old old docs
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\brief Definition file for core ZEngine class.
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ZEngine Game Engine core Engine definition.
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<br>$Id: ZE_ZEngine.h,v 1.36 2003/06/06 18:55:58 cozman Exp $<br>
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<br>$Id: ZE_ZEngine.h,v 1.37 2003/06/07 00:34:43 cozman Exp $<br>
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\author James Turk
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**/
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@ -39,7 +39,7 @@ namespace ZE
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\brief Main ZEngine Singleton Class
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ZEngine Singleton Class, accessible from anywhere in a ZEngine-based program by nature. Controls core elements of program and does
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majority of SDL wrapping. Also keeps track of loaded data and helps programs avoid memory leaks and dangling pointers.
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majority of SDL and OpenGL wrapping.
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**/
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class ZEngine
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{
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