diff --git a/include/ZE_ZImage.h b/include/ZE_ZImage.h
index c2501bf..ec3fd27 100644
--- a/include/ZE_ZImage.h
+++ b/include/ZE_ZImage.h
@@ -13,7 +13,7 @@
File: ZE_ZImage.h
Description: Header file for core ZEngine Image and Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.h,v 1.15 2003/02/10 05:15:33 cozman Exp $
+$Id: ZE_ZImage.h,v 1.16 2003/02/10 05:26:18 cozman Exp $
\file ZE_ZImage.h
\brief Definition file for ZImage.
@@ -275,6 +275,7 @@ class ZImage
\brief Draw Image rotated to screen.
Image is rotated about it's own center by specified angle, then drawn to screen.
+ \since 0.8.3
\param x X coord to draw Image to.
\param y Y coord to draw Image to.
\param angle Angle in degrees to rotate image.
diff --git a/src/ZE_ZImage.cpp b/src/ZE_ZImage.cpp
index 228901e..3b0fc11 100644
--- a/src/ZE_ZImage.cpp
+++ b/src/ZE_ZImage.cpp
@@ -13,7 +13,7 @@
File: ZE_ZImage.cpp
Description: Implementation source file for core ZEngine Image or Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.cpp,v 1.26 2003/02/10 05:15:33 cozman Exp $
+$Id: ZE_ZImage.cpp,v 1.27 2003/02/10 05:26:17 cozman Exp $
\file ZE_ZImage.cpp
\brief Source file for ZImage.
@@ -178,7 +178,7 @@ void ZImage::SetAlpha(Uint8 alpha)
void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Surface *temp=NULL;
- Uint32 color = SDL_MapRGB(rImage->format,red,green,blue);
+ Uint32 color = SDL_MapRGB(rImage->format,red,green,blue);
if(rImage)
{