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\brief Definition file for ZFont.
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Definition file for ZFont, the basic Font class for ZEngine.
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<br>$Id: ZE_ZFont.h,v 1.15 2003/11/10 02:53:41 cozman Exp $<br>
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<br>$Id: ZE_ZFont.h,v 1.16 2003/11/24 22:22:07 cozman Exp $<br>
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\author James Turk
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**/
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\brief Definition file for ZImage.
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Definition file for ZImage, the ZImage class for ZEngine.
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<br>$Id: ZE_ZImage.h,v 1.28 2003/10/13 21:48:13 cozman Exp $<br>
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<br>$Id: ZE_ZImage.h,v 1.29 2003/11/24 22:22:07 cozman Exp $<br>
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\author James Turk
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**/
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\brief Definition file for ZMusic.
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Definition file for ZMusic, the Music file wrapper for ZEngine.
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<br>$Id: ZE_ZMusic.h,v 1.9 2003/06/11 00:15:26 cozman Exp $<br>
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<br>$Id: ZE_ZMusic.h,v 1.10 2003/11/24 22:22:07 cozman Exp $<br>
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\author James Turk
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**/
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\brief Definition file for ZRect.
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Definition file for ZRect, the Rectangle class for ZEngine.
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<br>$Id: ZE_ZRect.h,v 1.13 2003/10/03 22:03:29 cozman Exp $<br>
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<br>$Id: ZE_ZRect.h,v 1.14 2003/11/24 22:22:07 cozman Exp $<br>
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\author James Turk
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**/
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@ -14,7 +14,7 @@
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Definition and implementation file for ZEngine simple particle system, ZSimpleParticleSystem based on ZBaseParticleSystem.
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Due to problems with template classes the template implementation needs to be in the same file as the declaration.
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<br>$Id: ZE_ZSimpleParticleSystem.h,v 1.4 2003/08/02 01:18:45 cozman Exp $<br>
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<br>$Id: ZE_ZSimpleParticleSystem.h,v 1.5 2003/11/24 22:22:07 cozman Exp $<br>
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\author James Turk
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**/
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@ -221,7 +221,6 @@ class ZSimpleParticleSystem : public ZBaseParticleSystem<particleType>
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/*!
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\brief Sets range of initial size and sizeDelta.
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Sets the possible ranges for a particles starting size and it's sizeDelta.
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\param minSize Minimum initial size.
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\param maxSize Maximum initial size.
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@ -1,112 +1 @@
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/*******************************************************************************
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This file is Part of the ZEngine Library for 2D game development.
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Copyright (C) 2002, 2003 James Turk
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Licensed under a BSD-style license.
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The maintainer of this library is James Turk (james@conceptofzero.net)
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and the home of this Library is http://www.zengine.sourceforge.net
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*******************************************************************************/
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/*!
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\file ZE_ZTimer.h
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\brief Definition file for ZTimer.
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Definition file for ZTimer, the Timer class for ZEngine.
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<br>$Id: ZE_ZTimer.h,v 1.8 2003/05/13 01:30:51 cozman Exp $<br>
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\author James Turk
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**/
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#ifndef __ze_ztimer_h__
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#define __ze_ztimer_h__
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#include "ZE_ZEngine.h"
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namespace ZE
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{
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/*!
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\brief ZTimer class for Timer use.
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ZTimer timing class, class wraps common features of SDL timer. Inherited from ZObject and tied to ZEngine main timer.
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**/
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class ZTimer
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{
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protected:
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//! Pointer to ZEngine Object
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ZEngine* rEngine;
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//! Paused / Unpaused state of Timer
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bool rPaused;
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//! Using ZEngine timer or SDL global timer.
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bool rUseZEngine;
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//! Total time this timer has been paused.
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Uint32 rPausedTime;
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//! Time this Timer was paused.
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Uint32 rLastPause;
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/*!
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\brief Get time from parent timer.
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Protected method to get time from whichever timer is parent.
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\return Time on parent timer.
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**/
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Uint32 GetParentTime() const;
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public:
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/*!
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\brief Constructs a new Timer.
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Sets TimePaused to current ZEngine time if useZEngine is true, otherwise uses SDL timer.
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\param useZEngine Tells if timer should use ZEngine or SDL.
