fixed color key

This commit is contained in:
James Turk 2003-01-24 06:30:42 +00:00
parent 5cf911cfe7
commit 60a6417662

View File

@ -13,7 +13,7 @@
File: ZE_ZImage.cpp <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br>
$Id: ZE_ZImage.cpp,v 1.18 2003/01/24 02:50:19 cozman Exp $<br>
$Id: ZE_ZImage.cpp,v 1.19 2003/01/24 06:30:42 cozman Exp $<br>
\file ZE_ZImage.cpp
\brief Source file for ZImage.
@ -147,7 +147,7 @@ void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
{
//surface conversion//
temp = rImage;
rImage = SDL_DisplayFormatAlpha(temp);
rImage = SDL_DisplayFormat(temp);
if(rImage)
{
FreeImage(temp);