From 60a64176620e95946b960db433425cdb35cc4fbf Mon Sep 17 00:00:00 2001 From: James Turk Date: Fri, 24 Jan 2003 06:30:42 +0000 Subject: [PATCH] fixed color key --- src/ZE_ZImage.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ZE_ZImage.cpp b/src/ZE_ZImage.cpp index 053cc96..6cc0d61 100644 --- a/src/ZE_ZImage.cpp +++ b/src/ZE_ZImage.cpp @@ -13,7 +13,7 @@ File: ZE_ZImage.cpp
Description: Implementation source file for core ZEngine Image or Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.cpp,v 1.18 2003/01/24 02:50:19 cozman Exp $
+$Id: ZE_ZImage.cpp,v 1.19 2003/01/24 06:30:42 cozman Exp $
\file ZE_ZImage.cpp \brief Source file for ZImage. @@ -147,7 +147,7 @@ void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue) { //surface conversion// temp = rImage; - rImage = SDL_DisplayFormatAlpha(temp); + rImage = SDL_DisplayFormat(temp); if(rImage) { FreeImage(temp);