbsp;</td><td>Section for variable. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Variable to get. </td></tr>
<tr><td valign=top><em>defVal</em>&nbsp;</td><td>Value to return if variable doesnt exist. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Value of variable. </dd></dl>
</td>
</tr>
</table>
<a name="a3" doxytag="ZE::ZConfigFile::Process"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::Process </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Parses the file, reading the contents into the fileLayout map. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>File to parse and attach this ZDataFile to. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZConfigFile::GetInt"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZConfigFile::GetInt </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>section</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>defVal</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get the current value of a variable in the file, or defVal if not found in file. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>section</em>&nbsp;</td><td>Name of section to seek variable under. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Name of variable to seek value for. </td></tr>
<tr><td valign=top><em>defVal</em>&nbsp;</td><td>Value to return if var does not exist within section. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Contents of the variable in integer format. </dd></dl>
</td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZConfigFile::GetBool"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZConfigFile::GetBool </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>section</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>defVal</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get the current value of a variable in the file, or defVal if not found in file. (Valid values are "0","1","true" and "false") <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>section</em>&nbsp;</td><td>Name of section to seek variable under. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Name of variable to seek value for. </td></tr>
<tr><td valign=top><em>defVal</em>&nbsp;</td><td>Value to return if var does not exist within section. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Contents of the variable in boolean format. </dd></dl>
</td>
</tr>
</table>
<a name="a6" doxytag="ZE::ZConfigFile::GetString"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> string ZE::ZConfigFile::GetString </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>section</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>defVal</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get the current value of a variable in the file, or defVal if not found in file. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>section</em>&nbsp;</td><td>Name of section to seek variable under. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Name of variable to seek value for. </td></tr>
<tr><td valign=top><em>defVal</em>&nbsp;</td><td>Value to return if var does not exist within section. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Contents of the variable in string format. </dd></dl>
</td>
</tr>
</table>
<a name="a7" doxytag="ZE::ZConfigFile::SetInt"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::SetInt </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>section</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>val</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set the new value of a variable in the file to val, creating the section and variable if not already found in file. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>section</em>&nbsp;</td><td>Name of section to edit variable under. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Name of variable to set value for. </td></tr>
<tr><td valign=top><em>val</em>&nbsp;</td><td>Integer value to set variable to in file. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZConfigFile::SetBool"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::SetBool </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>section</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>val</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set the new value of a variable in the file to val, creating the section and variable if not already found in file. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>section</em>&nbsp;</td><td>Name of section to edit variable under. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Name of variable to set value for. </td></tr>
<tr><td valign=top><em>val</em>&nbsp;</td><td>Boolean value to set variable to in file. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZConfigFile::SetString"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::SetString </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>section</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>var</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>val</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set the new value of a variable in the file to val, creating the section and variable if not already found in file. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>section</em>&nbsp;</td><td>Name of section to edit variable under. </td></tr>
<tr><td valign=top><em>var</em>&nbsp;</td><td>Name of variable to set value for. </td></tr>
<tr><td valign=top><em>val</em>&nbsp;</td><td>String value to set variable to in file. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZConfigFile::Flush"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::Flush </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Writes all values and sections to file. </td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZConfigFile::Close"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZConfigFile::Close </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Flush the file and clear the filename. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a><li>/src/<a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a></ul>
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<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZConfigFile::ZCF_Section Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m0">section</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m1">varList</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<title>ZE::ZConfigFile::ZCF_Section class Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZConfigFile::ZCF_Section Class Reference</h1><a href="classZE_1_1ZConfigFile_1_1ZCF__Section-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> class for mapping a section name to a list of variables in that section.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="m0" doxytag="ZE::ZConfigFile::ZCF_Section::section"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m0">section</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Section name.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="m1" doxytag="ZE::ZConfigFile::ZCF_Section::varList"></a>
list&lt; <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZCF_Variable</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m1">varList</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>STL list of variables.</em></font><br><br></td></tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<title>Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZConfigFile::ZCF_Variable Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m1">val</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m0">var</a></td><td><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE::ZConfigFile::ZCF_Variable class Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZConfigFile::ZCF_Variable Class Reference</h1><a href="classZE_1_1ZConfigFile_1_1ZCF__Variable-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> class for mapping a variable name to it's value, stored in string form (later converted to bool or int if needed).
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="m0" doxytag="ZE::ZConfigFile::ZCF_Variable::var"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m0">var</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Variable name.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="m1" doxytag="ZE::ZConfigFile::ZCF_Variable::val"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m1">val</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Value associated with variable.</em></font><br><br></td></tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZConfigFile_8h-source.html">ZE_ZConfigFile.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<hr><h1>ZE::ZEngine Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a44">BPP</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a32">CheckEvents</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a6">Clear</a>(float red=0.0f, float green=0.0f, float blue=0.0f, float alpha=1.0f)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a3">CloseDisplay</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a2">CreateDisplay</a>(string title, string icon="")</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a8">Delay</a>(Uint32 milliseconds)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a4">Display</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a37">FlushErrors</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a15">GetDesiredFramerate</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a13">GetFramerate</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a12">GetFrameTime</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#d0">GetInstance</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a35">GetLastError</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a9">GetTime</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#d2">GetVersion</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a43">Height</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a25">HideCursor</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a21">ImagesNeedReload</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a17">IsActive</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a45">IsFullscreen</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a16">IsPaused</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a23">KeyIsPressed</a>(SDLKey key)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a24">KeyPress</a>(SDLKey key)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a29">LButtonPressed</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a41">LoadFont</a>(string filename, int size)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a38">LoadImage</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a40">LoadMusic</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a39">LoadSound</a>(string filename)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#c1">LogError</a>(ZError error)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o16">mActive</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o2">mBPP</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o24">mCurError</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o9">mDesiredFramerate</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o26">mErrlog</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o23">mErrorQueue</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o3">mFullscreen</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o1">mHeight</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o18">mKeyIsPressed</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o19">mKeyPress</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o11">mLastPause</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o13">mLastTime</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o25">mLogAllErrors</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o22">mMouseB</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o20">mMouseX</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o21">mMouseY</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o15">mNeedReload</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o10">mNextUpdate</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a31">MouseInRect</a>(SDL_Rect *rect)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a27">MouseX</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a28">MouseY</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o7">mPaused</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o12">mPausedTime</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o17">mQuit</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o4">mRate</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o6">mScreen</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o14">mSecPerFrame</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o5">mStereo</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o8">mUnpauseOnActive</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#o0">mWidth</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a10">PauseTimer</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a19">QuitRequested</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a30">RButtonPressed</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#d1">ReleaseInstance</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a34">ReportError</a>(ZErrorCode code, string desc="", string file="", unsigned int line=0)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a18">RequestQuit</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a14">SetDesiredFramerate</a>(Uint8 rate)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a33">SetErrorLog</a>(bool logAll, string logFile="")</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a7">SetGL2D</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a22">SetKeyRepeatRate</a>(int rate)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a20">SetReloadNeed</a>(bool state)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a0">SetupDisplay</a>(int width, int height, int bpp, bool fullscreen)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a1">SetupSound</a>(int rate, bool stereo)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a26">ShowCursor</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#r0">sInstance</a></td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a11">UnpauseTimer</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a5">Update</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a42">Width</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#a36">WriteLog</a>(string str)</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZEngine.html#c0">ZEngine</a>()</td><td><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a></td><td><code> [private]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<title>Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZError Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZError.html">ZE::ZError</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#a2">Code</a>() const</td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#a1">Create</a>(ZErrorCode code, string desc="", string file="", int line=0)</td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#a3">LogString</a>() const</td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#n0">rCode</a></td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#n1">rDescription</a></td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#n2">rFilename</a></td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#n3">rLine</a></td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#q0">sErrorDesc</a></td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td><code> [protected, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZError.html#a0">ZError</a>(ZErrorCode code=ZERR_NONE, string desc="", string file="", int line=0)</td><td><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE::ZError class Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZError Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZError_8h-source.html">ZE_ZError.h</a>&gt;</code>
<p>
<a href="classZE_1_1ZError-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZError.html">ZError</a> class for storing and printing information on errors. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a> and tied closely to <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a>. <dl compact><dt><b>Since:</b></dt><dd>0.8.2 </dd></dl>
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#a0">ZError</a> (<a class="el" href="namespaceZE.html#a16">ZErrorCode</a> code=ZERR_NONE, string desc="", string file="", int line=0)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor for <a class="el" href="classZE_1_1ZError.html">ZError</a>.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#a1">Create</a> (<a class="el" href="namespaceZE.html#a16">ZErrorCode</a> code, string desc="", string file="", int line=0)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set members of error object.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="namespaceZE.html#a16">ZErrorCode</a>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#a2">Code</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get ZErrorCode of error.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#a3">LogString</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get formatted string for log file.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZError::rCode"></a>
<a class="el" href="namespaceZE.html#a16">ZErrorCode</a>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#n0">rCode</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Error ID.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n1" doxytag="ZE::ZError::rDescription"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#n1">rDescription</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Error Description.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n2" doxytag="ZE::ZError::rFilename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#n2">rFilename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>File which error occured in.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n3" doxytag="ZE::ZError::rLine"></a>
unsigned int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#n3">rLine</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Line which error occured on.</em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html#q0">sErrorDesc</a> [ZERR_LAST]</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Static Array of Error Identifiers.</em> <a href="#q0"></a><em></em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZError::ZError"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZError::ZError </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top"><a class="el" href="namespaceZE.html#a16">ZErrorCode</a>&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>code</em> = ZERR_NONE, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>desc</em> = "", </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>file</em> = "", </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>line</em> = 0</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Make new <a class="el" href="classZE_1_1ZError.html">ZError</a> object, by default set rCode to ZERR_NONE with no description. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>code</em>&nbsp;</td><td>ZErrorCode to set object to, defaults to ZERR_NONE. </td></tr>
<tr><td valign=top><em>desc</em>&nbsp;</td><td>Description to use for object, defaults to nothing. </td></tr>
<tr><td valign=top><em>file</em>&nbsp;</td><td>Optional argument specifying the file the error occured in. </td></tr>
<tr><td valign=top><em>line</em>&nbsp;</td><td>Optional argument specifying the line the error occured on. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="ZE::ZError::Create"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZError::Create </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top"><a class="el" href="namespaceZE.html#a16">ZErrorCode</a>&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>code</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>desc</em> = "", </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>file</em> = "", </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>line</em> = 0</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set new values in <a class="el" href="classZE_1_1ZError.html">ZError</a> object. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>code</em>&nbsp;</td><td>ZErrorCode to set object to. </td></tr>
<tr><td valign=top><em>desc</em>&nbsp;</td><td>Description to use for object, defaults to nothing. </td></tr>
<tr><td valign=top><em>file</em>&nbsp;</td><td>Optional argument specifying the file the error occured in. </td></tr>
<tr><td valign=top><em>line</em>&nbsp;</td><td>Optional argument specifying the line the error occured on. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZError::Code"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="namespaceZE.html#a16">ZErrorCode</a> ZE::ZError::Code </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Access ZErrorCode of the <a class="el" href="classZE_1_1ZError.html">ZError</a> object. <dl compact><dt><b>Returns:</b></dt><dd>The error ZErrorCode. </dd></dl>
</td>
</tr>
</table>
<a name="a3" doxytag="ZE::ZError::LogString"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> string ZE::ZError::LogString </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Return the string to be written to the logfile. Called by <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> in LogError. </td>
</tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="q0" doxytag="ZE::ZError::sErrorDesc"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> string ZE::ZError::sErrorDesc<code> [static, protected]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
<b>Initial value:</b><div class="fragment"><pre>
{
<span class="stringliteral">"No Error. [%s]"</span>,
<span class="stringliteral">"SDL Error. [%s]"</span>,
<span class="stringliteral">"Error Initializing SDL: %s"</span>, <span class="stringliteral">"Error Initializing SDL_mixer: %s"</span>, <span class="stringliteral">"Error Initializing SDL_ttf: %s"</span>,
<span class="stringliteral">"Error Creating Display: %s"</span>,
<span class="stringliteral">"Failed to load Image: %s"</span>, <span class="stringliteral">"Failed to load Sound: %s"</span>, <span class="stringliteral">"Failed to load Music: %s"</span>, <span class="stringliteral">"Failed to load Font: %s"</span>,
<span class="stringliteral">"Called ZImage::%s with no Image loaded."</span>, <span class="stringliteral">"Called ZSound::%s with no Sound loaded."</span>,
<span class="stringliteral">"Called ZMusic::%s with no Music loaded."</span>, <span class="stringliteral">"Called ZFont::%s with no Font loaded."</span>
}
</pre></div> </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZError_8h-source.html">ZE_ZError.h</a><li>/src/<a class="el" href="ZE__ZError_8cpp.html">ZE_ZError.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<hr><h1>ZE::ZFont Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a6">DrawShadedText</a>(string text, ZImage &amp;image) const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a5">DrawText</a>(string text, ZImage &amp;image) const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a15">Height</a>() const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a12">IsBold</a>() const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a13">IsItalic</a>() const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a11">IsLoaded</a>() const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a14">IsUnderlined</a>() const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a16">LineSkip</a>() const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a3">Open</a>(string filename, int size)</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#n3">rBGColor</a></td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#n2">rColor</a></td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a4">Release</a>()</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a10">Resize</a>(int size)</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#n1">rFilename</a></td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#n0">rFont</a></td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a8">SetBGColor</a>(Uint8 r, Uint8 g, Uint8 b)</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a7">SetColor</a>(Uint8 r, Uint8 g, Uint8 b)</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a9">SetStyle</a>(bool bold, bool italic, bool underline)</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a18">StringHeight</a>(string text) const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a17">StringWidth</a>(string text) const</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a0">ZFont</a>()</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a1">ZFont</a>(string filename, int size)</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZFont.html#a2">~ZFont</a>()</td><td><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE::ZFont class Reference</title>
