fixed docs

This commit is contained in:
James Turk 2002-12-29 07:22:01 +00:00
parent 3a87d60af0
commit 2d3be9fd50
2 changed files with 10 additions and 10 deletions

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@ -13,7 +13,7 @@
File: ZE_ZImage.h <br> File: ZE_ZImage.h <br>
Description: Header file for core ZEngine Image and Texture Object. <br> Description: Header file for core ZEngine Image and Texture Object. <br>
Author(s): James Turk, Gamer Tazar <br> Author(s): James Turk, Gamer Tazar <br>
$Id: ZE_ZImage.h,v 1.6 2002/12/29 06:50:19 cozman Exp $<br> $Id: ZE_ZImage.h,v 1.7 2002/12/29 07:22:02 cozman Exp $<br>
\file ZE_ZImage.h \file ZE_ZImage.h
\brief Definition file for ZImage. \brief Definition file for ZImage.
@ -132,7 +132,7 @@ class ZImage : public ZObject
**/ **/
void Attach(SDL_Surface *surface); void Attach(SDL_Surface *surface);
/* /*!
\brief Reattach a preloaded texture that has been lost. \brief Reattach a preloaded texture that has been lost.
Attach loaded textures which have been lost due to loss of focus, should be called when ZEngine::ImagesNeedReload is true. Attach loaded textures which have been lost due to loss of focus, should be called when ZEngine::ImagesNeedReload is true.

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@ -3,7 +3,7 @@
File: ZEngine.h <br> File: ZEngine.h <br>
Description: Public Header File for ZEngine. <br> Description: Public Header File for ZEngine. <br>
Author(s): James Turk <br> Author(s): James Turk <br>
$Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br> $Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
\file ZEngine.h \file ZEngine.h
\brief Header file for ZEngine. \brief Header file for ZEngine.
@ -21,15 +21,15 @@ $Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br>
\section ZEngine About ZEngine \section ZEngine About ZEngine
<br> <br>
ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses &nbsp;&nbsp;&nbsp;&nbsp;-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed
cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,SDL_mixer, and PhysFS Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,
all of which are cross platform as well as Open Source.)<br> SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine, &nbsp;&nbsp;&nbsp;&nbsp;-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes
as well as change the engine to their own needs or use it however they like.<br> to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine &nbsp;&nbsp;&nbsp;&nbsp;-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
to have no leaks.<br> to have no leaks.<br>
The ZEngine website can be found at http://zengine.sourceforge.net/.<br> &nbsp;&nbsp;&nbsp;&nbsp;-The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
\section Licensing Licensing \section Licensing Licensing
<br> <br>