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Dependencies are now available from http://zengine.sourceforge.net/dependencies/
ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies.
ZE_dependencies_VC.zip contains prebuilt dependencies for Visual C++.
ZE_dependencies_wing++.zip contains prebuilt dependencies for GCC based
compilers (such as Dev-C++).
The home pages of each can be found:
SDL 1.2.6 (http://libsdl.org)
SDL_image 1.2.3 (http://libsdl.org/projects/SDL_image/)
SDL_ttf 2.0.6 (http://libsdl.org/projects/SDL_ttf/)
SDL_mixer 1.2.5 (http://libsdl.org/projects/SDL_mixer/)
Dependencies are now available from http://zengine.sourceforge.net/dependencies/ ZE_dependencies_src.tar.bz2 is the source to the LGPL dependencies. ZE_dependencies_VC.zip contains prebuilt dependencies for Visual C++. ZE_dependencies_wing++.zip contains prebuilt dependencies for GCC based compilers (such as Dev-C++). The home pages of each can be found: SDL 1.2.6 (http://libsdl.org) SDL_image 1.2.3 (http://libsdl.org/projects/SDL_image/) SDL_ttf 2.0.6 (http://libsdl.org/projects/SDL_ttf/) SDL_mixer 1.2.5 (http://libsdl.org/projects/SDL_mixer/)

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Licensing Information for ##PRODUCT##:
##OTHER INFO##
This application makes use of ZEngine which is available from http://zengine.sourceforge.net/ and is licensed under a BSD-style license.
ZEngine uses the following for reading from archives:
Gilles Vollant's unzip - http://www.winimage.com/zLibDll/unzip.html
zlib - http://www.gzip.org/zlib/ - http://www.gzip.org/zlib/zlib_license.html
ZEngine uses the following LGPL (see lgpl.txt) libraries:
SDL - http://libsdl.org
SDL_image - http://libsdl.org/projects/SDL_image
SDL_mixer - http://libsdl.org/projects/SDL_mixer
SDL_ttf - http://libsdl.org/projects/SDL_ttf
SDL_Image makes use of the following libraries, each under it's own license:
libPNG - http://www.libpng.org/ - http://www.libpng.org/pub/png/src/libpng-LICENSE.txt
zlib - http://www.gzip.org/zlib/ - http://www.gzip.org/zlib/zlib_license.html
JPEG library - http://www.ijg.org/
TIFF library - ftp://ftp.sgi.com/graphics/tiff/ - ftp://ftp.sgi.com/graphics/tiff/README
This application uses dynamic linking to comply with these licenses (namely the LGPL). The author(s) of this program is(are) making no claims that any of the above libraries are of their creation. By dynamically linking the LGPL libraries, including this notice, and providing mirrored source for the LGPL libraries at ##DOWNLOAD LOCATION##, the creator(s) comply/complies with the LGPL as well the respective licenses of all other libraries used.
-----
(Leave all this below the line out)
This is a license template for using ZEngine, if you are not using the 4 LGPL libraries listed you may remove the ones you are not using, and if you are not using SDL_image you can drop the libPNG, zlib, JPEG, and TIFF libraries.
Your game's readme file (or some other location) should probably tell the end-user to look in this file for licensing information, and you should always include a copy of the LGPL along with this (to meet the requirements of the LGPL). A copy of the LGPL can be obtained from http://www.gnu.org/copyleft/lesser.txt. (Make sure you change the note "(see lgpl.txt)" to reflect what you call the lgpl text file in your release.)
Things to change in your version of this file:
##PRODUCT## should be the name of the application this notice is attached to.
##AUTHORS## should be the list of authors.
##OTHER INFO## is a good place to put copyright data for your game, information on contacting the authors, distributing the game, or anything else you feel belongs in this licensing file.
The last paragraph needs to be modified to reflect the number of authors (single or plural) the product in question has.
##DOWNLOAD LOCATION## is the location on your website that any LGPL libraries you use are available, this should be done to fulfill the requirements of the LGPL.
Usually this file should be in the main directory, or the same directory you'd place a readme file in, and named something like licensing.txt.
Licensing Information for ##PRODUCT##:
##OTHER INFO##
This application makes use of ZEngine which is available from http://zengine.sourceforge.net/ and is licensed under a BSD-style license.
ZEngine uses the following for reading from archives:
Gilles Vollant's unzip - http://www.winimage.com/zLibDll/unzip.html
zlib - http://www.gzip.org/zlib/ - http://www.gzip.org/zlib/zlib_license.html
ZEngine uses the following LGPL (see lgpl.txt) libraries:
SDL - http://libsdl.org
SDL_image - http://libsdl.org/projects/SDL_image
SDL_mixer - http://libsdl.org/projects/SDL_mixer
SDL_ttf - http://libsdl.org/projects/SDL_ttf
SDL_Image makes use of the following libraries, each under it's own license:
libPNG - http://www.libpng.org/ - http://www.libpng.org/pub/png/src/libpng-LICENSE.txt
zlib - http://www.gzip.org/zlib/ - http://www.gzip.org/zlib/zlib_license.html
JPEG library - http://www.ijg.org/
TIFF library - ftp://ftp.sgi.com/graphics/tiff/ - ftp://ftp.sgi.com/graphics/tiff/README
This application uses dynamic linking to comply with these licenses (namely the LGPL). The author(s) of this program is(are) making no claims that any of the above libraries are of their creation. By dynamically linking the LGPL libraries, including this notice, and providing mirrored source for the LGPL libraries at ##DOWNLOAD LOCATION##, the creator(s) comply/complies with the LGPL as well the respective licenses of all other libraries used.
----(Leave all this below the line out)
This is a license template for using ZEngine, if you are not using the 4 LGPL libraries listed you may remove the ones you are not using, and if you are not using SDL_image you can drop the libPNG, zlib, JPEG, and TIFF libraries.
Your game's readme file (or some other location) should probably tell the end-user to look in this file for licensing information, and you should always include a copy of the LGPL along with this (to meet the requirements of the LGPL). A copy of the LGPL can be obtained from http://www.gnu.org/copyleft/lesser.txt. (Make sure you change the note "(see lgpl.txt)" to reflect what you call the lgpl text file in your release.)
Things to change in your version of this file:
##PRODUCT## should be the name of the application this notice is attached to.
##AUTHORS## should be the list of authors.
##OTHER INFO## is a good place to put copyright data for your game, information on contacting the authors, distributing the game, or anything else you feel belongs in this licensing file.
The last paragraph needs to be modified to reflect the number of authors (single or plural) the product in question has.
##DOWNLOAD LOCATION## is the location on your website that any LGPL libraries you use are available, this should be done to fulfill the requirements of the LGPL.
Usually this file should be in the main directory, or the same directory you'd place a readme file in, and named something like licensing.txt.
There is a file named README-SDL.txt that comes with SDL that should also be included, it simply provides brief information on the licensing of SDL.