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</head><body>
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZFont Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZFont_8h-source.html">ZE_ZFont.h</a>&gt;</code>
<p>
Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<p>
<a href="classZE_1_1ZFont-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZFont.html">ZFont</a> font container class, class wraps common features of SDL_TTF. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a>.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a0">ZFont</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default Constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a1">ZFont</a> (string filename, int size)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor that opens a font with a certain size.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a2">~ZFont</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Destructor, frees memory.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a3">Open</a> (string filename, int size)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Opens a font with a certain size.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a4">Release</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Release font.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a5">DrawText</a> (string text, <a class="el" href="classZE_1_1ZImage.html">ZImage</a> &amp;image) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draws a string in a color to a <a class="el" href="classZE_1_1ZImage.html">ZImage</a>.</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a6">DrawShadedText</a> (string text, <a class="el" href="classZE_1_1ZImage.html">ZImage</a> &amp;image) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draws a string with a colored background to a <a class="el" href="classZE_1_1ZImage.html">ZImage</a>.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a7">SetColor</a> (Uint8 r, Uint8 g, Uint8 b)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Text rColor.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a8">SetBGColor</a> (Uint8 r, Uint8 g, Uint8 b)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Background rColor.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a9">SetStyle</a> (bool bold, bool italic, bool underline)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set display format.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a10">Resize</a> (int size)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Resize Font.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a11">IsLoaded</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if file is loaded.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a12">IsBold</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Bold Setting.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a13">IsItalic</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Italic Setting.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a14">IsUnderlined</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Underlined Setting.</em> <a href="#a14"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a15">Height</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Height of Font.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a16">LineSkip</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Line Skip for Font.</em> <a href="#a16"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a17">StringWidth</a> (string text) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get String Width.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#a18">StringHeight</a> (string text) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get String Height.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZFont::rFont"></a>
TTF_Font *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#n0">rFont</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to font data.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n1" doxytag="ZE::ZFont::rFilename"></a>
string&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#n1">rFilename</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Filename, for resizing.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n2" doxytag="ZE::ZFont::rColor"></a>
SDL_Color&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#n2">rColor</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>SDL_Color for current text color.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n3" doxytag="ZE::ZFont::rBGColor"></a>
SDL_Color&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html#n3">rBGColor</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>SDL_Color for background color to be used in shaded draws.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZFont::ZFont"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZFont::ZFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Default Constructor, does nothing. </td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZFont::ZFont"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZFont::ZFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>size</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor simply calls <a class="el" href="classZE_1_1ZFont.html#a3">ZFont::Open()</a> with same parameters. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>Font to open. </td></tr>
<tr><td valign=top><em>size</em>&nbsp;</td><td>Size to use for font. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZFont::~ZFont"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZFont::~ZFont </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Destructor calls <a class="el" href="classZE_1_1ZFont.html#a4">ZFont::Release()</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="ZE::ZFont::Open"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::Open </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>filename</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>size</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Opens a font given a filename and a point size. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>Font to open. </td></tr>
<tr><td valign=top><em>size</em>&nbsp;</td><td>Size to use for font. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZFont::Release"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::Release </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Release memory held by font. </td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZFont::DrawText"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::DrawText </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>text</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classZE_1_1ZImage.html">ZImage</a> &amp;&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>image</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Draw to a surface in specified color and associate that surface with a <a class="el" href="classZE_1_1ZImage.html">ZImage</a>. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>text</em>&nbsp;</td><td>String to write. </td></tr>
<tr><td valign=top><em>image</em>&nbsp;</td><td><a class="el" href="classZE_1_1ZImage.html">ZImage</a> to draw to. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a6" doxytag="ZE::ZFont::DrawShadedText"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::DrawShadedText </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>text</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap><a class="el" href="classZE_1_1ZImage.html">ZImage</a> &amp;&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>image</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Draw to a surface a string with a background of rBGColor and lettering in the normal color and associate that surface with a <a class="el" href="classZE_1_1ZImage.html">ZImage</a>. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>text</em>&nbsp;</td><td>String to write. </td></tr>
<tr><td valign=top><em>image</em>&nbsp;</td><td><a class="el" href="classZE_1_1ZImage.html">ZImage</a> to draw to. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a7" doxytag="ZE::ZFont::SetColor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::SetColor </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>r</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>g</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>b</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set rColor of Text Output. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>r</em>&nbsp;</td><td>Red component of color (0-255). </td></tr>
<tr><td valign=top><em>g</em>&nbsp;</td><td>Green component of color (0-255). </td></tr>
<tr><td valign=top><em>b</em>&nbsp;</td><td>Blue component of color (0-255). </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZFont::SetBGColor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::SetBGColor </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>r</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>g</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>b</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set rColor of Background for Shaded Draw. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>r</em>&nbsp;</td><td>Red component of color (0-255). </td></tr>
<tr><td valign=top><em>g</em>&nbsp;</td><td>Green component of color (0-255). </td></tr>
<tr><td valign=top><em>b</em>&nbsp;</td><td>Blue component of color (0-255). </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZFont::SetStyle"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::SetStyle </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>bold</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>italic</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>underline</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set display format (bold, italic, underline). <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>bold</em>&nbsp;</td><td>Decides bold setting of font. </td></tr>
<tr><td valign=top><em>italic</em>&nbsp;</td><td>Decides italic setting of font. </td></tr>
<tr><td valign=top><em>underline</em>&nbsp;</td><td>Decides underline setting of font. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZFont::Resize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZFont::Resize </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Release and Reopen font in new size. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>size</em>&nbsp;</td><td>New size for font. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZFont::IsLoaded"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZFont::IsLoaded </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if file is loaded and pointer to data is non-NULL. <dl compact><dt><b>Returns:</b></dt><dd>Loaded or Unloaded state of data. </dd></dl>
</td>
</tr>
</table>
<a name="a12" doxytag="ZE::ZFont::IsBold"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZFont::IsBold </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if font output is currently bold. <dl compact><dt><b>Returns:</b></dt><dd>True or False state of bold. </dd></dl>
</td>
</tr>
</table>
<a name="a13" doxytag="ZE::ZFont::IsItalic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZFont::IsItalic </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if font output is currently italic. <dl compact><dt><b>Returns:</b></dt><dd>True or False state of italic. </dd></dl>
</td>
</tr>
</table>
<a name="a14" doxytag="ZE::ZFont::IsUnderlined"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZFont::IsUnderlined </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if font output is currently underline. <dl compact><dt><b>Returns:</b></dt><dd>True or False state of underline. </dd></dl>
</td>
</tr>
</table>
<a name="a15" doxytag="ZE::ZFont::Height"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZFont::Height </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check font height as reported by SDL_ttf. <dl compact><dt><b>Returns:</b></dt><dd>Height of font. </dd></dl>
</td>
</tr>
</table>
<a name="a16" doxytag="ZE::ZFont::LineSkip"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZFont::LineSkip </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check font line skip as reported by SDL_ttf. <dl compact><dt><b>Returns:</b></dt><dd>Recommended Line Skip of font. </dd></dl>
</td>
</tr>
</table>
<a name="a17" doxytag="ZE::ZFont::StringWidth"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZFont::StringWidth </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>text</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get Width of String in Current Font in Pixels. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>text</em>&nbsp;</td><td>String to get width of. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Width of String in Current font. </dd></dl>
</td>
</tr>
</table>
<a name="a18" doxytag="ZE::ZFont::StringHeight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZFont::StringHeight </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>text</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get Height of String in Current Font in Pixels. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>text</em>&nbsp;</td><td>String to get height of. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Height of String in Current font. </dd></dl>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZFont_8h-source.html">ZE_ZFont.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZImage Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a8">Attach</a>(SDL_Surface *surface)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a15">Bind</a>() const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a16">Draw</a>(float x, float y) const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a17">DrawRotated</a>(int x, int y, float angle) const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a12">Flip</a>(bool horizontal, bool vertical)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a21">Height</a>() const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a18">IsLoaded</a>() const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a6">Open</a>(string filename)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a7">OpenFromImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a10">Release</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a9">Reload</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a14">Resize</a>(unsigned int width, unsigned int height)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n7">rHeight</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n4">rImage</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n5">rTexID</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n2">rTexMaxX</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n3">rTexMaxY</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n0">rTexMinX</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n1">rTexMinY</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#n6">rWidth</a></td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a11">SetColorKey</a>(Uint8 red, Uint8 green, Uint8 blue)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a13">Stretch</a>(float xFactor, float yFactor)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a19">Surface</a>() const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a20">Width</a>() const</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a0">ZImage</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a2">ZImage</a>(string filename)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a3">ZImage</a>(SDL_Surface *surface)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a4">ZImage</a>(SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a1">ZImage::ZImage</a>(const ZImage &amp;rhs)</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZImage.html#a5">~ZImage</a>()</td><td><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZImage Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a>&gt;</code>
<p>
Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<p>
<a href="classZE_1_1ZImage-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZImage.html">ZImage</a> image drawing class, class wraps common features of SDL_Surface. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a>.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a0">ZImage</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default Constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a1">ZImage::ZImage</a> (const ZImage &amp;rhs)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Copy constructor for <a class="el" href="classZE_1_1ZImage.html">ZImage</a>.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a2">ZImage</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor to Construct from File.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a3">ZImage</a> (SDL_Surface *surface)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor to Construct from SDL_Surface*.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a4">ZImage</a> (SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor to Construct from part of an SDL_Surface*.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a5">~ZImage</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Destructor, frees memory.</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a6">Open</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Opens a file.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a7">OpenFromImage</a> (SDL_Surface *img, Sint16 x, Sint16 y, Sint16 w, Sint16 h)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Cuts part of an existing image to create the new image.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a8">Attach</a> (SDL_Surface *surface)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Attach an existing surface to class.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a9">Reload</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Reattach a preloaded texture that has been lost.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a10">Release</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Releases image.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a11">SetColorKey</a> (Uint8 red, Uint8 green, Uint8 blue)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set Color Key (transparent color) of Image.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a12">Flip</a> (bool horizontal, bool vertical)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Flip image over one or both axes.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a13">Stretch</a> (float xFactor, float yFactor)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Stretch the image by a certain X and Y factor.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a14">Resize</a> (unsigned int width, unsigned int height)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Resizes an image, stretching to new size.</em> <a href="#a14"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a15">Bind</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>OpenGL related bind call.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a16">Draw</a> (float x, float y) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw Image to Screen.</em> <a href="#a16"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a17">DrawRotated</a> (int x, int y, float angle) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw Image rotated to screen.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a18">IsLoaded</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if file is loaded.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a19">Surface</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get SDL_Surface. Get SDL_Surface pointer to actual image data.</em> <a href="#a19"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a20">Width</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Width.</em> <a href="#a20"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#a21">Height</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Height.</em> <a href="#a21"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZImage::rTexMinX"></a>
GLfloat&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n0">rTexMinX</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Texture lower X, used internally for flip.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n1" doxytag="ZE::ZImage::rTexMinY"></a>
GLfloat&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n1">rTexMinY</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Texture lower Y, used internally for flip.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n2" doxytag="ZE::ZImage::rTexMaxX"></a>
GLfloat&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n2">rTexMaxX</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Texture X width ratio, used internally by OpenGL.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n3" doxytag="ZE::ZImage::rTexMaxY"></a>
GLfloat&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n3">rTexMaxY</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Texture Y width ratio, used internally by OpenGL.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n4" doxytag="ZE::ZImage::rImage"></a>
SDL_Surface *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n4">rImage</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Stored texture for future use.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n5" doxytag="ZE::ZImage::rTexID"></a>
unsigned int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n5">rTexID</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Texture ID for OpenGL.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n6" doxytag="ZE::ZImage::rWidth"></a>
unsigned int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n6">rWidth</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Current draw width of Texture.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n7" doxytag="ZE::ZImage::rHeight"></a>
unsigned int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html#n7">rHeight</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Current draw height of Texture.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZImage::ZImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZImage::ZImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Default Constructor, initializes variables. </td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZImage::ZImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZImage::ZImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor is same as calling <a class="el" href="classZE_1_1ZImage.html#a6">ZImage::Open()</a> on passed filename. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>File to open as rImage. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a3" doxytag="ZE::ZImage::ZImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZImage::ZImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">SDL_Surface *&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>surface</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor is same as calling <a class="el" href="classZE_1_1ZImage.html#a8">ZImage::Attach()</a> on passed SDL_Surface*. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>surface</em>&nbsp;</td><td>SDL_Surface* to use as rImage. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZImage::ZImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZImage::ZImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">SDL_Surface *&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>img</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>w</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>h</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor is same as calling <a class="el" href="classZE_1_1ZImage.html#a7">ZImage::OpenFromImage</a>.
