00001 /******************************************************************************* 00002 This file is Part of the ZEngine Library for 2D game development. 00003 Copyright (C) 2002, 2003 James Turk 00004 00005 Licensed under a BSD-style license. 00006 00007 The maintainer of this library is James Turk (james@conceptofzero.net) 00008 and the home of this Library is http://www.zengine.sourceforge.net 00009 *******************************************************************************/ 00010 00024 #ifndef __ze_defines_h__ 00025 #define __ze_defines_h__ 00026 00027 //Defines- undefine any of these if you dont have the indicated SDL extension// 00028 00030 #define VERSION "0.8.3" 00031 00033 #define USE_SDL_TTF 00034 00035 #define USE_SDL_IMAGE 00036 00037 #define USE_SDL_MIXER 00038 00039 //#define USE_SDL_NET 00041 //#define USE_PHYSFS 00042 00044 #define MAX_MSG_LEN 10240 00045 00046 typedef char ZByte; 00047 00048 #endif //__ze_defines_h__