0.8.0-rc2

This commit is contained in:
James Turk 2002-12-12 04:33:18 +00:00
parent d883686d64
commit 75bf46e2a4
2 changed files with 12 additions and 6 deletions

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@ -1,7 +1,13 @@
ZEngine Version Log for Version 0.8.0-rc1
$Id: changelog.txt,v 1.10 2002/12/05 03:50:27 cozman Exp $
ZEngine Version Log for Version 0.8.0-rc2
$Id: changelog.txt,v 1.11 2002/12/12 04:34:18 cozman Exp $
0.8.0-rc2
-Added path stripping to ZEngine.linux.doxygen.
-Added information to ZEngine.h for Doxygen front page.
-Added force into makefile options.
-Changed ZEngine::UpdateScreen to ZEngine::Update
0.8.0-rc1
-Changed ZRect to use floats.
-Added Time based movement to ZRectTest.

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File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br>
$Id: ZEngine.h,v 1.9 2002/12/12 04:30:31 cozman Exp $<br>
$Id: ZEngine.h,v 1.10 2002/12/12 04:33:18 cozman Exp $<br>
\file ZEngine.h
\brief Header file for ZEngine.
@ -16,8 +16,8 @@ $Id: ZEngine.h,v 1.9 2002/12/12 04:30:31 cozman Exp $<br>
\mainpage ZEngine Documentation
\author James Turk
\version 0.8.0-rc1
\date 4 December, 2002
\version 0.8.0-rc2
\date December 12, 2002
\section ZEngine About ZEngine
<br>
@ -26,7 +26,7 @@ $Id: ZEngine.h,v 1.9 2002/12/12 04:30:31 cozman Exp $<br>
In addition ZEngine aims to provide a core engine which can be used to develop a game without having to
rewrite large amounts of code.<br>
As of version 0.7.7 ZEngine uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
and making the engine much faster in most test cases.<br>
and making the engine much faster in all tested cases.<br>
The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
\section Licensing Licensing