zengine/doc/html/ZE__Includes_8h-source.html
James Turk 5670e525fa 0.8.2
2003-01-18 22:23:31 +00:00

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<hr><h1>/include/ZE_Includes.h</h1><a href="ZE__Includes_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 <span class="comment">/*******************************************************************************</span>
00002 <span class="comment"> This file is Part of the ZEngine Library for 2D game development.</span>
00003 <span class="comment"> Copyright (C) 2002, 2003 James Turk</span>
00004 <span class="comment"></span>
00005 <span class="comment"> Licensed under a BSD-style license.</span>
00006 <span class="comment"></span>
00007 <span class="comment"> The maintainer of this library is James Turk (james@conceptofzero.net) </span>
00008 <span class="comment"> and the home of this Library is http://www.zengine.sourceforge.net</span>
00009 <span class="comment">*******************************************************************************/</span>
00010
00025 <span class="preprocessor">#ifndef __ze_includes_h__</span>
00026 <span class="preprocessor"></span><span class="preprocessor">#define __ze_includes_h__</span>
00027 <span class="preprocessor"></span>
00028 <span class="preprocessor">#include "<a class="code" href="ZE__Defines_8h.html">ZE_Defines.h</a>"</span>
00029
00030 <span class="preprocessor">#include "SDL.h"</span>
00031 <span class="preprocessor">#include "SDL_opengl.h"</span>
00032 <span class="preprocessor">#include "external/SDLGL_Util.h"</span>
00033 <span class="preprocessor">#ifdef USE_SDL_IMAGE</span>
00034 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_image.h"</span>
00035 <span class="preprocessor">#endif</span>
00036 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_TTF</span>
00037 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_ttf.h"</span>
00038 <span class="preprocessor">#endif</span>
00039 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_SDL_MIXER</span>
00040 <span class="preprocessor"></span><span class="preprocessor">#include "SDL_mixer.h"</span>
00041 <span class="preprocessor">#endif</span>
00042 <span class="preprocessor"></span><span class="preprocessor">#ifdef USE_PHYSFS</span>
00043 <span class="preprocessor"></span><span class="preprocessor">#include "physfs.h"</span>
00044 <span class="preprocessor">#include "external/physfsrwops.h"</span>
00045 <span class="preprocessor">#endif</span>
00046 <span class="preprocessor"></span>
00047 <span class="preprocessor">#include &lt;string&gt;</span>
00048 <span class="preprocessor">#include &lt;vector&gt;</span>
00049 <span class="preprocessor">#include &lt;queue&gt;</span>
00050 <span class="preprocessor">#include &lt;list&gt;</span>
00051 <span class="preprocessor">#include &lt;fstream&gt;</span>
00052 <span class="preprocessor">#include &lt;cstdio&gt;</span>
00053 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
00054 <span class="preprocessor">#include &lt;cstdarg&gt;</span>
00055 <span class="preprocessor">#include &lt;cctype&gt;</span>
00056 <span class="keyword">using</span> <span class="keyword">namespace </span>std;
00057
00058 <span class="preprocessor">#endif //__ze_includes_h__</span>
</pre></div><hr><address style="align: right;"><small>Generated on Sat Jan 18 17:14:22 2003 for ZEngine by
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