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This file describes licensing for ZEngine, libs which ZEngine is dependent upon
upon have their own licenses, see readme.txt,lgpl.txt and dependencies.txt for
more info.
A Note From James:
I chose to license ZEngine under the most liberal license I could find for
a number of reasons. I really didn't want to think that anybody would steal all
the work put into this and call it their own, and the person that does would do
that even if it were under a more restrictive license. I would like to know
where ZEngine is being used, but I'm not going to require it and I'd also like
to know what you add to it or any problems you find in it. You shouldn't have
to be forced to help the community, because it is my belief that most people
will do what they can, and I can't possibly hope to understand all the complex
scenarios that may prevent someone from using a library under a certain license
so I'd prefer to give the user the freedom to make their code closed-source
where they feel it should be, but I'd like to encourage everyone to try to give
back to the community when possible. Generally the people that violate open
source licenses aren't bright enough to have anything to contribute.
Note: Files in the src/zlib and include/zlib directories are not written for
ZEngine, but are used by ZEngine to read zip archives. Such files are only
modified to be compatible with the directory structure of ZEngine. (Only the
include statements have been modified.)
Note2: The Test files are now public domain, you can use them as a starting
point without concern.
----------------------------------(begin license)
Copyright (C) 2002, 2003 James Turk
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Concept of Zero nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------(end license)
In this distribution all files which fall under the license are marked as such with
the following notice:
/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/
This file describes licensing for ZEngine, libs which ZEngine is dependent upon
upon have their own licenses, see readme.txt,lgpl.txt and dependencies.txt for
more info.
A Note From James:
I chose to license ZEngine under the most liberal license I could find for
a number of reasons. I really didn't want to think that anybody would steal all
the work put into this and call it their own, and the person that does would do
that even if it were under a more restrictive license. I would like to know
where ZEngine is being used, but I'm not going to require it and I'd also like
to know what you add to it or any problems you find in it. You shouldn't have
to be forced to help the community, because it is my belief that most people
will do what they can, and I can't possibly hope to understand all the complex
scenarios that may prevent someone from using a library under a certain license
so I'd prefer to give the user the freedom to make their code closed-source
where they feel it should be, but I'd like to encourage everyone to try to give
back to the community when possible. Generally the people that violate open
source licenses aren't bright enough to have anything to contribute.
Note: Files in the src/zlib and include/zlib directories are not written for
ZEngine, but are used by ZEngine to read zip archives. Such files are only
modified to be compatible with the directory structure of ZEngine. (Only the
include statements have been modified.)
Note2: The Test files are now public domain, you can use them as a starting
point without concern.
----------------------------------(begin license)
Copyright (C) 2002, 2003 James Turk
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Concept of Zero nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------(end license)
In this distribution all files which fall under the license are marked as such with
the following notice:
/*******************************************************************************
This file is Part of the ZEngine Library for 2D game development.
Copyright (C) 2002, 2003 James Turk
Licensed under a BSD-style license.
The maintainer of this library is James Turk (james@conceptofzero.net)
and the home of this Library is http://www.zengine.sourceforge.net
*******************************************************************************/