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>img</em>&nbsp;</td><td>Image to take new image from. </td></tr>
<tr><td valign=top><em>x</em>&nbsp;</td><td>X Coordinate in source of top left corner. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>Y Coordinate in source of top left corner. </td></tr>
<tr><td valign=top><em>w</em>&nbsp;</td><td>Width of new image. </td></tr>
<tr><td valign=top><em>h</em>&nbsp;</td><td>Height of new image. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZImage::~ZImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZImage::~ZImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Destructor calls <a class="el" href="classZE_1_1ZImage.html#a10">ZImage::Release()</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="ZE::ZImage::ZImage::ZImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZImage::ZImage::ZImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZImage &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rhs</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Creates one <a class="el" href="classZE_1_1ZImage.html">ZImage</a> using another. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rhs</em>&nbsp;</td><td>A previously created <a class="el" href="classZE_1_1ZImage.html">ZImage</a> to copy. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a6" doxytag="ZE::ZImage::Open"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Open </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Open a file using <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a>. Loads into rImage member of class. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>File to open as rImage. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a7" doxytag="ZE::ZImage::OpenFromImage"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::OpenFromImage </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">SDL_Surface *&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>img</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>w</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Sint16&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>h</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Cut part of an SDL_Surface to create a new Image.
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>img</em>&nbsp;</td><td>Image to take new image from. </td></tr>
<tr><td valign=top><em>x</em>&nbsp;</td><td>X Coordinate in source of top left corner. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>Y Coordinate in source of top left corner. </td></tr>
<tr><td valign=top><em>w</em>&nbsp;</td><td>Width of new image. </td></tr>
<tr><td valign=top><em>h</em>&nbsp;</td><td>Height of new image. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZImage::Attach"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Attach </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">SDL_Surface *&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>surface</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Attach a pointer to instance of <a class="el" href="classZE_1_1ZImage.html">ZImage</a>. (NOTE: Should not be used on a surface that is owned elsewhere.) <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>surface</em>&nbsp;</td><td>SDL_Surface* to use as rImage. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZImage::Reload"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Reload </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Attach loaded textures which have been lost due to loss of focus, should be called when <a class="el" href="classZE_1_1ZEngine.html#a21">ZEngine::ImagesNeedReload</a> is true. </td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZImage::Release"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Release </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Frees memory via call to SDL_FreeSurface for the image. </td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZImage::SetColorKey"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::SetColorKey </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>red</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>green</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>blue</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set color which will not be drawn in image. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>red</em>&nbsp;</td><td>Red component of colorkey (0-255). </td></tr>
<tr><td valign=top><em>green</em>&nbsp;</td><td>Green component of colorkey (0-255). </td></tr>
<tr><td valign=top><em>blue</em>&nbsp;</td><td>Blue component of colorkey (0-255). </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a12" doxytag="ZE::ZImage::Flip"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Flip </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>horizontal</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>bool&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>vertical</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Flip image vertical and/or horizontal. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>horizontal</em>&nbsp;</td><td>Boolean, true will flip image horizontally. </td></tr>
<tr><td valign=top><em>vertical</em>&nbsp;</td><td>Boolean, true will flip image vertically. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a13" doxytag="ZE::ZImage::Stretch"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Stretch </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>xFactor</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>yFactor</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Stretch image using a factor to multiply width and height by. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>xFactor</em>&nbsp;</td><td>Stretch factor for width. [newWidth = oldWidth * xStretch] </td></tr>
<tr><td valign=top><em>yFactor</em>&nbsp;</td><td>Stretch factor for height. [newHeight = oldHeight * yStretch] </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a14" doxytag="ZE::ZImage::Resize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Resize </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">unsigned int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>unsigned int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>height</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Stretch image to new width and height. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>width</em>&nbsp;</td><td>New width to stretch image to. </td></tr>
<tr><td valign=top><em>height</em>&nbsp;</td><td>New height to stretch image to. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a15" doxytag="ZE::ZImage::Bind"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Bind </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
OpenGL related bind call, only available in case you want to bind image in 3D. Draw uses this but the average user should never need to call this. </td>
</tr>
</table>
<a name="a16" doxytag="ZE::ZImage::Draw"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::Draw </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Draw Image to screen at specified location. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>x</em>&nbsp;</td><td>X coord to draw Image to. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>Y coord to draw Image to. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a17" doxytag="ZE::ZImage::DrawRotated"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZImage::DrawRotated </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>angle</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Image is rotated about it's own center by specified angle, then drawn to screen. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>x</em>&nbsp;</td><td>X coord to draw Image to. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>Y coord to draw Image to. </td></tr>
<tr><td valign=top><em>angle</em>&nbsp;</td><td>Angle in degrees to rotate image. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a18" doxytag="ZE::ZImage::IsLoaded"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZImage::IsLoaded </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if surface is a valid GL texture. (does not detect surface loss) <dl compact><dt><b>Returns:</b></dt><dd>Loaded or Unloaded state of data. </dd></dl>
</td>
</tr>
</table>
<a name="a19" doxytag="ZE::ZImage::Surface"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> SDL_Surface * ZE::ZImage::Surface </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
<dl compact><dt><b>Returns:</b></dt><dd>SDL_Surface* of rImage. </dd></dl>
</td>
</tr>
</table>
<a name="a20" doxytag="ZE::ZImage::Width"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZImage::Width </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get Current Width of Image. <dl compact><dt><b>Returns:</b></dt><dd>Image Width. </dd></dl>
</td>
</tr>
</table>
<a name="a21" doxytag="ZE::ZImage::Height"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZImage::Height </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get Current Height of Image. <dl compact><dt><b>Returns:</b></dt><dd>Image Height. </dd></dl>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZImage_8h-source.html">ZE_ZImage.h</a><li>/src/<a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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</head><body>
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<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZMusic Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a11">IsLoaded</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a13">IsPaused</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a12">IsPlaying</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#p0">LoopInfinite</a></td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a3">Open</a>(string filename)</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a6">Pause</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a5">Play</a>(int loopNum=0, int fadeTime=0) const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a4">Release</a>()</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a8">Rewind</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#n0">rMusic</a></td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a10">SetVolume</a>(int volume)</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a9">Stop</a>(int fadeTime=0) const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a7">Unpause</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a14">Volume</a>() const</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a0">ZMusic</a>()</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a1">ZMusic</a>(string filename)</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZMusic.html#a2">~ZMusic</a>()</td><td><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZMusic Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZMusic_8h-source.html">ZE_ZMusic.h</a>&gt;</code>
<p>
Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<p>
<a href="classZE_1_1ZMusic-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZMusic.html">ZMusic</a> music class, class wraps common features for SDL_Mixer's Mix_Music. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a>.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a0">ZMusic</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default Constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a1">ZMusic</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor that opens a music file.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a2">~ZMusic</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Destructor, frees memory.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a3">Open</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Opens a music file.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a4">Release</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Release music.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a5">Play</a> (int loopNum=0, int fadeTime=0) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Play currently loaded music.</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a6">Pause</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pause music.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a7">Unpause</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Unpause music.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a8">Rewind</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Rewind music.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a9">Stop</a> (int fadeTime=0) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Stop music.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a10">SetVolume</a> (int volume)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Change Volume.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a11">IsLoaded</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if file is loaded.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a12">IsPlaying</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if music is Playing.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a13">IsPaused</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if music is Paused.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#a14">Volume</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find Current Volume of Music.</em> <a href="#a14"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="p0" doxytag="ZE::ZMusic::LoopInfinite"></a>
const int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#p0">LoopInfinite</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Static Variable For Infinite loop of sound. (Defined as -1).</em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZMusic::rMusic"></a>
Mix_Music *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html#n0">rMusic</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to music data.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZMusic::ZMusic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZMusic::ZMusic </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Default Constructor, does nothing. </td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZMusic::ZMusic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZMusic::ZMusic </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor simply calls <a class="el" href="classZE_1_1ZMusic.html#a3">ZMusic::Open()</a> with same filename. (WAV,MOD,MID,OGG) <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>Music to open. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZMusic::~ZMusic"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZMusic::~ZMusic </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Destructor calls <a class="el" href="classZE_1_1ZMusic.html#a4">ZMusic::Release()</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="ZE::ZMusic::Open"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Open </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Open a music file to be used. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>Music to open. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZMusic::Release"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Release </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Release memory held by music data. </td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZMusic::Play"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Play </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>loopNum</em> = 0, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>fadeTime</em> = 0</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Play music currently loaded in <a class="el" href="classZE_1_1ZMusic.html">ZMusic</a>, looping loopNum times. (use <a class="el" href="classZE_1_1ZMusic.html#p0">ZMusic::LoopInfinite</a> to loop forever.) If fade is not zero (which it defaults to) music will fade in over specified number of milliseconds. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>loopNum</em>&nbsp;</td><td>Number of times to loop song, defaults to zero. </td></tr>
<tr><td valign=top><em>fadeTime</em>&nbsp;</td><td>Milliseconds to fade to full volume, defaults to zero for no fade. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a6" doxytag="ZE::ZMusic::Pause"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Pause </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Pause currently playing music. </td>
</tr>
</table>
<a name="a7" doxytag="ZE::ZMusic::Unpause"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Unpause </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Unpause currently paused music. </td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZMusic::Rewind"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Rewind </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Rewind music to beginning. </td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZMusic::Stop"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::Stop </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>fadeTime</em> = 0 </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Stop currently playing music, if fadeTime is not zero, fade out over specified time. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>fadeTime</em>&nbsp;</td><td>Milliseconds to fade out over, defaults to zero for immediate stop. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZMusic::SetVolume"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZMusic::SetVolume </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>volume</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Change volume of currently playing music. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>volume</em>&nbsp;</td><td>Volume to change to, can be in a range from 0 to 128 </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZMusic::IsLoaded"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZMusic::IsLoaded </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if file is loaded and pointer to data is non-NULL. <dl compact><dt><b>Returns:</b></dt><dd>Loaded or Unloaded state of data. </dd></dl>
</td>
</tr>
</table>
<a name="a12" doxytag="ZE::ZMusic::IsPlaying"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZMusic::IsPlaying </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if music is playing, specifically if it is not stopped. (Paused state should be checked for by IsPaused) <dl compact><dt><b>Returns:</b></dt><dd>Playing / Not Playing State of Music. </dd></dl>
</td>
</tr>
</table>
<a name="a13" doxytag="ZE::ZMusic::IsPaused"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZMusic::IsPaused </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if music is "playing" but currently paused. <dl compact><dt><b>Returns:</b></dt><dd>Paused / Not Paused State of Music. </dd></dl>
</td>
</tr>
</table>
<a name="a14" doxytag="ZE::ZMusic::Volume"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZMusic::Volume </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get current volume of music represented as a value from 0-128. <dl compact><dt><b>Returns:</b></dt><dd>Volume of music, 0-128. </dd></dl>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZMusic_8h-source.html">ZE_ZMusic.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZObject Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE::ZObject class Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZObject Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a>&gt;</code>
<p>
Inherited by <a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a>, <a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a>, <a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a>, and <a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a>.
