fixed accidentally leak in last submit

This commit is contained in:
James Turk 2003-01-24 02:50:19 +00:00
parent 7ff8d5bfdd
commit 5cf911cfe7

View File

@ -13,7 +13,7 @@
File: ZE_ZImage.cpp <br> File: ZE_ZImage.cpp <br>
Description: Implementation source file for core ZEngine Image or Texture Object. <br> Description: Implementation source file for core ZEngine Image or Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br> Author(s): James Turk, Gamer Tazar <br>
$Id: ZE_ZImage.cpp,v 1.17 2003/01/24 02:49:24 cozman Exp $<br> $Id: ZE_ZImage.cpp,v 1.18 2003/01/24 02:50:19 cozman Exp $<br>
\file ZE_ZImage.cpp \file ZE_ZImage.cpp
\brief Source file for ZImage. \brief Source file for ZImage.
@ -107,7 +107,7 @@ void ZImage::Attach(SDL_Surface *surface)
{ {
rWidth = surface->w; rWidth = surface->w;
rHeight = surface->h; rHeight = surface->h;
rTexID = SDL_GL_LoadTexture(SDL_DisplayFormat(surface),coord); rTexID = SDL_GL_LoadTexture(surface,coord);
rTexMinX = coord[0]; rTexMinX = coord[0];
rTexMinY = coord[1]; rTexMinY = coord[1];
rTexMaxX = coord[2]; rTexMaxX = coord[2];