Doxygen front page updates.
This commit is contained in:
parent
447b5006ea
commit
3a87d60af0
@ -3,7 +3,7 @@
|
||||
File: ZEngine.h <br>
|
||||
Description: Public Header File for ZEngine. <br>
|
||||
Author(s): James Turk <br>
|
||||
$Id: ZEngine.h,v 1.13 2002/12/29 07:15:30 cozman Exp $<br>
|
||||
$Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br>
|
||||
|
||||
\file ZEngine.h
|
||||
\brief Header file for ZEngine.
|
||||
@ -21,7 +21,9 @@ $Id: ZEngine.h,v 1.13 2002/12/29 07:15:30 cozman Exp $<br>
|
||||
|
||||
\section ZEngine About ZEngine
|
||||
<br>
|
||||
ZEngine is designed to provide a powerful yet easy to use 2D game engine an Object Oriented manner. <br>
|
||||
ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses
|
||||
cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,SDL_mixer, and PhysFS
|
||||
all of which are cross platform as well as Open Source.)<br>
|
||||
It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine,
|
||||
as well as change the engine to their own needs or use it however they like.<br>
|
||||
ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
|
||||
|
Loading…
Reference in New Issue
Block a user