<p>
<a href="classZE_1_1ZObject-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
This is the base class from which all <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> internal objects are derived from.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Virtual destructor.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZObject::rEngine"></a>
<a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Object.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZObject::ZObject"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZObject::ZObject </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
<a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Constructor, gets Engine pointer for Object. </td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZObject::~ZObject"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> virtual ZE::ZObject::~ZObject </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap><code> [inline, virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
<a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> destructor, provided to make class safely inheritable. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZObject_8h-source.html">ZE_ZObject.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZRect Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a20">Bottom</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a11">Contains</a>(float x, float y) const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a12">Contains</a>(const ZRect &amp;rect) const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a5">Draw</a>(Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha=255) const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a22">Height</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a13">Intersection</a>(const ZRect &amp;rect) const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a10">Intersects</a>(const ZRect &amp;rect) const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a17">Left</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a6">Move</a>(float x, float y)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a7">MoveRel</a>(float xMove, float yMove)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a4">operator&lt;</a>(const ZRect &amp;rhs) const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a3">operator=</a>(const ZRect &amp;rhs)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a8">Resize</a>(float width, float height)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a9">ResizeRel</a>(float widthChange, float heightChange)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#n3">rHeight</a></td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a18">Right</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#n2">rWidth</a></td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#n0">rX</a></td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#n1">rY</a></td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a14">SDLrect</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a19">Top</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a21">Width</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a15">X</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a16">Y</a>() const</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a0">ZRect</a>()</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a1">ZRect</a>(float x, float y, float width, float height)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZRect.html#a2">ZRect</a>(const ZRect &amp;rhs)</td><td><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>ZE::ZRect class Reference</title>
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<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZRect Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZRect_8h-source.html">ZE_ZRect.h</a>&gt;</code>
<p>
<a href="classZE_1_1ZRect-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZRect.html">ZRect</a> Rectangle class, used to define a rectangular area or perform operations on the defined area.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a0">ZRect</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor for <a class="el" href="classZE_1_1ZRect.html">ZRect</a>.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a1">ZRect</a> (float x, float y, float width, float height)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor for <a class="el" href="classZE_1_1ZRect.html">ZRect</a> that takes inital values.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a2">ZRect</a> (const ZRect &amp;rhs)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Copy constructor for <a class="el" href="classZE_1_1ZRect.html">ZRect</a>.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const ZRect &amp;&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a3">operator=</a> (const ZRect &amp;rhs)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Overload for = operator with <a class="el" href="classZE_1_1ZRect.html">ZRect</a>.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a4">operator&lt;</a> (const ZRect &amp;rhs) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Overload for &lt; operator with <a class="el" href="classZE_1_1ZRect.html">ZRect</a>, based upon location then size.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a5">Draw</a> (Uint8 red, Uint8 green, Uint8 blue, Uint8 alpha=255) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Draw rectangle. (filled).</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a6">Move</a> (float x, float y)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Changes the location of the rectangle.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a7">MoveRel</a> (float xMove, float yMove)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Changes the location of the rectangle based upon the current location.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a8">Resize</a> (float width, float height)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Resize rectangle.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a9">ResizeRel</a> (float widthChange, float heightChange)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Grows or shrinks current rectangle.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a10">Intersects</a> (const ZRect &amp;rect) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if one <a class="el" href="classZE_1_1ZRect.html">ZRect</a> intersects another.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a11">Contains</a> (float x, float y) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if a rectangle contains a given point.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a12">Contains</a> (const ZRect &amp;rect) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if a rectangle contains a given point.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>ZRect&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a13">Intersection</a> (const ZRect &amp;rect) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Finds intersection of two rectangles.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>SDL_Rect&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a14">SDLrect</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns an SDL_Rect representing the rectangle.</em> <a href="#a14"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a15">X</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns X Location.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a16">Y</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns Y Location.</em> <a href="#a16"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a17">Left</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return position of left side.</em> <a href="#a17"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a18">Right</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return position of right side.</em> <a href="#a18"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a19">Top</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return position of top side.</em> <a href="#a19"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a20">Bottom</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return position of bottom side.</em> <a href="#a20"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a21">Width</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns Width.</em> <a href="#a21"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#a22">Height</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Returns Height.</em> <a href="#a22"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZRect::rX"></a>
float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#n0">rX</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>X Position of top left corner of rectangle.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n1" doxytag="ZE::ZRect::rY"></a>
float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#n1">rY</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Y Position of top left corner of rectangle.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n2" doxytag="ZE::ZRect::rWidth"></a>
float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#n2">rWidth</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Width of Rectangle.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n3" doxytag="ZE::ZRect::rHeight"></a>
float&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html#n3">rHeight</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Height of Rectangle.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZRect::ZRect"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZRect::ZRect </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Default constructor, initializes all values to zero. </td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZRect::ZRect"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZRect::ZRect </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>height</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor for <a class="el" href="classZE_1_1ZRect.html">ZRect</a> that takes inital values for all four members. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>x</em>&nbsp;</td><td>Value for x position. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>Value for y position. </td></tr>
<tr><td valign=top><em>width</em>&nbsp;</td><td>Value for width. </td></tr>
<tr><td valign=top><em>height</em>&nbsp;</td><td>Value for height. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZRect::ZRect"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZRect::ZRect </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZRect &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rhs</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Takes a <a class="el" href="classZE_1_1ZRect.html">ZRect</a> and constructs a new identical rectangle. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rhs</em>&nbsp;</td><td>Rectangle to construct from. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="ZE::ZRect::operator="></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> const ZRect &amp; ZE::ZRect::operator= </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZRect &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rhs</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Copies all values from one <a class="el" href="classZE_1_1ZRect.html">ZRect</a> into another. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rhs</em>&nbsp;</td><td>Rectangle to copy values from. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>New value of the <a class="el" href="classZE_1_1ZRect.html">ZRect</a>. </dd></dl>
</td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZRect::operator<"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZRect::operator&lt; </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZRect &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rhs</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Rectangles are sorted by y value, followed by x value, if they start at the same place, the smaller of the two is deemed less than the other. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rhs</em>&nbsp;</td><td>Rectangle to compare. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>True if this rectangle is smaller than the rhs rectangle, false otherwise. </dd></dl>
</td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZRect::Draw"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZRect::Draw </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>red</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>green</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>blue</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>Uint8&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>alpha</em> = 255</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Draw the <a class="el" href="classZE_1_1ZRect.html">ZRect</a>, this function is mainly provided for testing purposes. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>red</em>&nbsp;</td><td>Red component of color (0-255). </td></tr>
<tr><td valign=top><em>green</em>&nbsp;</td><td>Green component of color (0-255). </td></tr>
<tr><td valign=top><em>blue</em>&nbsp;</td><td>Blue component of color (0-255). </td></tr>
<tr><td valign=top><em>alpha</em>&nbsp;</td><td>Alpha component of color (0-255). </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a6" doxytag="ZE::ZRect::Move"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZRect::Move </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Changes the current x,y position of the rectangle. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>x</em>&nbsp;</td><td>New x position for rectangle. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>New y position for rectangle. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a7" doxytag="ZE::ZRect::MoveRel"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZRect::MoveRel </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>xMove</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>yMove</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Changes the current x,y position of the rectangle relative to the current location. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>xMove</em>&nbsp;</td><td>Offset for new x position from current. </td></tr>
<tr><td valign=top><em>yMove</em>&nbsp;</td><td>Offset for new y position from current. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZRect::Resize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZRect::Resize </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>height</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Changes the current width and height of the rectangle. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>width</em>&nbsp;</td><td>New width for rectangle. </td></tr>
<tr><td valign=top><em>height</em>&nbsp;</td><td>New height for rectangle. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZRect::ResizeRel"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZRect::ResizeRel </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>widthChange</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>heightChange</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Changes the current width and height of the rectangle based upon current values. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>widthChange</em>&nbsp;</td><td>Amount to add or subtract from width. </td></tr>
<tr><td valign=top><em>heightChange</em>&nbsp;</td><td>Amount to add or subtract from height. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZRect::Intersects"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZRect::Intersects </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZRect &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rect</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Checks for overlap and returns boolean value based on if overlap exists. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rect</em>&nbsp;</td><td>Rectangle to check for intersection with. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>True if intersection occured, false otherwise. </dd></dl>
</td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZRect::Contains"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZRect::Contains </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>x</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>float&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>y</em></td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Checks point against boundaries of rectangle and returns result. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>x</em>&nbsp;</td><td>X value of point to check. </td></tr>
<tr><td valign=top><em>y</em>&nbsp;</td><td>Y value of poitn to check. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Boolean variable, true if point is inside rectangle, false otherwise. </dd></dl>
</td>
</tr>
</table>
<a name="a12" doxytag="ZE::ZRect::Contains"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZRect::Contains </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZRect &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rect</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Checks point against boundaries of rectangle and returns result. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rect</em>&nbsp;</td><td>Rectangle to check for point. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>Boolean variable, true if point is inside rectangle, false otherwise. </dd></dl>
</td>
</tr>
</table>
<a name="a13" doxytag="ZE::ZRect::Intersection"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZRect ZE::ZRect::Intersection </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const ZRect &amp;&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>rect</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Checks for intersection, and returns rectangle where the two rectangles intersect. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>rect</em>&nbsp;</td><td>Rectangle to check intersection with. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd><a class="el" href="classZE_1_1ZRect.html">ZRect</a> describing intersection area. </dd></dl>
</td>
</tr>
</table>
<a name="a14" doxytag="ZE::ZRect::SDLrect"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> SDL_Rect ZE::ZRect::SDLrect </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Makes a SDL_Rect representing the rectangle, for use where functions require an SDL_Rect. <dl compact><dt><b>Returns:</b></dt><dd>SDL_Rect representing the <a class="el" href="classZE_1_1ZRect.html">ZRect</a>. </dd></dl>
</td>
</tr>
</table>
<a name="a15" doxytag="ZE::ZRect::X"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::X </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Access private X location member. <dl compact><dt><b>Returns:</b></dt><dd>Value of mX. </dd></dl>
</td>
</tr>
</table>
<a name="a16" doxytag="ZE::ZRect::Y"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Y </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Access private Y location member. <dl compact><dt><b>Returns:</b></dt><dd>Value of mY. </dd></dl>
</td>
</tr>
</table>
<a name="a17" doxytag="ZE::ZRect::Left"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Left </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find X position of left side of rectangle. <dl compact><dt><b>Returns:</b></dt><dd>X position of left side. </dd></dl>
</td>
</tr>
</table>
<a name="a18" doxytag="ZE::ZRect::Right"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Right </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find X position of right side of rectangle. <dl compact><dt><b>Returns:</b></dt><dd>X position of right side. </dd></dl>
</td>
</tr>
</table>
<a name="a19" doxytag="ZE::ZRect::Top"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Top </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find Y position of top side of rectangle. <dl compact><dt><b>Returns:</b></dt><dd>Y position of top side. </dd></dl>
</td>
</tr>
</table>
<a name="a20" doxytag="ZE::ZRect::Bottom"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Bottom </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find Y position of left side of rectangle. <dl compact><dt><b>Returns:</b></dt><dd>Y position of bottom side. </dd></dl>
</td>
</tr>
</table>
<a name="a21" doxytag="ZE::ZRect::Width"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Width </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Access private width member. <dl compact><dt><b>Returns:</b></dt><dd>Value of mWidth. </dd></dl>
</td>
</tr>
</table>
<a name="a22" doxytag="ZE::ZRect::Height"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> float ZE::ZRect::Height </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Access private height member. <dl compact><dt><b>Returns:</b></dt><dd>Value of mHeight. </dd></dl>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZRect_8h-source.html">ZE_ZRect.h</a><li>/src/<a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<title>Member List</title>
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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZSound Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a10">IsLoaded</a>() const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a12">IsPaused</a>() const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a11">IsPlaying</a>() const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#p0">LoopInfinite</a></td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a3">Open</a>(string filename)</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a6">Pause</a>() const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a5">Play</a>(int loopNum=0, int fadeTime=0)</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#n1">rChannelID</a></td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a4">Release</a>()</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#n0">rSound</a></td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a9">SetVolume</a>(int volume)</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a8">Stop</a>(int fadeTime=0) const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a7">Unpause</a>() const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a13">Volume</a>() const</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a0">ZSound</a>()</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a1">ZSound</a>(string filename)</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZSound.html#a2">~ZSound</a>()</td><td><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a></td><td></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE::ZSound class Reference</title>
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</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZSound Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZSound_8h-source.html">ZE_ZSound.h</a>&gt;</code>
<p>
Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<p>
<a href="classZE_1_1ZSound-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZSound.html">ZSound</a> music class, class wraps common features for SDL_Mixer's Mix_Chunk. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a>.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a0">ZSound</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default Constructor.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a1">ZSound</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructor that opens a sound effect file.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a2">~ZSound</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Destructor, frees memory.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a3">Open</a> (string filename)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Opens a sound effect file.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a4">Release</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Release sound effect.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a5">Play</a> (int loopNum=0, int fadeTime=0)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Play currently loaded sound effect.</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a6">Pause</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pause sound.</em> <a href="#a6"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a7">Unpause</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Unpause sound.</em> <a href="#a7"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a8">Stop</a> (int fadeTime=0) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Stop sound.</em> <a href="#a8"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a9">SetVolume</a> (int volume)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Change Volume.</em> <a href="#a9"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a10">IsLoaded</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if file is loaded.</em> <a href="#a10"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a11">IsPlaying</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if sound is Playing.</em> <a href="#a11"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a12">IsPaused</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Check if sound is Paused.</em> <a href="#a12"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#a13">Volume</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Find Current Volume of Sound Channel.</em> <a href="#a13"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="p0" doxytag="ZE::ZSound::LoopInfinite"></a>
const int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#p0">LoopInfinite</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Static Variable For Infinite loop of sound. (Defined as -1).</em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZSound::rSound"></a>
Mix_Chunk *&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#n0">rSound</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pointer to music data.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n1" doxytag="ZE::ZSound::rChannelID"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html#n1">rChannelID</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Channel ID Number from SDL_Mixer.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZSound::ZSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZSound::ZSound </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Default Constructor, does nothing. </td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZSound::ZSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZSound::ZSound </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Constructor simply calls <a class="el" href="classZE_1_1ZSound.html#a3">ZSound::Open()</a> with same filename. (WAV,MOD,MID,OGG) <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>Sound effect to open. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZSound::~ZSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZSound::~ZSound </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Destructor calls <a class="el" href="classZE_1_1ZSound.html#a4">ZSound::Release()</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a3" doxytag="ZE::ZSound::Open"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::Open </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">string&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>filename</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Open a music file to be used. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>filename</em>&nbsp;</td><td>Music to open. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZSound::Release"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::Release </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Release memory held by sample data. </td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZSound::Play"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::Play </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>loopNum</em> = 0, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>int&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>fadeTime</em> = 0</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Play sound effect, looping loopNum times. (use <a class="el" href="classZE_1_1ZSound.html#p0">ZSound::LoopInfinite</a> to loop forever.) If fade is not zero (which it defaults to) music will fade in over specified number of milliseconds. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>loopNum</em>&nbsp;</td><td>Number of times to loop song, defaults to zero. </td></tr>
<tr><td valign=top><em>fadeTime</em>&nbsp;</td><td>Milliseconds to fade to full volume, defaults to zero for no fade. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a6" doxytag="ZE::ZSound::Pause"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::Pause </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Pause currently playing sound. </td>
</tr>
</table>
<a name="a7" doxytag="ZE::ZSound::Unpause"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::Unpause </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Unpause currently playing sound. </td>
</tr>
</table>
<a name="a8" doxytag="ZE::ZSound::Stop"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::Stop </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>fadeTime</em> = 0 </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Stop currently playing sound, if fadeTime is not zero, fade out over specified time. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>fadeTime</em>&nbsp;</td><td>Milliseconds to fade out over, defaults to zero for immediate stop. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a9" doxytag="ZE::ZSound::SetVolume"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZSound::SetVolume </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">int&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>volume</em> </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Change volume of currently playing sample. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>volume</em>&nbsp;</td><td>Volume to change to, can be in a range from 0 to 128. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<a name="a10" doxytag="ZE::ZSound::IsLoaded"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZSound::IsLoaded </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if file is loaded and pointer to data is non-NULL. <dl compact><dt><b>Returns:</b></dt><dd>Loaded or Unloaded state of data. </dd></dl>
</td>
</tr>
</table>
<a name="a11" doxytag="ZE::ZSound::IsPlaying"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZSound::IsPlaying </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if sound is playing, specifically if it is not stopped. (Paused state should be checked for by IsPaused) <dl compact><dt><b>Returns:</b></dt><dd>Playing / Not Playing State of sound. </dd></dl>
</td>
</tr>
</table>
<a name="a12" doxytag="ZE::ZSound::IsPaused"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZSound::IsPaused </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Check if sound is "playing" but currently paused. <dl compact><dt><b>Returns:</b></dt><dd>Paused / Not Paused State of Sound. </dd></dl>
</td>
</tr>
</table>
<a name="a13" doxytag="ZE::ZSound::Volume"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> int ZE::ZSound::Volume </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get current volume of sound channel represented as a value from 0-128. <dl compact><dt><b>Returns:</b></dt><dd>Volume of sound channel, 0-128. </dd></dl>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li>/include/<a class="el" href="ZE__ZSound_8h-source.html">ZE_ZSound.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Member List</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZTimer Member List</h1>This is the complete list of members for <a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#b0">GetParentTime</a>() const</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a4">GetTime</a>() const</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a5">IsPaused</a>() const</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a2">Pause</a>()</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#n0">rEngine</a></td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a1">Reset</a>()</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#n3">rLastPause</a></td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#n0">rPaused</a></td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#n2">rPausedTime</a></td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#n1">rUseZEngine</a></td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td><code> [protected]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a3">Unpause</a>()</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a0">ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZTimer.html#a0">ZTimer</a>(bool useZEngine=true)</td><td><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classZE_1_1ZObject.html#a1">~ZObject</a>()</td><td><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a></td><td><code> [inline, virtual]</code></td></tr>
</table><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>ZE::ZTimer class Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE::ZTimer Class Reference</h1><code>#include &lt;<a class="el" href="ZE__ZTimer_8h-source.html">ZE_ZTimer.h</a>&gt;</code>
<p>
Inherits <a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>.