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ZEngine makes use of Zlib along with code from Gilles Vollant's unzip which is
included with Zlib in the contrib/minizip directory. The Zlib license allows
the embedding which is done for user convinience (and since zlib is a reasonably
stable library). Information on ZLib's license can be found in zlib-license.txt
which applies to all files found within the include/zlib and src/zlib
directories.
ZEngine makes use of Zlib along with code from Gilles Vollant's unzip which is included with Zlib in the contrib/minizip directory. The Zlib license allows the embedding which is done for user convinience (and since zlib is a reasonably stable library). Information on ZLib's license can be found in zlib-license.txt which applies to all files found within the include/zlib and src/zlib directories.

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The following must be thanked for ZEngine:
Sam Lantinga and the SDL Crew - Creating and Maintaining such a great library and helping on the mailing list.
http://libsdl.org
Dimitri van Heesch and Everyone Associated with Doxygen - Providing such a great Documentation Tool.
http://doxygen.org
Everybody Associated with ConceptOfZero.net - Keeping Me Working on ZEngine.
http://conceptofzero.net
The people at the Kahvi Collective - Providing tons of free Ogg music.
http://www.kahvi.org
Sourceforge.net - Providing hosting for the project and CVS.
http://sourceforge.net
Some people at GameDev.net for helping out in OpenGL.
http://gamedev.net
gametutorials.com and nehe.gamedev.net for Linking to ZEngine and for their OpenGL support.
http://gametutorials.com & http://nehe.gamedev.net
People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC.
http://bloodshed.net & http://mingw.org
Makoto Matsumoto and Takuji Nishimura for authoring the Mersenne Twister algorithm, and making it freely available.
http://www.math.keio.ac.jp/~matumoto/emt.html
Authors of zlib for making a great library, and making it free and open source.
http://www.gzip.org/zlib/
Gilles Volant for making Unzip, making zlib so easy to use.
http://www.winimage.com/zLibDll/unzip.html
Also see the test/bin/readme.txt file for credits on the data used in the demos.
The following must be thanked for ZEngine: Sam Lantinga and the SDL Crew - Creating and Maintaining such a great library and helping on the mailing list. http://libsdl.org Dimitri van Heesch and Everyone Associated with Doxygen - Providing such a great Documentation Tool. http://doxygen.org Everybody Associated with ConceptOfZero.net - Keeping Me Working on ZEngine. http://conceptofzero.net The people at the Kahvi Collective - Providing tons of free Ogg music. http://www.kahvi.org Sourceforge.net - Providing hosting for the project and CVS. http://sourceforge.net Some people at GameDev.net for helping out in OpenGL. http://gamedev.net gametutorials.com and nehe.gamedev.net for Linking to ZEngine and for their OpenGL support. http://gametutorials.com & http://nehe.gamedev.net People at Bloodshed and in charge of MingW for together providing a great free compiler and IDE based on GCC. http://bloodshed.net & http://mingw.org Makoto Matsumoto and Takuji Nishimura for authoring the Mersenne Twister algorithm, and making it freely available. http://www.math.keio.ac.jp/~matumoto/emt.html Authors of zlib for making a great library, and making it free and open source. http://www.gzip.org/zlib/ Gilles Volant for making Unzip, making zlib so easy to use. http://www.winimage.com/zLibDll/unzip.html Also see the test/bin/readme.txt file for credits on the data used in the demos.

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ZEngine Todo List
-'ZDisplayList' class or similar solution.
-Add Support for ZLib in ZMusic. (Waiting on SDL_mixer.)
-ZSprite class
-ZResourceFile class
-Entirely New ZFont class, using display lists (possible)
-OSX support
-Lua Scripting Integration
Things to add outside ZEngine:
Examples + Tutorials
ZEngine Todo List -'ZDisplayList' class or similar solution. -Add Support for ZLib in ZMusic. (Waiting on SDL_mixer.) -ZSprite class -ZResourceFile class -Entirely New ZFont class, using display lists (possible) -OSX support -Lua Scripting Integration Things to add outside ZEngine: Examples + Tutorials

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'zlib' general purpose compression library version 1.1.4, March 11th, 2002
Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
'zlib' general purpose compression library version 1.1.4, March 11th, 2002 Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly
jloup@gzip.org
Mark Adler
madler@alumni.caltech.edu
1. The origin of this software must not be misrepresented ; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly jloup@gzip.org Mark Adler madler@alumni.caltech.edu
The data format used by the zlib library is described by RFCs (Request for Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
This manual is converted from zlib.h by piaip
Visit http://ftp.cdrom.com/pub/infozip/zlib/ for the official zlib web page.