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@ -13,7 +13,7 @@
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\brief Define file for ZEngine where all #define statements to control compilation options are placed.
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Definition file, holds #define statements describing optional features of ZEngine.
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<br>$Id: ZE_Defines.h,v 1.23 2003/09/05 19:44:13 cozman Exp $<br>
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<br>$Id: ZE_Defines.h,v 1.24 2003/10/03 22:03:29 cozman Exp $<br>
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\author James Turk
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**/
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@ -35,8 +35,6 @@
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#define USE_SDL_IMAGE
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//! Define to include sound support.
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#define USE_SDL_MIXER
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//! Define to use the Physfs file system.
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//#define USE_PHYSFS
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//! Define to use depreciated code that has not been entirely removed.
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//#define DEPRECIATED
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@ -13,7 +13,7 @@
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\brief Definition file for core ZEngine class.
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ZEngine Game Engine core Engine definition.
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<br>$Id: ZE_ZEngine.h,v 1.51 2003/10/03 21:54:42 cozman Exp $<br>
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<br>$Id: ZE_ZEngine.h,v 1.52 2003/10/03 22:03:29 cozman Exp $<br>
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\author James Turk
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**/
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@ -646,38 +646,6 @@ class ZEngine
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**/
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double RandDouble();
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#ifdef USE_SDL_MIXER
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/*!
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\brief Load a Sound
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Loads a Sound to a SoundData class which keeps vital information on the Sound
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\param filename path to file to load.
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\return A Mix_Chunk pointer to data.
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**/
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Mix_Chunk* LoadSound(std::string filename);
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/*!
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\brief Load a Music File
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Loads a Music Clip to a MusicData class which keeps vital information on the Music Data
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\param filename path to file to load.
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\return A Mix_Music pointer to data.
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**/
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Mix_Music* LoadMusic(std::string filename);
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#endif
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#ifdef USE_SDL_TTF
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/*!
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\brief Load a Font.
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Loads a Font to a FontData class which keeps vital information on the Font
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\param filename path to file to load.
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\param size point size of font
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\return A TTF_Font pointer to data.
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**/
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TTF_Font* LoadFont(std::string filename, int size);
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#endif
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/////////////
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//Accessors//
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/////////////
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@ -13,7 +13,7 @@
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\brief Definition file for ZRect.
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Definition file for ZRect, the Rectangle class for ZEngine.
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<br>$Id: ZE_ZRect.h,v 1.12 2003/08/01 21:57:32 cozman Exp $<br>
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<br>$Id: ZE_ZRect.h,v 1.13 2003/10/03 22:03:29 cozman Exp $<br>
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\author James Turk
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**/
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@ -80,6 +80,13 @@ class ZRect
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**/
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ZRect(const ZRect &rhs);
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/*!
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\brief Virtual Destructor.
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Virtual destructor making future inheritance safe.
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**/
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virtual ~ZRect();
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/*!
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\brief Overload for = operator with ZRect.
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@ -89,13 +96,6 @@ class ZRect
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**/
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const ZRect& operator=(const ZRect &rhs);
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/*!
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\brief Virtual Destructor.
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Virtual destructor making future inheritance safe.
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**/
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virtual ~ZRect();
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/*!
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\brief Overload for < operator with ZRect, based upon location then size.
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