<p>
<a href="classZE_1_1ZTimer-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classZE_1_1ZTimer.html">ZTimer</a> timing class, class wraps common features of SDL timer. Inherited from <a class="el" href="classZE_1_1ZObject.html">ZObject</a> and tied to <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> main timer.
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#a0">ZTimer</a> (bool useZEngine=true)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Constructs a new Timer.</em> <a href="#a0"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#a1">Reset</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Reset Timer.</em> <a href="#a1"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#a2">Pause</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Pause Timer.</em> <a href="#a2"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#a3">Unpause</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Unpause Timer.</em> <a href="#a3"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>Uint32&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#a4">GetTime</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get Time of Timer.</em> <a href="#a4"></a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#a5">IsPaused</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get paused state.</em> <a href="#a5"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>Uint32&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#b0">GetParentTime</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Get time from parent timer.</em> <a href="#b0"></a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="n0" doxytag="ZE::ZTimer::rPaused"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#n0">rPaused</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Paused / Unpaused state of Timer.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n1" doxytag="ZE::ZTimer::rUseZEngine"></a>
bool&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#n1">rUseZEngine</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Using <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> timer or SDL global timer.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n2" doxytag="ZE::ZTimer::rPausedTime"></a>
Uint32&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#n2">rPausedTime</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Total time this timer has been paused.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="n3" doxytag="ZE::ZTimer::rLastPause"></a>
Uint32&nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html#n3">rLastPause</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Time this Timer was paused.</em></font><br><br></td></tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="a0" doxytag="ZE::ZTimer::ZTimer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> ZE::ZTimer::ZTimer </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">bool&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; <em>useZEngine</em> = true </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Sets TimePaused to current <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> time if useZEngine is true, otherwise uses SDL timer. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>useZEngine</em>&nbsp;</td><td>Tells if timer should use <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> or SDL. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="b0" doxytag="ZE::ZTimer::GetParentTime"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> Uint32 ZE::ZTimer::GetParentTime </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const<code> [protected]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Protected method to get time from whichever timer is parent. <dl compact><dt><b>Returns:</b></dt><dd>Time on parent timer. </dd></dl>
</td>
</tr>
</table>
<a name="a1" doxytag="ZE::ZTimer::Reset"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZTimer::Reset </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set Timer back to Zero, will also unpause timer if it was paused. </td>
</tr>
</table>
<a name="a2" doxytag="ZE::ZTimer::Pause"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZTimer::Pause </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Pause the timer if it is unpaused. </td>
</tr>
</table>
<a name="a3" doxytag="ZE::ZTimer::Unpause"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void ZE::ZTimer::Unpause </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Unpause the timer if it is paused. </td>
</tr>
</table>
<a name="a4" doxytag="ZE::ZTimer::GetTime"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> Uint32 ZE::ZTimer::GetTime </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Get current time accounting for time paused. <dl compact><dt><b>Returns:</b></dt><dd>Current Timer Time. </dd></dl>
</td>
</tr>
</table>
<a name="a5" doxytag="ZE::ZTimer::IsPaused"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> bool ZE::ZTimer::IsPaused </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="mdname1" valign="top" nowrap>&nbsp; </td>
<td class="md" valign="top">)&nbsp;</td>
<td class="md" nowrap> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Find out paused state of timer. <dl compact><dt><b>Returns:</b></dt><dd>Paused state for timer. </dd></dl>
</td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li>/include/<a class="el" href="ZE__ZTimer_8h-source.html">ZE_ZTimer.h</a><li>/src/<a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>File Index</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZEngine File List</h1>Here is a list of all documented files with brief descriptions:<table>
<tr><td class="indexkey">/include/<a class="el" href="ZE__Defines_8h.html">ZE_Defines.h</a> <a href="ZE__Defines_8h-source.html">[code]</a></td><td class="indexvalue">Define file for ZEngine</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__Includes_8h.html">ZE_Includes.h</a> <a href="ZE__Includes_8h-source.html">[code]</a></td><td class="indexvalue">Include file for SDL and C++ Includes that many ZEngine files need</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__Utility_8h.html">ZE_Utility.h</a> <a href="ZE__Utility_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZEngine Utilities</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZConfigFile_8h.html">ZE_ZConfigFile.h</a> <a href="ZE__ZConfigFile_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZConfigFile</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZEngine_8h.html">ZE_ZEngine.h</a> <a href="ZE__ZEngine_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for core ZEngine class</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZError_8h.html">ZE_ZError.h</a> <a href="ZE__ZError_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZError</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZFont_8h.html">ZE_ZFont.h</a> <a href="ZE__ZFont_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZFont</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZImage_8h.html">ZE_ZImage.h</a> <a href="ZE__ZImage_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZImage</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZMusic_8h.html">ZE_ZMusic.h</a> <a href="ZE__ZMusic_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZMusic</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZObject_8h.html">ZE_ZObject.h</a> <a href="ZE__ZObject_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZObject Base Class</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZRect_8h.html">ZE_ZRect.h</a> <a href="ZE__ZRect_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZRect</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZSound_8h.html">ZE_ZSound.h</a> <a href="ZE__ZSound_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZSound</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZE__ZTimer_8h.html">ZE_ZTimer.h</a> <a href="ZE__ZTimer_8h-source.html">[code]</a></td><td class="indexvalue">Definition file for ZTimer</td></tr>
<tr><td class="indexkey">/include/<a class="el" href="ZEngine_8h.html">ZEngine.h</a> <a href="ZEngine_8h-source.html">[code]</a></td><td class="indexvalue">Header file for ZEngine</td></tr>
<tr><td class="indexkey">/include/external/<b>physfsrwops.h</b> <a href="physfsrwops_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey">/include/external/<b>SDLGL_Util.h</b> <a href="SDLGL__Util_8h-source.html">[code]</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__Utility_8cpp.html">ZE_Utility.cpp</a></td><td class="indexvalue">Source file for ZEngine utility functions</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZConfigFile_8cpp.html">ZE_ZConfigFile.cpp</a></td><td class="indexvalue">Source file for ZConfigFile</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZEngine_8cpp.html">ZE_ZEngine.cpp</a></td><td class="indexvalue">Central source file for ZEngine</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZError_8cpp.html">ZE_ZError.cpp</a></td><td class="indexvalue">Source file for ZError</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZFont_8cpp.html">ZE_ZFont.cpp</a></td><td class="indexvalue">Source file for ZFont</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZImage_8cpp.html">ZE_ZImage.cpp</a></td><td class="indexvalue">Source file for ZImage</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZMusic_8cpp.html">ZE_ZMusic.cpp</a></td><td class="indexvalue">Source file for ZMusic</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZRect_8cpp.html">ZE_ZRect.cpp</a></td><td class="indexvalue">Source file for ZRect</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZSound_8cpp.html">ZE_ZSound.cpp</a></td><td class="indexvalue">Source file for ZSound</td></tr>
<tr><td class="indexkey">/src/<a class="el" href="ZE__ZTimer_8cpp.html">ZE_ZTimer.cpp</a></td><td class="indexvalue">Source file for ZTimer</td></tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
</body>
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View File

@ -1,287 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Compound Member Index</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZEngine Compound Members</h1><center>
<a href="#index_a">a</a>&nbsp;|&nbsp;<a href="#index_b">b</a>&nbsp;|&nbsp;<a href="#index_c">c</a>&nbsp;|&nbsp;<a href="#index_d">d</a>&nbsp;|&nbsp;<a href="#index_e">e</a>&nbsp;|&nbsp;<a href="#index_f">f</a>&nbsp;|&nbsp;<a href="#index_g">g</a>&nbsp;|&nbsp;<a href="#index_h">h</a>&nbsp;|&nbsp;<a href="#index_i">i</a>&nbsp;|&nbsp;<a href="#index_k">k</a>&nbsp;|&nbsp;<a href="#index_l">l</a>&nbsp;|&nbsp;<a href="#index_m">m</a>&nbsp;|&nbsp;<a href="#index_o">o</a>&nbsp;|&nbsp;<a href="#index_p">p</a>&nbsp;|&nbsp;<a href="#index_q">q</a>&nbsp;|&nbsp;<a href="#index_r">r</a>&nbsp;|&nbsp;<a href="#index_s">s</a>&nbsp;|&nbsp;<a href="#index_t">t</a>&nbsp;|&nbsp;<a href="#index_u">u</a>&nbsp;|&nbsp;<a href="#index_v">v</a>&nbsp;|&nbsp;<a href="#index_w">w</a>&nbsp;|&nbsp;<a href="#index_x">x</a>&nbsp;|&nbsp;<a href="#index_y">y</a>&nbsp;|&nbsp;<a href="#index_z">z</a>&nbsp;|&nbsp;<a href="#index_~">~</a></center>
<p>
Here is a list of all documented class members with links to the class documentation for each member:<h3><a name="index_a">- a -</a>
</h3><ul>
<li>Attach()
: <a class="el" href="classZE_1_1ZImage.html#a8">ZE::ZImage</a></ul>
<h3><a name="index_b">- b -</a>
</h3><ul>
<li>Bind()
: <a class="el" href="classZE_1_1ZImage.html#a15">ZE::ZImage</a><li>Bottom()
: <a class="el" href="classZE_1_1ZRect.html#a20">ZE::ZRect</a><li>BPP()
: <a class="el" href="classZE_1_1ZEngine.html#a44">ZE::ZEngine</a></ul>
