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< hr > < h1 > /include/ZE_Defines.h< / h1 > < a href = "ZE__Defines_8h.html" > Go to the documentation of this file.< / a > < div class = "fragment" > < pre > 00001 < span class = "comment" > /*******************************************************************************< / span >
00002 < span class = "comment" > This file is Part of the ZEngine Library for 2D game development.< / span >
00003 < span class = "comment" > Copyright (C) 2002, 2003 James Turk< / span >
00004 < span class = "comment" > < / span >
00005 < span class = "comment" > Licensed under a BSD-style license.< / span >
00006 < span class = "comment" > < / span >
00007 < span class = "comment" > The maintainer of this library is James Turk (james@conceptofzero.net) < / span >
00008 < span class = "comment" > and the home of this Library is http://www.zengine.sourceforge.net< / span >
00009 < span class = "comment" > *******************************************************************************/< / span >
00010
00024 < span class = "preprocessor" > #ifndef __ze_defines_h__< / span >
00025 < span class = "preprocessor" > < / span > < span class = "preprocessor" > #define __ze_defines_h__< / span >
00026 < span class = "preprocessor" > < / span >
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00027 < span class = "comment" > //Defines- undefine any of these if you dont have the indicated SDL extension//< / span >
00028
< a name = "l00030" > < / a > < a class = "code" href = "ZE__Defines_8h.html#a0" > 00030< / a > < span class = "preprocessor" > #define VERSION "0.8.3"< / span >
00031 < span class = "preprocessor" > < / span >
< a name = "l00033" > < / a > < a class = "code" href = "ZE__Defines_8h.html#a1" > 00033< / a > < span class = "preprocessor" > #define USE_SDL_TTF< / span >
00034 < span class = "preprocessor" > < / span >
< a name = "l00035" > < / a > < a class = "code" href = "ZE__Defines_8h.html#a2" > 00035< / a > < span class = "preprocessor" > #define USE_SDL_IMAGE< / span >
00036 < span class = "preprocessor" > < / span >
< a name = "l00037" > < / a > < a class = "code" href = "ZE__Defines_8h.html#a3" > 00037< / a > < span class = "preprocessor" > #define USE_SDL_MIXER< / span >
00038 < span class = "preprocessor" > < / span >
00039 < span class = "comment" > //#define USE_SDL_NET< / span >
00041 < span class = "comment" > //#define USE_PHYSFS< / span >
00042
< a name = "l00044" > < / a > < a class = "code" href = "ZE__Defines_8h.html#a4" > 00044< / a > < span class = "preprocessor" > #define MAX_MSG_LEN 10240< / span >
00045 < span class = "preprocessor" > < / span >
< a name = "l00046" > < / a > < a class = "code" href = "ZE__Defines_8h.html#a5" > 00046< / a > < span class = "keyword" > typedef< / span > < span class = "keywordtype" > char< / span > < a class = "code" href = "ZE__Defines_8h.html#a5" > ZByte< / a > ;
00047
00048 < span class = "preprocessor" > #endif //__ze_defines_h__< / span >
< / pre > < / div > < hr > < address style = "align: right;" > < small > Generated on Sun Apr 27 14:53:39 2003 for ZEngine by
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