fixed docs
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File: ZE_ZImage.h <br>
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File: ZE_ZImage.h <br>
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Description: Header file for core ZEngine Image and Texture Object. <br>
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Description: Header file for core ZEngine Image and Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.h,v 1.6 2002/12/29 06:50:19 cozman Exp $<br>
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$Id: ZE_ZImage.h,v 1.7 2002/12/29 07:22:02 cozman Exp $<br>
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\file ZE_ZImage.h
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\file ZE_ZImage.h
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\brief Definition file for ZImage.
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\brief Definition file for ZImage.
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@ -132,7 +132,7 @@ class ZImage : public ZObject
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**/
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**/
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void Attach(SDL_Surface *surface);
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void Attach(SDL_Surface *surface);
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/*
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/*!
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\brief Reattach a preloaded texture that has been lost.
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\brief Reattach a preloaded texture that has been lost.
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Attach loaded textures which have been lost due to loss of focus, should be called when ZEngine::ImagesNeedReload is true.
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Attach loaded textures which have been lost due to loss of focus, should be called when ZEngine::ImagesNeedReload is true.
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@ -3,7 +3,7 @@
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File: ZEngine.h <br>
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File: ZEngine.h <br>
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Description: Public Header File for ZEngine. <br>
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Description: Public Header File for ZEngine. <br>
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Author(s): James Turk <br>
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Author(s): James Turk <br>
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$Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br>
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$Id: ZEngine.h,v 1.15 2002/12/29 07:22:01 cozman Exp $<br>
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\file ZEngine.h
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\file ZEngine.h
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\brief Header file for ZEngine.
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\brief Header file for ZEngine.
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@ -21,15 +21,15 @@ $Id: ZEngine.h,v 1.14 2002/12/29 07:18:30 cozman Exp $<br>
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\section ZEngine About ZEngine
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\section ZEngine About ZEngine
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<br>
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<br>
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ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed Object Oriented manner, and uses
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-ZEngine is designed to provide a powerful yet easy to use 2D game engine in a well designed
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cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,SDL_mixer, and PhysFS
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Object Oriented manner, and uses cross platform libraries such as SDL and OpenGL. (ZEngine can use SDL_ttf,SDL_image,
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all of which are cross platform as well as Open Source.)<br>
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SDL_mixer, and PhysFS all of which are cross platform as well as Open Source.)<br>
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It is licensed under a BSD-style license, and anyone is free to suggest or implement changes to be added to the Engine,
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-It is licensed under a BSD-style license, and anyone is free to suggest or implement changes
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as well as change the engine to their own needs or use it however they like.<br>
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to be added to the Engine, as well as modify the engine to their own needs or use it however they like.<br>
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ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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-ZEngine now uses OpenGL rather than SDL to do 2D drawing, thus increasing the uses of the engine
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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and making the engine much faster in all test cases, and the engine was tested for memory leaks with MSVC and is known
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to have no leaks.<br>
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to have no leaks.<br>
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The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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-The ZEngine website can be found at http://zengine.sourceforge.net/.<br>
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\section Licensing Licensing
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\section Licensing Licensing
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<br>
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<br>
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