<h3><a name="index_c">- c -</a>
</h3><ul>
<li>CheckEvents()
: <a class="el" href="classZE_1_1ZEngine.html#a32">ZE::ZEngine</a><li>CleanString()
: <a class="el" href="classZE_1_1ZConfigFile.html#c0">ZE::ZConfigFile</a><li>Clear()
: <a class="el" href="classZE_1_1ZEngine.html#a6">ZE::ZEngine</a><li>Close()
: <a class="el" href="classZE_1_1ZConfigFile.html#a11">ZE::ZConfigFile</a><li>CloseDisplay()
: <a class="el" href="classZE_1_1ZEngine.html#a3">ZE::ZEngine</a><li>Code()
: <a class="el" href="classZE_1_1ZError.html#a2">ZE::ZError</a><li>Contains()
: <a class="el" href="classZE_1_1ZRect.html#a12">ZE::ZRect</a><li>Create()
: <a class="el" href="classZE_1_1ZError.html#a1">ZE::ZError</a><li>CreateDisplay()
: <a class="el" href="classZE_1_1ZEngine.html#a2">ZE::ZEngine</a></ul>
<h3><a name="index_d">- d -</a>
</h3><ul>
<li>Delay()
: <a class="el" href="classZE_1_1ZEngine.html#a8">ZE::ZEngine</a><li>Display()
: <a class="el" href="classZE_1_1ZEngine.html#a4">ZE::ZEngine</a><li>Draw()
: <a class="el" href="classZE_1_1ZRect.html#a5">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a16">ZE::ZImage</a><li>DrawRotated()
: <a class="el" href="classZE_1_1ZImage.html#a17">ZE::ZImage</a><li>DrawShadedText()
: <a class="el" href="classZE_1_1ZFont.html#a6">ZE::ZFont</a><li>DrawText()
: <a class="el" href="classZE_1_1ZFont.html#a5">ZE::ZFont</a></ul>
<h3><a name="index_e">- e -</a>
</h3><ul>
<li>Exists()
: <a class="el" href="classZE_1_1ZConfigFile.html#c2">ZE::ZConfigFile</a></ul>
<h3><a name="index_f">- f -</a>
</h3><ul>
<li>Flip()
: <a class="el" href="classZE_1_1ZImage.html#a12">ZE::ZImage</a><li>Flush()
: <a class="el" href="classZE_1_1ZConfigFile.html#a10">ZE::ZConfigFile</a><li>FlushErrors()
: <a class="el" href="classZE_1_1ZEngine.html#a37">ZE::ZEngine</a></ul>
<h3><a name="index_g">- g -</a>
</h3><ul>
<li>GetBool()
: <a class="el" href="classZE_1_1ZConfigFile.html#a5">ZE::ZConfigFile</a><li>GetDesiredFramerate()
: <a class="el" href="classZE_1_1ZEngine.html#a15">ZE::ZEngine</a><li>GetFramerate()
: <a class="el" href="classZE_1_1ZEngine.html#a13">ZE::ZEngine</a><li>GetFrameTime()
: <a class="el" href="classZE_1_1ZEngine.html#a12">ZE::ZEngine</a><li>GetInstance()
: <a class="el" href="classZE_1_1ZEngine.html#d0">ZE::ZEngine</a><li>GetInt()
: <a class="el" href="classZE_1_1ZConfigFile.html#a4">ZE::ZConfigFile</a><li>GetLastError()
: <a class="el" href="classZE_1_1ZEngine.html#a35">ZE::ZEngine</a><li>GetParentTime()
: <a class="el" href="classZE_1_1ZTimer.html#b0">ZE::ZTimer</a><li>GetString()
: <a class="el" href="classZE_1_1ZConfigFile.html#a6">ZE::ZConfigFile</a><li>GetTime()
: <a class="el" href="classZE_1_1ZTimer.html#a4">ZE::ZTimer</a>, <a class="el" href="classZE_1_1ZEngine.html#a9">ZE::ZEngine</a><li>GetVariable()
: <a class="el" href="classZE_1_1ZConfigFile.html#c4">ZE::ZConfigFile</a><li>GetVersion()
: <a class="el" href="classZE_1_1ZEngine.html#d2">ZE::ZEngine</a></ul>
<h3><a name="index_h">- h -</a>
</h3><ul>
<li>Height()
: <a class="el" href="classZE_1_1ZRect.html#a22">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a21">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a15">ZE::ZFont</a>, <a class="el" href="classZE_1_1ZEngine.html#a43">ZE::ZEngine</a><li>HideCursor()
: <a class="el" href="classZE_1_1ZEngine.html#a25">ZE::ZEngine</a></ul>
<h3><a name="index_i">- i -</a>
</h3><ul>
<li>ImagesNeedReload()
: <a class="el" href="classZE_1_1ZEngine.html#a21">ZE::ZEngine</a><li>Intersection()
: <a class="el" href="classZE_1_1ZRect.html#a13">ZE::ZRect</a><li>Intersects()
: <a class="el" href="classZE_1_1ZRect.html#a10">ZE::ZRect</a><li>IsActive()
: <a class="el" href="classZE_1_1ZEngine.html#a17">ZE::ZEngine</a><li>IsBold()
: <a class="el" href="classZE_1_1ZFont.html#a12">ZE::ZFont</a><li>IsFullscreen()
: <a class="el" href="classZE_1_1ZEngine.html#a45">ZE::ZEngine</a><li>IsItalic()
: <a class="el" href="classZE_1_1ZFont.html#a13">ZE::ZFont</a><li>IsLoaded()
: <a class="el" href="classZE_1_1ZSound.html#a10">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a11">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a18">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a11">ZE::ZFont</a><li>IsPaused()
: <a class="el" href="classZE_1_1ZTimer.html#a5">ZE::ZTimer</a>, <a class="el" href="classZE_1_1ZSound.html#a12">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a13">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZEngine.html#a16">ZE::ZEngine</a><li>IsPlaying()
: <a class="el" href="classZE_1_1ZSound.html#a11">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a12">ZE::ZMusic</a><li>IsUnderlined()
: <a class="el" href="classZE_1_1ZFont.html#a14">ZE::ZFont</a></ul>
<h3><a name="index_k">- k -</a>
</h3><ul>
<li>KeyIsPressed()
: <a class="el" href="classZE_1_1ZEngine.html#a23">ZE::ZEngine</a><li>KeyPress()
: <a class="el" href="classZE_1_1ZEngine.html#a24">ZE::ZEngine</a></ul>
<h3><a name="index_l">- l -</a>
</h3><ul>
<li>LButtonPressed()
: <a class="el" href="classZE_1_1ZEngine.html#a29">ZE::ZEngine</a><li>Left()
: <a class="el" href="classZE_1_1ZRect.html#a17">ZE::ZRect</a><li>LineSkip()
: <a class="el" href="classZE_1_1ZFont.html#a16">ZE::ZFont</a><li>LoadFont()
: <a class="el" href="classZE_1_1ZEngine.html#a41">ZE::ZEngine</a><li>LoadImage()
: <a class="el" href="classZE_1_1ZEngine.html#a38">ZE::ZEngine</a><li>LoadMusic()
: <a class="el" href="classZE_1_1ZEngine.html#a40">ZE::ZEngine</a><li>LoadSound()
: <a class="el" href="classZE_1_1ZEngine.html#a39">ZE::ZEngine</a><li>LogError()
: <a class="el" href="classZE_1_1ZEngine.html#c1">ZE::ZEngine</a><li>LogString()
: <a class="el" href="classZE_1_1ZError.html#a3">ZE::ZError</a><li>LoopInfinite
: <a class="el" href="classZE_1_1ZSound.html#p0">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#p0">ZE::ZMusic</a></ul>
<h3><a name="index_m">- m -</a>
</h3><ul>
<li>mActive
: <a class="el" href="classZE_1_1ZEngine.html#o16">ZE::ZEngine</a><li>mBPP
: <a class="el" href="classZE_1_1ZEngine.html#o2">ZE::ZEngine</a><li>mCurError
: <a class="el" href="classZE_1_1ZEngine.html#o24">ZE::ZEngine</a><li>mDesiredFramerate
: <a class="el" href="classZE_1_1ZEngine.html#o9">ZE::ZEngine</a><li>mErrlog
: <a class="el" href="classZE_1_1ZEngine.html#o26">ZE::ZEngine</a><li>mErrorQueue
: <a class="el" href="classZE_1_1ZEngine.html#o23">ZE::ZEngine</a><li>mFileLayout
: <a class="el" href="classZE_1_1ZConfigFile.html#o0">ZE::ZConfigFile</a><li>mFilename
: <a class="el" href="classZE_1_1ZConfigFile.html#o1">ZE::ZConfigFile</a><li>mFullscreen
: <a class="el" href="classZE_1_1ZEngine.html#o3">ZE::ZEngine</a><li>mHeight
: <a class="el" href="classZE_1_1ZEngine.html#o1">ZE::ZEngine</a><li>mKeyIsPressed
: <a class="el" href="classZE_1_1ZEngine.html#o18">ZE::ZEngine</a><li>mKeyPress
: <a class="el" href="classZE_1_1ZEngine.html#o19">ZE::ZEngine</a><li>mLastPause
: <a class="el" href="classZE_1_1ZEngine.html#o11">ZE::ZEngine</a><li>mLastTime
: <a class="el" href="classZE_1_1ZEngine.html#o13">ZE::ZEngine</a><li>mLogAllErrors
: <a class="el" href="classZE_1_1ZEngine.html#o25">ZE::ZEngine</a><li>mMouseB
: <a class="el" href="classZE_1_1ZEngine.html#o22">ZE::ZEngine</a><li>mMouseX
: <a class="el" href="classZE_1_1ZEngine.html#o20">ZE::ZEngine</a><li>mMouseY
: <a class="el" href="classZE_1_1ZEngine.html#o21">ZE::ZEngine</a><li>mNeedReload
: <a class="el" href="classZE_1_1ZEngine.html#o15">ZE::ZEngine</a><li>mNextUpdate
: <a class="el" href="classZE_1_1ZEngine.html#o10">ZE::ZEngine</a><li>MouseInRect()
: <a class="el" href="classZE_1_1ZEngine.html#a31">ZE::ZEngine</a><li>MouseX()
: <a class="el" href="classZE_1_1ZEngine.html#a27">ZE::ZEngine</a><li>MouseY()
: <a class="el" href="classZE_1_1ZEngine.html#a28">ZE::ZEngine</a><li>Move()
: <a class="el" href="classZE_1_1ZRect.html#a6">ZE::ZRect</a><li>MoveRel()
: <a class="el" href="classZE_1_1ZRect.html#a7">ZE::ZRect</a><li>mPaused
: <a class="el" href="classZE_1_1ZEngine.html#o7">ZE::ZEngine</a><li>mPausedTime
: <a class="el" href="classZE_1_1ZEngine.html#o12">ZE::ZEngine</a><li>mQuit
: <a class="el" href="classZE_1_1ZEngine.html#o17">ZE::ZEngine</a><li>mRate
: <a class="el" href="classZE_1_1ZEngine.html#o4">ZE::ZEngine</a><li>mScreen
: <a class="el" href="classZE_1_1ZEngine.html#o6">ZE::ZEngine</a><li>mSecPerFrame
: <a class="el" href="classZE_1_1ZEngine.html#o14">ZE::ZEngine</a><li>mStereo
: <a class="el" href="classZE_1_1ZEngine.html#o5">ZE::ZEngine</a><li>mUnpauseOnActive
: <a class="el" href="classZE_1_1ZEngine.html#o8">ZE::ZEngine</a><li>mWidth
: <a class="el" href="classZE_1_1ZEngine.html#o0">ZE::ZEngine</a></ul>
<h3><a name="index_o">- o -</a>
</h3><ul>
<li>Open()
: <a class="el" href="classZE_1_1ZSound.html#a3">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a3">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a6">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a3">ZE::ZFont</a><li>OpenFromImage()
: <a class="el" href="classZE_1_1ZImage.html#a7">ZE::ZImage</a><li>operator&lt;()
: <a class="el" href="classZE_1_1ZRect.html#a4">ZE::ZRect</a><li>operator=()
: <a class="el" href="classZE_1_1ZRect.html#a3">ZE::ZRect</a></ul>
<h3><a name="index_p">- p -</a>
</h3><ul>
<li>Pause()
: <a class="el" href="classZE_1_1ZTimer.html#a2">ZE::ZTimer</a>, <a class="el" href="classZE_1_1ZSound.html#a6">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a6">ZE::ZMusic</a><li>PauseTimer()
: <a class="el" href="classZE_1_1ZEngine.html#a10">ZE::ZEngine</a><li>Play()
: <a class="el" href="classZE_1_1ZSound.html#a5">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a5">ZE::ZMusic</a><li>Process()
: <a class="el" href="classZE_1_1ZConfigFile.html#a3">ZE::ZConfigFile</a></ul>
<h3><a name="index_q">- q -</a>
</h3><ul>
<li>QuitRequested()
: <a class="el" href="classZE_1_1ZEngine.html#a19">ZE::ZEngine</a></ul>
<h3><a name="index_r">- r -</a>
</h3><ul>
<li>rBGColor
: <a class="el" href="classZE_1_1ZFont.html#n3">ZE::ZFont</a><li>RButtonPressed()
: <a class="el" href="classZE_1_1ZEngine.html#a30">ZE::ZEngine</a><li>rChannelID
: <a class="el" href="classZE_1_1ZSound.html#n1">ZE::ZSound</a><li>rCode
: <a class="el" href="classZE_1_1ZError.html#n0">ZE::ZError</a><li>rColor
: <a class="el" href="classZE_1_1ZFont.html#n2">ZE::ZFont</a><li>rDescription
: <a class="el" href="classZE_1_1ZError.html#n1">ZE::ZError</a><li>Release()
: <a class="el" href="classZE_1_1ZSound.html#a4">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a4">ZE::ZMusic</a>, <a class="el" href="classZE_1_1ZImage.html#a10">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a4">ZE::ZFont</a><li>ReleaseInstance()
: <a class="el" href="classZE_1_1ZEngine.html#d1">ZE::ZEngine</a><li>Reload()
: <a class="el" href="classZE_1_1ZImage.html#a9">ZE::ZImage</a><li>rEngine
: <a class="el" href="classZE_1_1ZObject.html#n0">ZE::ZObject</a><li>ReportError()
: <a class="el" href="classZE_1_1ZEngine.html#a34">ZE::ZEngine</a><li>RequestQuit()
: <a class="el" href="classZE_1_1ZEngine.html#a18">ZE::ZEngine</a><li>Reset()
: <a class="el" href="classZE_1_1ZTimer.html#a1">ZE::ZTimer</a><li>Resize()
: <a class="el" href="classZE_1_1ZRect.html#a8">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a14">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZFont.html#a10">ZE::ZFont</a><li>ResizeRel()
: <a class="el" href="classZE_1_1ZRect.html#a9">ZE::ZRect</a><li>Rewind()
: <a class="el" href="classZE_1_1ZMusic.html#a8">ZE::ZMusic</a><li>rFilename
: <a class="el" href="classZE_1_1ZFont.html#n1">ZE::ZFont</a>, <a class="el" href="classZE_1_1ZError.html#n2">ZE::ZError</a><li>rFont