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**/
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ZTimer(bool useZEngine=true);
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/*!
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\brief Virtual Destructor.
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Virtual destructor making future inheritance safe.
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**/
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virtual ~ZTimer();
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/*!
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\brief Reset Timer.
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Set Timer back to Zero, will also unpause timer if it was paused.
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**/
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void Reset();
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/*!
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\brief Pause Timer.
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Pause the timer if it is unpaused.
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**/
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void Pause();
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/*!
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\brief Unpause Timer.
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Unpause the timer if it is paused.
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**/
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void Unpause();
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/*!
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\brief Get Time of Timer.
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Get current time accounting for time paused.
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\return Current Timer Time.
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**/
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Uint32 GetTime() const;
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/*!
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\brief Get paused state.
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Find out paused state of timer.
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\return Paused state for timer.
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**/
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bool IsPaused() const;
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};
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}
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#endif //__ze_ztimer_h__
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/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
/*!
\file ZE_ZTimer.h
\brief Definition file for ZTimer.
Definition file for ZTimer, the Timer class for ZEngine.
<br>$Id: ZE_ZTimer.h,v 1.9 2003/11/24 22:22:07 cozman Exp $<br>
\author James Turk
**/
#ifndef __ze_ztimer_h__
#define __ze_ztimer_h__
#include "ZE_ZEngine.h"
namespace ZE
{
/*!
\brief ZTimer class for Timer use.
ZTimer timing class, class wraps common features of SDL timer. Inherited from ZObject and tied to ZEngine main timer.
**/
class ZTimer
{
protected:
//! Pointer to ZEngine Object
ZEngine* rEngine;
//! Paused / Unpaused state of Timer
bool rPaused;
//! Using ZEngine timer or SDL global timer.
bool rUseZEngine;
//! Total time this timer has been paused.
Uint32 rPausedTime;
//! Time this Timer was paused.
Uint32 rLastPause;
/*!
\brief Get time from parent timer.
Protected method to get time from whichever timer is parent.
\return Time on parent timer.
**/
Uint32 GetParentTime() const;
public:
/*!
\brief Constructs a new Timer.
Sets TimePaused to current ZEngine time if useZEngine is true, otherwise uses SDL timer.
\param useZEngine Tells if timer should use ZEngine or SDL.
**/
ZTimer(bool useZEngine=true);
/*!
\brief Virtual Destructor.
Virtual destructor making future inheritance safe.
**/
virtual ~ZTimer();
/*!
\brief Reset Timer.
Set Timer back to Zero, will also unpause timer if it was paused.
**/
void Reset();
/*!
\brief Pause Timer.
Pause the timer if it is unpaused.
**/
void Pause();
/*!
\brief Unpause Timer.
Unpause the timer if it is paused.
**/
void Unpause();
/*!
\brief Get Time of Timer.
Get current time accounting for time paused.
\return Current Timer Time.
**/
Uint32 GetTime() const;
/*!
\brief Get paused state.
Find out paused state of timer.
\return Paused state for timer.
**/
bool IsPaused() const;
};
}
#endif //__ze_ztimer_h__
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\brief Source file for ZConfigFile.
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Implementation of ZConfigFile, the ZEngine INI-Style Config File.
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<br>$Id: ZE_ZConfigFile.cpp,v 1.14 2003/07/11 20:51:44 cozman Exp $<br>
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<br>$Id: ZE_ZConfigFile.cpp,v 1.15 2003/11/24 22:20:49 cozman Exp $<br>
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\author James Turk
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**/
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\brief Source file for ZRect.
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Implementation of ZRect, the Rectangle class for ZEngine.
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<br>$Id: ZE_ZRect.cpp,v 1.14 2003/08/02 01:18:45 cozman Exp $<br>
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<br>$Id: ZE_ZRect.cpp,v 1.15 2003/11/24 22:20:49 cozman Exp $<br>
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\author James Turk
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**/
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\brief Source file for ZTimer.
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Implementation of ZTimer, the basic Timer class for ZEngine.
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<br>$Id: ZE_ZTimer.cpp,v 1.11 2003/07/12 09:22:13 cozman Exp $<br>
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<br>$Id: ZE_ZTimer.cpp,v 1.12 2003/11/24 22:20:49 cozman Exp $<br>
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\author James Turk
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**/
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