Added overloads to Draw/DrawRotated for int and float.
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@ -13,7 +13,7 @@
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File: ZE_ZImage.h <br>
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Description: Header file for core ZEngine Image and Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.h,v 1.15 2003/02/10 05:15:33 cozman Exp $<br>
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$Id: ZE_ZImage.h,v 1.16 2003/02/10 05:26:18 cozman Exp $<br>
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\file ZE_ZImage.h
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\brief Definition file for ZImage.
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@ -275,6 +275,7 @@ class ZImage
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\brief Draw Image rotated to screen.
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Image is rotated about it's own center by specified angle, then drawn to screen.
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\since 0.8.3
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\param x X coord to draw Image to.
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\param y Y coord to draw Image to.
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\param angle Angle in degrees to rotate image.
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@ -13,7 +13,7 @@
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File: ZE_ZImage.cpp <br>
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Description: Implementation source file for core ZEngine Image or Texture Object. <br>
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Author(s): James Turk, Gamer Tazar <br>
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$Id: ZE_ZImage.cpp,v 1.26 2003/02/10 05:15:33 cozman Exp $<br>
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$Id: ZE_ZImage.cpp,v 1.27 2003/02/10 05:26:17 cozman Exp $<br>
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\file ZE_ZImage.cpp
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\brief Source file for ZImage.
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@ -178,7 +178,7 @@ void ZImage::SetAlpha(Uint8 alpha)
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void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Surface *temp=NULL;
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Uint32 color = SDL_MapRGB(rImage->format,red,green,blue);
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Uint32 color = SDL_MapRGB(rImage->format,red,green,blue);
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if(rImage)
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{
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