: <a class="el" href="classZE_1_1ZFont.html#n0">ZE::ZFont</a><li>rHeight
: <a class="el" href="classZE_1_1ZRect.html#n3">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#n7">ZE::ZImage</a><li>Right()
: <a class="el" href="classZE_1_1ZRect.html#a18">ZE::ZRect</a><li>rImage
: <a class="el" href="classZE_1_1ZImage.html#n4">ZE::ZImage</a><li>rLastPause
: <a class="el" href="classZE_1_1ZTimer.html#n3">ZE::ZTimer</a><li>rLine
: <a class="el" href="classZE_1_1ZError.html#n3">ZE::ZError</a><li>rMusic
: <a class="el" href="classZE_1_1ZMusic.html#n0">ZE::ZMusic</a><li>rPaused
: <a class="el" href="classZE_1_1ZTimer.html#n0">ZE::ZTimer</a><li>rPausedTime
: <a class="el" href="classZE_1_1ZTimer.html#n2">ZE::ZTimer</a><li>rSound
: <a class="el" href="classZE_1_1ZSound.html#n0">ZE::ZSound</a><li>rTexID
: <a class="el" href="classZE_1_1ZImage.html#n5">ZE::ZImage</a><li>rTexMaxX
: <a class="el" href="classZE_1_1ZImage.html#n2">ZE::ZImage</a><li>rTexMaxY
: <a class="el" href="classZE_1_1ZImage.html#n3">ZE::ZImage</a><li>rTexMinX
: <a class="el" href="classZE_1_1ZImage.html#n0">ZE::ZImage</a><li>rTexMinY
: <a class="el" href="classZE_1_1ZImage.html#n1">ZE::ZImage</a><li>rUseZEngine
: <a class="el" href="classZE_1_1ZTimer.html#n1">ZE::ZTimer</a><li>rWidth
: <a class="el" href="classZE_1_1ZRect.html#n2">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#n6">ZE::ZImage</a><li>rX
: <a class="el" href="classZE_1_1ZRect.html#n0">ZE::ZRect</a><li>rY
: <a class="el" href="classZE_1_1ZRect.html#n1">ZE::ZRect</a></ul>
<h3><a name="index_s">- s -</a>
</h3><ul>
<li>SDLrect()
: <a class="el" href="classZE_1_1ZRect.html#a14">ZE::ZRect</a><li>section
: <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m0">ZE::ZConfigFile::ZCF_Section</a><li>sErrorDesc
: <a class="el" href="classZE_1_1ZError.html#q0">ZE::ZError</a><li>SetBGColor()
: <a class="el" href="classZE_1_1ZFont.html#a8">ZE::ZFont</a><li>SetBool()
: <a class="el" href="classZE_1_1ZConfigFile.html#a8">ZE::ZConfigFile</a><li>SetColor()
: <a class="el" href="classZE_1_1ZFont.html#a7">ZE::ZFont</a><li>SetColorKey()
: <a class="el" href="classZE_1_1ZImage.html#a11">ZE::ZImage</a><li>SetDesiredFramerate()
: <a class="el" href="classZE_1_1ZEngine.html#a14">ZE::ZEngine</a><li>SetErrorLog()
: <a class="el" href="classZE_1_1ZEngine.html#a33">ZE::ZEngine</a><li>SetGL2D()
: <a class="el" href="classZE_1_1ZEngine.html#a7">ZE::ZEngine</a><li>SetInt()
: <a class="el" href="classZE_1_1ZConfigFile.html#a7">ZE::ZConfigFile</a><li>SetKeyRepeatRate()
: <a class="el" href="classZE_1_1ZEngine.html#a22">ZE::ZEngine</a><li>SetReloadNeed()
: <a class="el" href="classZE_1_1ZEngine.html#a20">ZE::ZEngine</a><li>SetString()
: <a class="el" href="classZE_1_1ZConfigFile.html#a9">ZE::ZConfigFile</a><li>SetStyle()
: <a class="el" href="classZE_1_1ZFont.html#a9">ZE::ZFont</a><li>SetupDisplay()
: <a class="el" href="classZE_1_1ZEngine.html#a0">ZE::ZEngine</a><li>SetupSound()
: <a class="el" href="classZE_1_1ZEngine.html#a1">ZE::ZEngine</a><li>SetVariable()
: <a class="el" href="classZE_1_1ZConfigFile.html#c3">ZE::ZConfigFile</a><li>SetVolume()
: <a class="el" href="classZE_1_1ZSound.html#a9">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a10">ZE::ZMusic</a><li>ShowCursor()
: <a class="el" href="classZE_1_1ZEngine.html#a26">ZE::ZEngine</a><li>sInstance
: <a class="el" href="classZE_1_1ZEngine.html#r0">ZE::ZEngine</a><li>Stop()
: <a class="el" href="classZE_1_1ZSound.html#a8">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a9">ZE::ZMusic</a><li>Stretch()
: <a class="el" href="classZE_1_1ZImage.html#a13">ZE::ZImage</a><li>StringHeight()
: <a class="el" href="classZE_1_1ZFont.html#a18">ZE::ZFont</a><li>StringWidth()
: <a class="el" href="classZE_1_1ZFont.html#a17">ZE::ZFont</a><li>Surface()
: <a class="el" href="classZE_1_1ZImage.html#a19">ZE::ZImage</a></ul>
<h3><a name="index_t">- t -</a>
</h3><ul>
<li>Top()
: <a class="el" href="classZE_1_1ZRect.html#a19">ZE::ZRect</a></ul>
<h3><a name="index_u">- u -</a>
</h3><ul>
<li>Unpause()
: <a class="el" href="classZE_1_1ZTimer.html#a3">ZE::ZTimer</a>, <a class="el" href="classZE_1_1ZSound.html#a7">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a7">ZE::ZMusic</a><li>UnpauseTimer()
: <a class="el" href="classZE_1_1ZEngine.html#a11">ZE::ZEngine</a><li>Update()
: <a class="el" href="classZE_1_1ZEngine.html#a5">ZE::ZEngine</a></ul>
<h3><a name="index_v">- v -</a>
</h3><ul>
<li>val
: <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m1">ZE::ZConfigFile::ZCF_Variable</a><li>var
: <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#m0">ZE::ZConfigFile::ZCF_Variable</a><li>varList
: <a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#m1">ZE::ZConfigFile::ZCF_Section</a><li>Volume()
: <a class="el" href="classZE_1_1ZSound.html#a13">ZE::ZSound</a>, <a class="el" href="classZE_1_1ZMusic.html#a14">ZE::ZMusic</a></ul>
<h3><a name="index_w">- w -</a>
</h3><ul>
<li>Width()
: <a class="el" href="classZE_1_1ZRect.html#a21">ZE::ZRect</a>, <a class="el" href="classZE_1_1ZImage.html#a20">ZE::ZImage</a>, <a class="el" href="classZE_1_1ZEngine.html#a42">ZE::ZEngine</a><li>WriteLog()
: <a class="el" href="classZE_1_1ZEngine.html#a36">ZE::ZEngine</a></ul>
<h3><a name="index_x">- x -</a>
</h3><ul>
<li>X()
: <a class="el" href="classZE_1_1ZRect.html#a15">ZE::ZRect</a></ul>
<h3><a name="index_y">- y -</a>
</h3><ul>
<li>Y()
: <a class="el" href="classZE_1_1ZRect.html#a16">ZE::ZRect</a></ul>
<h3><a name="index_z">- z -</a>
</h3><ul>
<li>ZConfigFile()
: <a class="el" href="classZE_1_1ZConfigFile.html#a1">ZE::ZConfigFile</a><li>ZEngine()
: <a class="el" href="classZE_1_1ZEngine.html#c0">ZE::ZEngine</a><li>ZError()
: <a class="el" href="classZE_1_1ZError.html#a0">ZE::ZError</a><li>ZFont()
: <a class="el" href="classZE_1_1ZFont.html#a1">ZE::ZFont</a><li>ZImage()
: <a class="el" href="classZE_1_1ZImage.html#a4">ZE::ZImage</a><li>ZImage::ZImage()
: <a class="el" href="classZE_1_1ZImage.html#a1">ZE::ZImage</a><li>ZMusic()
: <a class="el" href="classZE_1_1ZMusic.html#a1">ZE::ZMusic</a><li>ZObject()
: <a class="el" href="classZE_1_1ZObject.html#a0">ZE::ZObject</a><li>ZRect()
: <a class="el" href="classZE_1_1ZRect.html#a2">ZE::ZRect</a><li>ZSound()
: <a class="el" href="classZE_1_1ZSound.html#a1">ZE::ZSound</a><li>ZTimer()
: <a class="el" href="classZE_1_1ZTimer.html#a0">ZE::ZTimer</a></ul>
<h3><a name="index_~">- ~ -</a>
</h3><ul>
<li>~ZConfigFile()
: <a class="el" href="classZE_1_1ZConfigFile.html#a2">ZE::ZConfigFile</a><li>~ZFont()
: <a class="el" href="classZE_1_1ZFont.html#a2">ZE::ZFont</a><li>~ZImage()
: <a class="el" href="classZE_1_1ZImage.html#a5">ZE::ZImage</a><li>~ZMusic()
: <a class="el" href="classZE_1_1ZMusic.html#a2">ZE::ZMusic</a><li>~ZObject()
: <a class="el" href="classZE_1_1ZObject.html#a1">ZE::ZObject</a><li>~ZSound()
: <a class="el" href="classZE_1_1ZSound.html#a2">ZE::ZSound</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border=0
width=110 height=53></a>1.3-rc2 </small></address>
</body>
</html>

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<title>File Member Index</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZEngine File Members</h1><center>
<a href="#index_f">f</a>&nbsp;|&nbsp;<a href="#index_u">u</a>&nbsp;|&nbsp;<a href="#index_v">v</a></center>
<p>
Here is a list of all documented file members with links to the documentation:<h3><a name="index_f">- f -</a>
</h3><ul>
<li>FreeFont
: <a class="el" href="ZE__Utility_8h.html#a3">ZE_Utility.h</a><li>FreeImage
: <a class="el" href="ZE__Utility_8h.html#a0">ZE_Utility.h</a><li>FreeMusic
: <a class="el" href="ZE__Utility_8h.html#a2">ZE_Utility.h</a><li>FreeSound
: <a class="el" href="ZE__Utility_8h.html#a1">ZE_Utility.h</a></ul>
<h3><a name="index_u">- u -</a>
</h3><ul>
<li>USE_OPENGL
: <a class="el" href="ZE__Defines_8h.html#a0">ZE_Defines.h</a><li>USE_SDL_IMAGE
: <a class="el" href="ZE__Defines_8h.html#a2">ZE_Defines.h</a><li>USE_SDL_MIXER
: <a class="el" href="ZE__Defines_8h.html#a3">ZE_Defines.h</a><li>USE_SDL_TTF
: <a class="el" href="ZE__Defines_8h.html#a1">ZE_Defines.h</a></ul>
<h3><a name="index_v">- v -</a>
</h3><ul>
<li>VERSION
: <a class="el" href="ZE__Defines_8h.html#a4">ZE_Defines.h</a></ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>ZEngine Class Hierarchy</h1>This inheritance list is sorted roughly, but not completely, alphabetically:<ul>
<li><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZE::ZConfigFile::ZCF_Section</a>
<li><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZE::ZConfigFile::ZCF_Variable</a>
<li><a class="el" href="classZE_1_1ZEngine.html">ZE::ZEngine</a>
<li><a class="el" href="classZE_1_1ZError.html">ZE::ZError</a>
<li><a class="el" href="classZE_1_1ZObject.html">ZE::ZObject</a>
<ul>
<li><a class="el" href="classZE_1_1ZConfigFile.html">ZE::ZConfigFile</a>
<li><a class="el" href="classZE_1_1ZFont.html">ZE::ZFont</a>
<li><a class="el" href="classZE_1_1ZImage.html">ZE::ZImage</a>
<li><a class="el" href="classZE_1_1ZMusic.html">ZE::ZMusic</a>
<li><a class="el" href="classZE_1_1ZSound.html">ZE::ZSound</a>
<li><a class="el" href="classZE_1_1ZTimer.html">ZE::ZTimer</a>
</ul>
<li><a class="el" href="classZE_1_1ZRect.html">ZE::ZRect</a>
</ul>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<hr><h1>ZEngine Documentation</h1>
<p>
<h3 align="center">0.8.2</h3><dl compact><dt><b>Author:</b></dt><dd>James Turk </dd></dl>
<dl compact><dt><b>Version:</b></dt><dd>0.8.2 </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>January 18, 2003</dd></dl>
<h2><a name="ZEngine"></a>
About ZEngine</h2>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image, SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
&nbsp;&nbsp;&nbsp;&nbsp;-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
&nbsp;&nbsp;&nbsp;&nbsp;-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known to have no leaks.<br>
&nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine website : <a href="http://zengine.sourceforge.net/.">http://zengine.sourceforge.net/.</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine tutorials : <a href="http://conceptofzero.net/tutorials/zengine/.">http://conceptofzero.net/tutorials/zengine/.</a><br>
&nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine forums : <a href="http://www.conceptofzero.net/forums/index.php?act=SF&f=15">http://www.conceptofzero.net/forums/index.php?act=SF&amp;f=15</a><h2><a name="Licensing"></a>
Licensing</h2>
<br>
<pre> This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (<a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a>)
and the home of this Library is <a href="http://www.zengine.sourceforge.net">http://www.zengine.sourceforge.net</a>
</pre>
<h2><a name="Authors"></a>
Contributing Authors</h2>
<br>
James Turk <a href="mailto:james@conceptofzero.net"><a href="mailto:james@conceptofzero.net">james@conceptofzero.net</a></a> - Core Engine, Design, Docs, and Classes<br>
Gamer Tazar <a href="mailto:tazar@conceptofzero.net"><a href="mailto:tazar@conceptofzero.net">tazar@conceptofzero.net</a></a> - OpenGL assistance<br>
Sean <a href="mailto:sean@conceptofzero.net"><a href="mailto:sean@conceptofzero.net">sean@conceptofzero.net</a></a> - MSVC++6 Project Files<br>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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<title>ZE Namespace Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3-rc2 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; </center>
<hr><h1>ZE Namespace Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
Namespace for <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> classes and utility functions.
