fixed docs
This commit is contained in:
parent
3a87d60af0
commit
2d3be9fd50
@ -13,7 +13,7 @@
|
||||
File: ZE_ZImage.h <br>
|
||||
Description: Header file for core ZEngine Image and Texture Object. <br>
|
||||
Author(s): James Turk, Gamer Tazar <br>
|
||||
$Id: ZE_ZImage.h,v 1.6 2002/12/29 06:50:19 cozman Exp $<br>
|
||||
$Id: ZE_ZImage.h,v 1.7 2002/12/29 07:22:02 cozman Exp $<br>
|
||||
|
||||
\file ZE_ZImage.h
|
||||
\brief Definition file for ZImage.
|
||||
@ -132,7 +132,7 @@ class ZImage : public ZObject
|
||||
**/
|
||||
void Attach(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
/*!
|
||||
\brief Reattach a preloaded texture that has been lost.
|
||||
|
||||
Attach loaded textures which have been lost due to loss of focus, should be called when ZEngine::ImagesNeedReload is true.
|
||||
|
@ -3,7 +3,7 @@
|
||||
File: ZEngine.h <br>
|
||||
Description: Public Header File for ZEngine. <br>
|
||||
Author(s): James Turk <br>
|
||||
$Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br>
|
||||
$Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
|
||||
|
||||
\file ZEngine.h
|
||||
\brief Header file for ZEngine.
|
||||
@ -21,15 +21,15 @@ $Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br>
|
||||
|
||||
\section ZEngine About ZEngine
|
||||
<br>
|
||||
ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses
|
||||
cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,SDL_mixer, and PhysFS
|
||||
all of which are cross platform as well as Open Source.)<br>
|
||||
It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine,
|
||||
as well as change the engine to their own needs or use it however they like.<br>
|
||||
ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
|
||||
-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed
|
||||
Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,
|
||||
SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
|
||||
-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes
|
||||
to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
|
||||
-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
|
||||
and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
|
||||
to have no leaks.<br>
|
||||
The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
|
||||
-The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
|
||||
|
||||
\section Licensing Licensing
|
||||
<br>
|
||||
|
Loading…
Reference in New Issue
Block a user