UpdateScreen to Update

This commit is contained in:
James Turk 2002-12-12 02:50:35 +00:00
parent d344cc3def
commit 61fc874d70
2 changed files with 6 additions and 6 deletions

View File

@ -13,7 +13,7 @@
File: ZE_ZEngine.h <br>
Description: Header file for ZEngine class, the core of the ZEngine. <br>
Author(s): James Turk <br>
$Id: ZE_ZEngine.h,v 1.5 2002/12/04 23:58:54 cozman Exp $<br>
$Id: ZE_ZEngine.h,v 1.6 2002/12/12 02:50:35 cozman Exp $<br>
\file ZE_ZEngine.h
\brief Definition file for core ZEngine class.
@ -170,11 +170,11 @@ class ZEngine
SDL_Surface *Display();
/*!
\brief Update screen contents.
\brief Update display contents.
Flip double buffer in SDL if double buffered, otherwise tell video to refresh entire screen.
Swap OpenGL buffers, and update screen. Must be called every frame.
**/
void UpdateScreen();
void Update();
/*!
\brief Clear screen to a certain color (Black by default).

View File

@ -13,7 +13,7 @@
File: ZE_ZEngine.cpp <br>
Description: Implementation source file for ZEngine library main singleton class. <br>
Author(s): James Turk <br>
$Id: ZE_ZEngine.cpp,v 1.6 2002/12/05 00:10:42 cozman Exp $<br>
$Id: ZE_ZEngine.cpp,v 1.7 2002/12/12 02:50:35 cozman Exp $<br>
\file ZE_ZEngine.cpp
\brief Central source file for ZEngine.
@ -203,7 +203,7 @@ SDL_Surface *ZEngine::Display()
return mScreen;
}
void ZEngine::UpdateScreen()
void ZEngine::Update()
{
SDL_GL_SwapBuffers();