<p>
<p>
<p>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Compounds</h2></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> Class for use in <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a>.</em> <a href="classZE_1_1ZConfigFile.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html">ZCF_Variable</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> Variable class.</em> <a href="classZE_1_1ZConfigFile_1_1ZCF__Variable.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZConfigFile_1_1ZCF__Section.html">ZCF_Section</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZConfigFile.html">ZConfigFile</a> Section class.</em> <a href="classZE_1_1ZConfigFile_1_1ZCF__Section.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZEngine.html">ZEngine</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Main <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> Singleton Class.</em> <a href="classZE_1_1ZEngine.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZError.html">ZError</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZError.html">ZError</a> class for describing errors.</em> <a href="classZE_1_1ZError.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZFont.html">ZFont</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZFont.html">ZFont</a> class for basic Font use.</em> <a href="classZE_1_1ZFont.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZImage.html">ZImage</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZImage.html">ZImage</a> class for basic Image use.</em> <a href="classZE_1_1ZImage.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZMusic.html">ZMusic</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZMusic.html">ZMusic</a> class for playing full length music (eg. ogg or wav).</em> <a href="classZE_1_1ZMusic.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZObject.html">ZObject</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZObject.html">ZObject</a> base class for other <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> objects.</em> <a href="classZE_1_1ZObject.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZRect.html">ZRect</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZEngine.html">ZEngine</a> class for simplified rectangle use.</em> <a href="classZE_1_1ZRect.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZSound.html">ZSound</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZSound.html">ZSound</a> class for playing sound effects. (WAV).</em> <a href="classZE_1_1ZSound.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="classZE_1_1ZTimer.html">ZTimer</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classZE_1_1ZTimer.html">ZTimer</a> class for Timer use.</em> <a href="classZE_1_1ZTimer.html#_details">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Enumerations</h2></td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html#a16">ZErrorCode</a> { <br>
&nbsp;&nbsp;<a class="el" href="namespaceZE.html#a16a0">ZERR_NONE</a>,
<a class="el" href="namespaceZE.html#a16a1">ZERR_SDL_INTERNAL</a>,
<a class="el" href="namespaceZE.html#a16a2">ZERR_SDL_INIT</a>,
<a class="el" href="namespaceZE.html#a16a3">ZERR_MIX_INIT</a>,
<br>
&nbsp;&nbsp;<a class="el" href="namespaceZE.html#a16a4">ZERR_TTF_INIT</a>,
<a class="el" href="namespaceZE.html#a16a5">ZERR_VIDMODE</a>,
<a class="el" href="namespaceZE.html#a16a6">ZERR_LOAD_IMAGE</a>,
<a class="el" href="namespaceZE.html#a16a7">ZERR_LOAD_SOUND</a>,
<br>
&nbsp;&nbsp;<a class="el" href="namespaceZE.html#a16a8">ZERR_LOAD_MUSIC</a>,
<a class="el" href="namespaceZE.html#a16a9">ZERR_LOAD_FONT</a>,
<a class="el" href="namespaceZE.html#a16a10">ZERR_NOIMAGE</a>,
<a class="el" href="namespaceZE.html#a16a11">ZERR_NOSOUND</a>,
<br>
&nbsp;&nbsp;<a class="el" href="namespaceZE.html#a16a12">ZERR_NOMUSIC</a>,
<a class="el" href="namespaceZE.html#a16a13">ZERR_NOFONT</a>,
<a class="el" href="namespaceZE.html#a16a14">ZERR_LAST</a>
<br>
}</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Enumeration of ZEngine error codes.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td nowrap align=right valign=top>string&nbsp;</td><td valign=bottom><a class="el" href="namespaceZE.html#a15">FormatStr</a> (const char *fmtstr,...)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Parses a string and interprets variable arguments, similar to sprintf.</em> <a href="#a15"></a><em></em></font><br><br></td></tr>
</table>
<hr><h2>Enumeration Type Documentation</h2>
<a name="a16" doxytag="ZE::ZErrorCode"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> enum ZE::ZErrorCode
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
All the error codes currently possibly by <a class="el" href="classZE_1_1ZEngine.html">ZEngine</a>, note that ZERR_LAST is not used as an error code, but instead as a range check on the others. <dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a name="a16a0" doxytag="ZERR_NONE"></a><em>ZERR_NONE</em></em>&nbsp;</td><td>
No error has occured. </td></tr>
<tr><td valign=top><em><a name="a16a1" doxytag="ZERR_SDL_INTERNAL"></a><em>ZERR_SDL_INTERNAL</em></em>&nbsp;</td><td>
Error internal to SDL has occured, usually more detail is given by SDL. </td></tr>
<tr><td valign=top><em><a name="a16a2" doxytag="ZERR_SDL_INIT"></a><em>ZERR_SDL_INIT</em></em>&nbsp;</td><td>
Error Initializing SDL. </td></tr>
<tr><td valign=top><em><a name="a16a3" doxytag="ZERR_MIX_INIT"></a><em>ZERR_MIX_INIT</em></em>&nbsp;</td><td>
Error Initializing SDL_mixer. </td></tr>
<tr><td valign=top><em><a name="a16a4" doxytag="ZERR_TTF_INIT"></a><em>ZERR_TTF_INIT</em></em>&nbsp;</td><td>
Error Initializing SDL_ttf. </td></tr>
<tr><td valign=top><em><a name="a16a5" doxytag="ZERR_VIDMODE"></a><em>ZERR_VIDMODE</em></em>&nbsp;</td><td>
Error setting up the display. </td></tr>
<tr><td valign=top><em><a name="a16a6" doxytag="ZERR_LOAD_IMAGE"></a><em>ZERR_LOAD_IMAGE</em></em>&nbsp;</td><td>
Error loading an image. </td></tr>
<tr><td valign=top><em><a name="a16a7" doxytag="ZERR_LOAD_SOUND"></a><em>ZERR_LOAD_SOUND</em></em>&nbsp;</td><td>
Error loading a sound sample. </td></tr>
<tr><td valign=top><em><a name="a16a8" doxytag="ZERR_LOAD_MUSIC"></a><em>ZERR_LOAD_MUSIC</em></em>&nbsp;</td><td>
Error loading music. </td></tr>
<tr><td valign=top><em><a name="a16a9" doxytag="ZERR_LOAD_FONT"></a><em>ZERR_LOAD_FONT</em></em>&nbsp;</td><td>
Error loading a font. </td></tr>
<tr><td valign=top><em><a name="a16a10" doxytag="ZERR_NOIMAGE"></a><em>ZERR_NOIMAGE</em></em>&nbsp;</td><td>
Error trying to use a <a class="el" href="classZE_1_1ZImage.html">ZImage</a> without properly loading an image. </td></tr>
<tr><td valign=top><em><a name="a16a11" doxytag="ZERR_NOSOUND"></a><em>ZERR_NOSOUND</em></em>&nbsp;</td><td>
Error trying to use a <a class="el" href="classZE_1_1ZSound.html">ZSound</a> without properly loading a sound. </td></tr>
<tr><td valign=top><em><a name="a16a12" doxytag="ZERR_NOMUSIC"></a><em>ZERR_NOMUSIC</em></em>&nbsp;</td><td>
Error trying to use a <a class="el" href="classZE_1_1ZMusic.html">ZMusic</a> without properly loading music. </td></tr>
<tr><td valign=top><em><a name="a16a13" doxytag="ZERR_NOFONT"></a><em>ZERR_NOFONT</em></em>&nbsp;</td><td>
Error trying to use a <a class="el" href="classZE_1_1ZFont.html">ZFont</a> without properly loading a font. </td></tr>
<tr><td valign=top><em><a name="a16a14" doxytag="ZERR_LAST"></a><em>ZERR_LAST</em></em>&nbsp;</td><td>
Value used as range index, not a valid error code. </td></tr>
</table>
</dl>
</td>
</tr>
</table>
<hr><h2>Function Documentation</h2>
<a name="a15" doxytag="ZE::FormatStr"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
<tr>
<td class="md">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> string ZE::FormatStr </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">const char *&nbsp;</td>
<td class="mdname" nowrap>&nbsp; <em>fmtstr</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>...&nbsp;</td>
<td class="mdname" nowrap>&nbsp;</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Takes identifiers out of fmtstr and parses them, replacing them with cooresponding values in the variable arguments list. For more detail view stdarg documentation. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>fmtstr</em>&nbsp;</td><td>defines format of resulting string </td></tr>
<tr><td valign=top><em>...</em>&nbsp;</td><td>variable number of arguments after fmtstr </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>string of parsed and combined string </dd></dl>
</td>
</tr>
</table>
<hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
<a href="http://www.doxygen.org/index.html">
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<hr><h1>/include/external/physfsrwops.h</h1><div class="fragment"><pre>00001 <span class="comment">/*</span>
00002 <span class="comment"> * This code provides a glue layer between PhysicsFS and Simple Directmedia</span>
00003 <span class="comment"> * Layer's (SDL) RWops i/o abstraction.</span>
00004 <span class="comment"> *</span>
00005 <span class="comment"> * License: this code is public domain. I make no warranty that it is useful,</span>
00006 <span class="comment"> * correct, harmless, or environmentally safe.</span>
00007 <span class="comment"> *</span>
00008 <span class="comment"> * This particular file may be used however you like, including copying it</span>
00009 <span class="comment"> * verbatim into a closed-source project, exploiting it commercially, and</span>
00010 <span class="comment"> * removing any trace of my name from the source (although I hope you won't</span>
00011 <span class="comment"> * do that). I welcome enhancements and corrections to this file, but I do</span>
00012 <span class="comment"> * not require you to send me patches if you make changes.</span>
00013 <span class="comment"> *</span>
00014 <span class="comment"> * Unless otherwise stated, the rest of PhysicsFS falls under the GNU Lesser</span>
00015 <span class="comment"> * General Public License: http://www.gnu.org/licenses/lgpl.txt</span>
00016 <span class="comment"> *</span>
00017 <span class="comment"> * SDL falls under the LGPL, too. You can get SDL at http://www.libsdl.org/</span>
00018 <span class="comment"> *</span>
00019 <span class="comment"> * This file was written by Ryan C. Gordon. (icculus@clutteredmind.org).</span>
00020 <span class="comment"> */</span>
00021
00022 <span class="preprocessor">#ifndef _INCLUDE_PHYSFSRWOPS_H_</span>
00023 <span class="preprocessor"></span><span class="preprocessor">#define _INCLUDE_PHYSFSRWOPS_H_</span>
00024 <span class="preprocessor"></span>
00025 <span class="preprocessor">#include &lt;physfs.h&gt;</span>
00026 <span class="preprocessor">#include &lt;SDL.h&gt;</span>
00027
00038 SDL_RWops *PHYSFSRWOPS_openRead(<span class="keyword">const</span> <span class="keywordtype">char</span> *fname);
00039
00050 SDL_RWops *PHYSFSRWOPS_openWrite(<span class="keyword">const</span> <span class="keywordtype">char</span> *fname);
00051
00062 SDL_RWops *PHYSFSRWOPS_openAppend(<span class="keyword">const</span> <span class="keywordtype">char</span> *fname);
00063
00074 SDL_RWops *PHYSFSRWOPS_makeRWops(PHYSFS_file *handle);
00075
00076
00077 <span class="preprocessor">#endif </span><span class="comment">/* include-once blocker */</span>
00078
00079 <span class="comment">/* end of physfsrwops.h ... */</span>
00080
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