diff --git a/include/ZE_ZImage.h b/include/ZE_ZImage.h index c2501bf..ec3fd27 100644 --- a/include/ZE_ZImage.h +++ b/include/ZE_ZImage.h @@ -13,7 +13,7 @@ File: ZE_ZImage.h
Description: Header file for core ZEngine Image and Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.h,v 1.15 2003/02/10 05:15:33 cozman Exp $
+$Id: ZE_ZImage.h,v 1.16 2003/02/10 05:26:18 cozman Exp $
\file ZE_ZImage.h \brief Definition file for ZImage. @@ -275,6 +275,7 @@ class ZImage \brief Draw Image rotated to screen. Image is rotated about it's own center by specified angle, then drawn to screen. + \since 0.8.3 \param x X coord to draw Image to. \param y Y coord to draw Image to. \param angle Angle in degrees to rotate image. diff --git a/src/ZE_ZImage.cpp b/src/ZE_ZImage.cpp index 228901e..3b0fc11 100644 --- a/src/ZE_ZImage.cpp +++ b/src/ZE_ZImage.cpp @@ -13,7 +13,7 @@ File: ZE_ZImage.cpp
Description: Implementation source file for core ZEngine Image or Texture Object.
Author(s): James Turk, Gamer Tazar
-$Id: ZE_ZImage.cpp,v 1.26 2003/02/10 05:15:33 cozman Exp $
+$Id: ZE_ZImage.cpp,v 1.27 2003/02/10 05:26:17 cozman Exp $
\file ZE_ZImage.cpp \brief Source file for ZImage. @@ -178,7 +178,7 @@ void ZImage::SetAlpha(Uint8 alpha) void ZImage::SetColorKey(Uint8 red, Uint8 green, Uint8 blue) { SDL_Surface *temp=NULL; - Uint32 color = SDL_MapRGB(rImage->format,red,green,blue); + Uint32 color = SDL_MapRGB(rImage->format,red,green,blue); if(rImage) {